Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

CaptainRipley

145
Posts
3
Topics
78
Followers
74
Following
A member registered Aug 14, 2020 · View creator page →

Creator of

Recent community posts

Cool game! Very nicely polished and has a bunch of juice. The tutorial is a bit long and spread out (sometimes you learn something, but is explained again in the next level) But its overall a cool puzzle game that builds in complexity and feels good to play!

Cool project! I like being a snakey cat :) sound effects were nice, and including a tutorial in a jam vs just throwing all that stuff on big block of text is a nice touch. lol

Really fun game! Building a larger and larger web is addictive lol

Rad! Can't wait to see the remake! And I really appreciate the kind words, maybe I'll give mastadon a look. lol

Strong start to this project! It plays really nicely so far. Turning, building momentum, and bouncing all feel really good. Great job!

Cool little game! All the pirates look super cool, and I think it's interesting that crafting ties in with the turn based options. It gives narrative significance and mechanical significance to plundering, and makes it so that difficulty can scale depending on whats dropped. I think music would have gone a long way, but very cool proof of concept overall. 

Fun game! I got about a hundred knights before I realized how long I had been playing lol. I do wish there was a bit more control over your troops and more enemy variety, but, overall, this is a cool, addictive, cookie clicker type of game. Nice job!

Cool little game! The background rain/particles add a lot for the vibe, and i like the squash effect when you use a lot of gravity. Nice job, especially for such a short jam.

Really nice character controller! The camera system is also nice, and the character's movement feels really good. I do think the jump and double jump feel a little short, but overall its really solid. Having struggled to get moving  platforms to play nicely with my controllers, I was particularly charmed by the ferris wheel. Nice job!

I love this, it reminds me very much of the educational games I played in early grade school. Nice job

This was so rad, and what a great game jam entry. The sound and dialogue was great, and the visuals look and feel really good. Really good job with this!

While I think the boycotts were doomed to fail from the start, it's disheartening to know that people have so little regard for each other that not purchasing a video game was too big an ask.

This is rad though. Nice job on everything and putting a funny spin on so much of the discourse around this whole thing.

Poor little robot. Good thing this is just a video game and doesn't apply to real life in any real way...right?

Nice job on this! The music is really chill, the movement felt nice and snappy, and I laughed so hard when I picked up the poop lol!

AracdeShooter

Tried it in a different browser and it worked! I'll leave my thought
Good job with this, the upgrade system is my favorite thing about this project. Upgrades come quickly and there is a lot of variety which is nice.

If I had to critique something it'd need to be the visuals and the movement. The background, foreground, player and enemies are very visually busy so it can be overwhelming visually. The movement felt really sluggish, some tweaking here could go a long way.

Nice job overall!

Can't seem to play this. I just get a black screen after it prompts me to press any button to start. Could be a browser issue? I use firefox.

This is super fun, the whole thing is just super responsive. Great job!

Thanks! I think this is super valid feedback, I wrote the bug down to maybe fix later if I revisit this game. About the left and right boundary, I tried to do a unintrusive thing where there is planet in the background at the right, center, and left of the stage to show aproximately where the boundaries are. They are different colors and sizes in the hopes of being distinct enough to show where you are on the map. Obviously that didn't work out great, so I think I'd need to just go back and add clear lines that pop up when you get close or something.

Thanks again! I'll keep your critique in mind!

Thank you! I appreciate the feedback and I agree that it could definitely use more polish lol

Thank you for taking the time to play and I really appreciate the feedback!

I like the idea of sort of killing 2 birds with 1 stone by adding a simple visual trick that also adds story/theming to the project. In defender, the arcade game that inspired this game, you need to defend little dudes from aliens. I think your suggestions would mesh well with what I have so far. Thanks for the feedback!

Thank you for playing! I appreciate the feedback :)

Thanks for playing! I totally agree with all your nitpicks. The middle number is how many enemies are left in the wave, but you're right that it isn't clear nor stated anywhere. 

I did the visuals myself with the exception of the spaceship 3D model; I used Kenney's space asset pack. I gotta go back and add some credits.

With some of these positive comments, it does make me feel like it'd be worth it to come back and add more stuff. Thanks for the kind words and thanks again for playing!

Thanks! Defender was the main inspiration for it! I figured old arcade games are super re-playable, so I tried to go for something like that.

Thanks for saying so! Yeah it's a 3D model with a pixel filter, I started 2D but didnt have time to draw every angle, so I switched back to 3D lol

Oh jeez, you guys nailed it on this one. This has got tons of juice, tons of polish and is really replayable. Just a great job!

