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A jam submission

Saving P.I.P.O.View game page

Arcade project. Cute puzzle game
Submitted by Team P.I.P.O. — 8 days, 23 hours before the deadline
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Saving P.I.P.O.'s page


CriteriaRankScore*Raw Score
Game Play / Game Feel#23.7143.714
Level Design#24.1434.143
Art Direction#83.7143.714
Innovation / Experimentation#143.0003.000
Presentation (itch listing)#222.7142.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Saving P.i.P.O. is a rare example of a game made under time constraints that was scoped just right - the art and sound are of consistently high quality and the game itself has just enough elements to remain interesting without being overwhelming.
  • Saving P.I.P.O. - A puzzlegame where you have to save the plant on a spaceship. The game is simple, with minimal controls and easy to understand concepts. The game really excels at what they set out to do: Puzzles. The progression of the game is remarkable, usage of similar layouts, but with smaller pieces moved around makes for harder puzzles as you go, while at the same time familiarizing with the concept of moving boxes and rotating them. The art style is very clean, and stays that way consistently throughout the game. It is cute, efficient and does not become cluttery when playing the game, allowing for an easy overview of the game space. The music is also simple, repetetive and easy on the ears! Perfect for a game like this. For such a simple game, it really packs a punch, and I really believe that it could be sold on an appstore if more levels and puzzle elements were added. A big gold star for this one! The only complaint that I have would be to implement a feature where you can step back a few steps in case you would mistep and walk into fire or place a box wrong. The levels are small as is, but it would ease the feeling of tedium as you try and fail the levels over and over. Especially when the different solutions start getting more and more steps to it. Overall, the game is short and sweet, with enough complexity to make a person itch their head for solutions and combinations. Great work!
  • Well done all around! I had a lot of trouble getting the grabbing mechanic to work however, it was really frustrating at first
  • Great player onboarding, I've never played a game like this before, yet I could easily get in to this thanks to your tutorial levels. This is great stuff. I like pipo, i would give my life for pipo!
  • An enjoyable puzzle game.
  • Very tight puzzle game! Simple but very charming and challenging. You guys do a great job with presenting features one at the time without the need for any texts to read. Love the graphics and sound of this game! The only thing that I think needs work are the levels. It feels like you are playing the same level over and over again.
  • Great little game! Extremely cute, both in terms of art and sound. The gameplay felt smooth, and the level design was clever. You managed to push the "turn around" mechanic pretty far, and I did have some satisfying puzzle-game "eureka" moments when I understood some new aspect of it. Overall, very good job!

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Really nicely done! Your last week of development really tied everything together! /Johan

Jam Judge(+3)

Nicely-introduced tutorial elements at the start, with puzzles gradually adding more difficulty. At times I wasn't sure why I wasn't able to rotate what I'd picked up (especially before the concept was introduced - I'd read the instructions and was expecting to be able to pick things up from the start). Overall, a sweet, inoffensive game for kids and adults alike.


I love simplistic but challenging puzzle games and I think you guys nailed this one! Good design all around, and really like the use of objects that interact with each other in an expected way. Indeed very cute :)


I love your game, it is so cute and there is so much character in the artstyle, even the music is adorable. Had a lot of fun playing.


I'm terrible at puzzlers but did manage to beat this one with much effort. To your credit, every solution felt intentional and I spent a lot of time walking through the level in my head to see what would work.
My one point of feedback is that an undo button would be very convenient, as I'd fumble from time to time and need to redo the puzzle from the start.


Jam Judge(+3)

Nice job guys!

As I mentioned in gather towns, here's the video of my playthrough (the stream is casual, so there might be explicit language)! I'll provide some written feedback in the jury form as well. I'm posting this here since the jury feedback is supposed to be anonymous, so posting it there would, well...


Really solid puzzle game! I particularly love how you reuse the same layout in the beginning levels with added levels of difficulty and solutions.


Great work guys


thank you Cuz