Good job on this! I think it's funny that the scariest thing is your voice when the kid you're playing as starts to yell. I like that the toys are pretty spread out which means the player has to explore a ton to find them. I also like that lights turn off automatically after a certain amount of time, which means you can't just clear a room permanently. If you wanted to push this further, I think you could do a couple of things. You could adjust the lighting (its tough to tell when you're in the dark and when the lights are on. You could add a UI element to show how scared the player is (tough to tell when you're about to lose as is), and for the art you could try to implement a color palette for more cohesion between different asset. Nice job on this!
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Toys In The Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #4 | 2.667 | 2.667 |
Narrative/Mood | #4 | 2.667 | 2.667 |
Audio | #5 | 1.333 | 1.333 |
Overall | #5 | 2.000 | 2.000 |
Game Design | #5 | 2.000 | 2.000 |
Polish | #5 | 1.333 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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