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nuzcraft

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A member registered Dec 14, 2016 · View creator page →

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Thank you for your feedback!

Thank you for the feedback! There are controls posted on the main itch page ❤️

Thank you for the feedback!

Thank you so much!

Thank you for playing! Enemies will flash before the enter a state where they can hurt you; I needed to make that more obvious

Thank you for playing :) Yanniboi had suggested I make it more obvious when the enemies are about to hit you, but I haven’t done that. They will flash for a few seconds before they enter an attacking state.

I really like the intro cinematic! The gameplay was fun as well, I appreciated the leaderboard, it definitely pushed me to try a few more times to get a better score.

I think there could have been more juice and weight to the player actions to make it feel more like cutting and less like waving a piece of paper around. I liked the variety of enemies (even if they all looked happy) and overall had a good time.

I found a bit of strategy in trying to time or aim sending the knights out else they’d all bunch up at the bottom and leave the castle undefended. I think the pathfinding has some difficulties with the corners of the castle.

I had fun 😎

The new game button at the end was a bit bugged for me as it kinda started a new game, but kept letting me spawn endless knights.

I disagree with Master Builder, I thought it was tough!

Great game, this is a fun time, I liked seeing the powerups and homage to Mario Kart. At first the camera movement (i.e. the map moving and not the player) was jarring, but I got used to it pretty quickly. I would have like a minimap or just a diagram of the map to see what kind of turns to expect next.

Great game! I was able to get to the end, but I think I cheesed it a little bit. My first time through, they got me (I don’t think I was supposed to play so much music after getting the final book). The next time, I was able to puzzle out the final sequence and play out the final door without that final book. I think randomized or longer passcodes would be an easy fix for the rogue save scummer.

Overall, I had a good time time! It was spooky and the music notes helped that vibe.

On Windows, the controls were difficult to puzzle out. I had to press R2 to enter instrument mode, then L2 to amplify? in order for any notes to be played. So R2-L2 every time I wanted to play notes, then R2 again to move.

I appreciated the secret passageways that would help someone get through if they knew or guessed the passcode, and I used them well the second time through.

Thanks for making this! It is very impressive!

Master Builder said all the things I was planning to say, though I did get past the fish steak 😎 great job!

Hi, Master Builder. It’s working in the browser for me, but I’ve only tested on Chrome. I used Godot 4 and I hear the web export is a little scuffed.

This was really fun! Thank you for making it!

Thank you for your review <3

My original inspiration was a bit of Loop Hero, where the player crafts their own challenge and are rewarded for making it more difficult. In its current state it could work in all the ways you said with lots of opportunities!

Thank you! <3 I agree on being easy to cheese :D

Thank you! And yes, definitely opportunity for cheese strats in the current state of the game, the game loop will need some help if this game gets some future work done on it.

Thanks for trying it out! And thank you for seeing where the idea could be a lot of fun!

Thank you for playing! I’m glad you had a good time :)

Thank you Bastis! The lack of info was intentional, I intended for players to puzzle things out. I appreciate the feedback, that puzzle may be too difficult or abstract with the info that is presented.

Thank you for your big reports! I should probably pause / halt player movement as soon as they collide with an enemy.

I appreciate and agree with your feedback on the aesthetic. Thank you!!

Depends on how big the incoming attack is, Defend is a decent boost to defense

Love it! Thank you so much!

Thank you for your feedback!

Really great entry. Super cool art and really interesting mechanics.

The lighting is good, the main character is cute. I think the jumping was a bit finicky as I wanted to float through some of the shorter hallways but bounced off the ceiling instead. Save points or a health system might be good as the level seemed pretty hard to me. Thanks!

Interesting location. The boat controls really well for just a couple buttons.

The shadows on the edge of the tub look to be doing something a little weird at the edge of the camera view, otherwise the art is really solid.

Great art, this is really cool.

This was fun! I wasn’t able to rotate one of the blocking stones, but I that might have been a me problem.

I founds that spam clicking was really effective at both building up the stones and clearing out the aliens, so just going really fast made short work of things.

This was really cool! Great job!

I made some updates based on your feedback:

  • pineapple and knife spawn rates accelerate as the game is played
  • knife spawn rates decreased
  • hitting a knife ends the game instead of just lowering the score

Thank you so much for the feedback!! I agree with all of your points and hope to make improvements when I can!

Thank you!!

Thank you so much for playing!

I definitely agree with each of your suggestions. I definitely got jump scare ideas from Late Night Mop and would tout that game as a better implementation of the vibe I was going for.

Thanks again!

Thank you for playing!! I went with ps1 resolution and it gave it a really nice feel without me needing to do anything with shaders.

Some really cool concepts here! I like the player movement and animation and some of the UI elements when talking to the drone thing.

I played this on my main PC and my laptop and noticed some performance issues on the laptop. Nothing major, just a little stuttering.

It took me a bit to realize what the hacking did, but once it clicked it was fun to mess around with. I would like to see the camera automatically pan back down to where it was before initiating the hack so that you can quickly hack then transition into an action of some sort.

Thanks for sharing your prototype, I hope you continue working with it :)

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Very fun puzzle game! I was especially impressed by the way the music changed almost seamlessly as the game progressed!

I must say the use of quick turn-arounds and flipping while falling were very challenging to pull off and made the last few levels very hard!

Super fun game. I may have overdone it the last few levels and the spinning has gotten me a little woozy.

This was a really fun and really cool game! The art style is very nice for this style of game, I especially like the blobby smoke piles and the way Sarah dangled when floating.

I didn’t hear any sound effects besides the speaking noises and the background music, and I think some of those would have been a great bonus.

You were able to pack a lot of depth into the characters you have and I appreciated their part in the story.

The textures looked cool, and the layout was big (especially compared to what I was able to put together). I got some flickering textures, especially on the floor textures.

I wasn’t able to pick up the toys, and couldn’t tell if I was in the dark or not? I tried staying close to the bed or close to lamps, but it didn’t seem to matter.

Haha, that is super weird! It probably got messed up in the intro ‘cutscene’ where I do a camera transform

Thank you for playing!

Thanks for playing! I will fix the bug where the front door can be opened without the key.