it’s my plan to expand on this. Probably not hordes of enemies, but there will be other challenges planed.
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I never intended to do an action RPG or an arcade shooter.
It was limited time and I had to cut out a lot of features for this. That's the reason why the status is prototype.
And I'm going to add a setting to turn of the postprocess.
Would like to see what this leads to in the future.
There where some areas where you couldn't place tiles not sure if its intended or not but my guess is that its invisible UI over it.
also when moving the camera you lost the selected tile
I liked this game alot.
Not sure if i was to fast or what but the first two times i only got the WASD and space to sprint message. never got the other to instructions. so i had no clue what to do when i headed out to the forest.
I had people walking on the side walk in one build. But removed it as it was hard to get to the fire without driving over people on the way there. If I ever work on this game again I might add it again.
I liked your levels a lot. I did cheat a bit jumping on the walls up.
Had a glitch on the second level where I guess your supposed to jump down to a platform you cant see. but I fall straight trough it and got stop in fall that never ended and had to restart the level.
Nice platformer, a bit hard for me maybe, died a few time over before I got past the first jump.
Never got passed 4 or 5th screen. the one where you jump on walls up and have pointy things in the roof.
Also didn't figure out what you do with the throwing stars. but I get that's a bit further into the game.
I liked this game. its nice that you have to plan your movement so you get close to refill before the fuel runs out,
I missed a high score feature. Or maybe that you have to survive the night or something so a level end after some time or that you had to kill a certain amount of plant before next level.
Good level design and I really liked the background art.
I had a bit of trouble with the floating blocks, kind of fell of then, maybe they need a bit more friction and the walls a bit less.
Never figured out what to do with the balls I was shooting and the baskets that was on the track, Tried to put the balls and jump pads in them but nothing happened.
Nice idea, I liked the design and art a lot. and that you could design your car.
Had a bit of trouble designing the car, when I dragged the item I wanted it added my previous dragged item instead,
First time I tried it I didn't see the buttons on the right and managed to press start race without any parts, and then I got a car that couldn't move and was stuck in the race, until I pressed space and was thrown of the track in some red sky with a high sound in the speakers