Super polished game! The scene transitions are great!
I think all of the music and SFX are great, and match the game perfectly! I do wish the sound for hitting a hex with the correct ball was a *little* louder/more rewarding, but it's definitely still really solid.
The visuals are really simple, and the game doesn't require anything more than that, so I have nothing bad to say here.
Game Design overall, I think, is again, solid. My only qualms are that the game feels maybe a bit too fast paced/hectic, and maybe balls should start off spawning slower, than ramp up over time. Additionally, two balls colliding basically seems to stop their momentum entirely, when I expected a really satisfying recoil from one another.
The polish is fantastic, and really ties it all together really well! Great job!
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PaddleFlap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #1 | 4.429 | 4.429 |
Audio | #1 | 4.000 | 4.000 |
Narrative/Mood | #1 | 3.571 | 3.571 |
Art | #2 | 3.714 | 3.714 |
Game Design | #2 | 3.571 | 3.571 |
Overall | #2 | 3.714 | 3.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Oh jeez, you guys nailed it on this one. This has got tons of juice, tons of polish and is really replayable. Just a great job!
The transistions are nice, the sound effects really fit and are satisfying, and it just nails the casual mobile game genre. The power ups change up gameplay nicely, and the pace is really fast and satisfying.
If I had to critique something it'd be that the pace might be a bit too fast to really justify using a powerup because it's almost like using a power up makes me mess up just trying to use them and then adapting my pace to them.
That being said, If you added a global score board, this could honestly go up on the app store right now or be sold to a gaming website. Really good work on this!
This game makes me so jealous lol
This is supper polished! The way the menu slides for navigation is great, the little bits of juice from the impact of balls on things is great, the SFX and music work, and visually it's cohesive.
It took me a while to figure out that you want the balls to hit the matching hexes. I think this was mostly because this reminded me of pinball, where usually hitting pretty much anything is good, and the way you lose is of the balls drop.
I think what might help would be to make the balls hitting the wrong color have a more negative impact - like a flash of red/screenshake/and a big buzzer noise or something.
Cool little jam game! Well done.
Played the game both on mobile and pc . I had a better time on Pc. Visually it seems very polished. I love the music and sound fx. There are different themes as well as power up which spice up the gameplay. In my last run forgot to use any power up I had collected which was rewarded by something cool happening loved the surprise. When it comes to gameplay it feels more based on chance rather than skill as time passes cause as soon as you have more than a single ball on the paddle u lose the sense of control. Introducing mechanics where u can shove the balls off the paddle would be nice.
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