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A jam submission

RPG ChefView game page

Play as an unconventional support class and aid your party in a series of challenging battles!
Submitted by jlglasell, Taylin Swift, miomymio (@miwiowo), Victor Young, Andrej Dudoglo, Mysan — 28 days, 20 hours before the deadline
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RPG Chef's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation / Experimentation#123.1673.167
Storytelling#202.0002.000
Audio#222.6672.667
Art Direction#242.8332.833
Overall#242.4292.429
Presentation (itch listing)#252.6672.667
Level Design#271.8331.833
Game Play / Game Feel#281.8331.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I like the innovation in this game - there is a fun thought of being a combat chef, supporting the troops as they get exhausted in battle. Unfortunately, the game is almost impossible to navigate - putting ingredients on the grill shouldn't be the main challenge in an RPG where you roleplay a combat chef. Even when I managed to make a panini, I couldn't get it thrown to the troops who needed my delicious food. It landed in the grass, in a game stat that makes no sense. Please, make the point-cook-click-deliver easier and let the challenge be the actual game, not the interface. The innovation level is pretty high, I think this is an interesting take, but it needs a UX do-over. (I'm setting the Storytelling to 1, as I didn't really encounter any, and the "Game Play/Feel" to 1, since the interface was so very very clunky)
  • I think this game has great potential. Right now it is a bit clunky and things don't really work as expected. However I can see this go bananas as a casual mobile game. If you can get the gameplay polished and clean, and put a UX a la clash of clans and monetization on top of it I think it can be a success. You are really on to something.
  • Looks like a really cool idea, but unfortunately I couldn't even get past the campfire stage. It wasn't clear what I was supposed to do, and I couldn't grab anything.
  • It's a promising concept of a game with a rather nice art style, and with some improvements to the core gameplay loop it could turn out to be a nice casual yet fun game. The controls were rather hard to get used to, especially since the game gave me such an overcooked vibe I was expecting similar ease of use.
  • The concept of a overcooked RPG game is great. There are some clever mechanics where you have to either feed the opponents or your team and I like that a lot. The game is lacking in feedback and it was hard to know what a half bar or depleting bar etc represents. It is very complex from the get go as well. I expect this amount of choices to happen after having played for 1 or 2 hours. Unlock features one at the time so it doesn't feel so overwhelming. First level should only be about making a simple 1 ingredient dish that does 1 thing. Add more features and risk/rewards later. Even the most complex games start out simple.
  • Nice idea. I knew exactly what I needed to do. Unfortunately, I couldn't persuade the interface to allow me to do it.

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Comments

Submitted(+1)

Really love this unique concept! The music + nature assets together with the camp followers around the campfire creates a captivating medieval vibe.
It can be tricky to get the goblin chef to turn around at times. Other than that the controls were quick to learn and easy to use!
I accidentally dropped my stew, but was happy to find out I could make amends for my clumsiness and pick it up again ^^
Not always easy to know / remember all the effects, especially with new ones being introduced so early on. But when I did manage to remeber some effects it felt very rewarding to use them properly which I enjoyed! It would be cool to be able to zoom in on the menu in the camp in case you have a hard time reading it.

I enjoyed this game a lot, good job! ^^ /Simon from Team Vega

Jam Judge(+1)

The interface was a bit of a problem; I couldn't quite get to grips with it. I never managed to throw any meat onto the barbecue and I never even managed to pick up the tomatoes.

Developer

Thank you for your feedback! If you'd like to discuss your experience with the devs, we are available at the booth throughout the week between 13-16.