Results
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Bow in one place, shield in another, no clear way to get them back together.
A really good start at a fun co-cop game. The controls aren't intuitive to figure out at first, a little help there at the start would be good. The overall pacing feels a little slow, including fire rates for the special abilities.
There are a good amount of puzzles for a level. The combat reminds me of it takes two (in a good way). The game came out while you guys where in production and that just means that you have the same idea as a hit game :)
I played it single player but I think it would have been more fun to play coop as intended. The core mechanics are solid and there is variety in the
puzzles to not feel boring.
There are bugs when playing single player that I think are not there when playing coop and its has to do with swapping while moving etc. You have to hold the grappling hook a second before it shoots because single click does not fire it. Also the cross-hair is offset wrong when playing on a ultra wide monitor so it was hard to aim.This is all nitpicking thought.
For polish I would think about player flow more. The character are stiff in controls and movement and the level has unnecessary long corridors for slow moving characters.
This is still a solid prototype that has potential.
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