The transistions are nice, the sound effects really fit and are satisfying, and it just nails the casual mobile game genre. The power ups change up gameplay nicely, and the pace is really fast and satisfying.

If I had to critique something it'd be that the pace might be a bit too fast to really justify using a powerup because it's almost like using a power up makes me mess up just trying to use them and then adapting my pace to them.

That being said, If you added a global score board, this could honestly go up on the app store right now or be sold to a gaming website. Really good work on this!


This game makes me so jealous lol

Great job with this! Like some of the other comments, I wasn't able to finish due to the 6 card bug, so I'll just comment on what I was able to see.

I like a lot about this project, the art, the transitions, the types of cards (riposte is sweet), the variety of tiles you can land on, and the cat and mouse theme are all wonderful. It's a very nicely done project that I can see easily being pushed into a full game if added upon.

If I had to critique something it'd be the colors. They are all really really saturated, if that's what you wanted then forget I said anything. I just think that de-saturating certain colors like the green in the grass in the overworld would help keep things from getting noisy and also help you draw focus where you most want it. That's not to take away from the very charming pixel art work here.

Really nice job on this!

I like the chill music and the particles effects. I think you nailed the type of hyper casual game you were going for. I think having explosive bubbles and a constantly changing color of bubble to avoid is a good way to keep the player engaged.

If I had to critique something it'd be the UI and colors. Some of the text is misspelled and clipping and certain things aren't centered. I'm terrible at making UI's so I'm really just nitpicking with this >_<.

I do think a stronger color palette could help this type of project though, the colors right now are totally fine, don't get me wrong. I just think a strong palette could help the over atmosphere and give a really cohesive feel.

Nicely done with this though! It's cool that it works on mobile

Having played wordle, these are my thoughts in no particular order

Nice sound effects, I really like the drum roll before the reveal.

The tiles flipping is nicely done and the overall look is clean. Great job with the UI and UX

Love the wanted list, wish I had been able to add it to my jam entry lol

If i had to critique something, it would be that there could be a need for something to switch up gameplay. Obviously Worlde was a daily word game so the challenge is in guessing the word. Since you made this number based, I like that you added rounds, a timer, and a high score. Those additions really help justify the more limited amount of inputs a player can make (0-9) vs the entire alphabet(26), but I think there is little reason to change strategy once you know what you’re doing.

Overall, great job on this, really nice entry to the jam :)

This is the way

Thank you! It's in the godot asset library too, but it hasn't been tested on Godot4 yet.

Thanks so much for playing! looks like the cemetery could use some work for clarity lol

Yeah, I agree that I needed way more auditory feedback. Thank you for playing and giving constructive criticism  

Thanks for playing! I totally agree that it could really use more juice. The VFX and sound are so important. but I just ran out of time lol

(1 edit)

This was pretty cool! The character and their animations are nice and flow well. Looks like they even have IKs in the feet, which is super cool! The hacking into the enemy is really interesting, I wish you could have worked on this longer because I would have loved to have seen where you go with it. If you wanted to push this further, I think the hacking should become more central and expand into platforms and doors which would mean the player is alternating between the hacking and movement mechanics to progress. Good job on this! The movement is really fun to mess around with.

Good job on this! I think it's funny that the scariest thing is your voice when the kid you're playing as starts to yell. I like that the toys are pretty spread out which means the player has to explore a ton to find them. I also like that lights turn off automatically after a certain amount of time, which means you can't just clear a room permanently. If you wanted to push this further, I think you could do a couple of things. You could adjust the lighting (its tough to tell when you're in the dark and when the lights are on.  You could add a UI element to show how scared the player is (tough to tell when you're about to lose as is), and for the art you could try to implement a color palette for more cohesion between different asset. Nice job on this!

Great atmosphere, nailed the lighting and the sounds. It always feels like something is right behind you. I like that the keys are spread out forcing you explore the entire house. I feel like if you wanted to push this further, you could add a couple of things (a lose state, some other task to distract the player and keep them busy which would lower their guard, and a different layout for the house that limits visibility). Overall, its super solid. Loved it! Great job! And I love that you added a jump scare. lol

Loved this game! Had my partner play it(she loves snails). The puzzles are so smart, the mechanics seem simple at first, and I think you explored it really thoroughly in as many directions as you could. The progression is very smooth, and the writing is super charming! Great job!