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Xuraith

19
Posts
5
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40
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A member registered Jun 14, 2020 · View creator page →

Creator of

Recent community posts

the game is awesome, cannot wait to see more!

lol, actually the scoring is however many lines left times 100. I thought about putting in random bonus scoring to act as additional loot from completing the "break in" but time made me just ship it. modifiers are a good idea. thanks for checking it out

playing yall's game made me really (jealous) realize how bad my UI and lack of scene transitions are. I had trouble with the yellow "wrong spot" code I had to give up trying to fix it that all the sounds in the game were the last day addition. retrospect tho if you didn't end up just guessing I don't think you'd ever lose the game

indeed, in the "shake" code the animator messes with the flip code I didn't catch that in time and I never thought it would lock up or crash or I would have pulled it, sorry bout that

Yea, the wrong spot code baffled me till I ran out of time, but, I don't think you'd ever lose if it didn't work that way. At first I had 5 numbers with 6 lines and you never would lose then I switched to 4 numbers and 5 lines to make it just a little more difficult (sometimes it just ends with a wrong guess at the end), thanks for playing!

A little balancing (if you get 3 cats first battle pretty much game over)

 Had a bug between rounds where the choice of card was more than 4 and so I couldn't see or select the accept button at the bottom so I had to restart

 Overall tho I like the concept and the mechanics all seem to work nicely, good job

yea, I need to work on menu's and transitions these are really nice! it's a fun (super polished) little game that can get out of control really fast

music and sfx are really good and who doesn't like popping bubbles! only thing I had issue is some bubble colors aren't distinct enough from the boarder colors that I was popping some wasn't suppose to especially when the difficulty ramped up and even more colors started appearing. all in all a cool little concept

I feared that, i didn't put any coyote time in. thanks for trying it out bei

adorable game, got both endings and didn't find any bugs no crashes just fun. the little miniboss was a very nice surprise

Good job! very cool little game

tons of polish from the sound effects to the menu systems, I didn't encounter any bugs or glitches and for such chill music it can make you pull your hair at times.

A few bugs:

if you lose and restart and the enemy cars don't move or respawn (you have to esc and restart to fix)

if you shoot in the grass area your bullets don't replenish.

if you bump an enemy car it will careen off the stage never to be seen again and none will spawn after

But, the concept is straight forward. I like the fact you have a pause screen, restart button, health and enemy counters. Add some sound effects and a few bug fixes and tweaks, throw some random barriers and places the enemy cars could spawn and you'd have something pretty solid

Ya, if you're in the grass area and fire there's no barrier off screen to replenish the bullets

Kind of a "flappy bird" meets pong, cool concept. Maybe some speed up, slow down bars, gravity wells, random shrinking/growing items, spinning cube hazards a timer to get to end of levels or power ups for added time for an infinite stage. There's tons of options for expansion. Very cool

Sorry, I've never played Dwarf Fortress I have no idea what is going on. Messing around a few minutes I did feel like it could be made into a puzzle game with a little more work and clear instructions.

Art style and sound effects are pretty cool. Been awhile since I used to click to move (made me wonder if there was a military style MOBA) but it worked well. A few line of sight issues, I got  shot before I even saw an enemy and could shoot enemies thru the trees. Overall pretty solid concept for the limited time. Maybe a couple power ups, different weapons, enemies, feedback from being hit and hitting enemies, biomes and you'd end up in feature creep and abandon all hope or at least I do...