I love the art and tilt-shift camera effect (if that's what you were going for?). The gameplay was smooth and fun. One thing I noticed was that running and shooting didn't shoot in the correct location, but maybe that was intentional? Anyway, nice game!
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Operation BEPA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #2 | 3.818 | 3.818 |
Theme | #3 | 3.364 | 3.364 |
Sound | #4 | 3.000 | 3.000 |
Design | #5 | 2.727 | 2.727 |
Overall | #5 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What did the time frame of your development look like?
A bit each week this month
Comments
Enjoyed playing it! Was shooting between trees and running about like a mad man! Strafing would be really nice, the art style is really cool as well. Think different sound effects would be nice and maybe even the enemies talking to give you idea where they are would nice. Being able to do sneak attack was really nice touch. The menu's are nice and simple. Great game! Could expand a lot with this idea!
Really like the voxel art style! The movement and shooting was an interesting blend of RTS, and a top down twin stick shooter. I thought it was fun when there was combat, however the levels and enemy placement made for times when there wasn't much action. Would have like to see levels that through a lot of enemies at you, or guided you to enemies so that there wasn't as much down time. Hope you stick with this project and work on it more because it has a solid foundation!
The camera combined with the art gave a very blurry effect, which made it hard to look at for me. The style was generally good. The gameplay was quite boring and I couldn't tell if my bullets just weren't hitting or if the enemies had HP that was depleting with each bullet. The pacing was too slow, too much aimless wandering until I found packs of enemies.
Great art and good implementation.
I liked how the accuracy drops when moving and shooting.
For me personally it would have been helpfull to get a rough direction to the closest enemy. Starting in Level is, i got lost frequently while getting shot and not knowing from where.
But all in all, good job!
Art style and sound effects are pretty cool. Been awhile since I used to click to move (made me wonder if there was a military style MOBA) but it worked well. A few line of sight issues, I got shot before I even saw an enemy and could shoot enemies thru the trees. Overall pretty solid concept for the limited time. Maybe a couple power ups, different weapons, enemies, feedback from being hit and hitting enemies, biomes and you'd end up in feature creep and abandon all hope or at least I do...
Cool stuff! The game looks quite nice and some nice sound to go with it. The controls felt natural.
The encounters felt a bit simplistic - I'd find an enemy, get in position to shoot, and click on them until they were defeated. It didn't seem beneficial to move and shoot or anything like that - maybe controls that enabled that or sneaking up on enemies or something like that could spice up the encounters?
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