The art is really unique and it was the one thing which caught my attention and brought me over here. But maaaan, what the hell is with that mouse sensivity?? Did you not test it on other devices besides yours? Or maybe your mouse sensivity is set to maximum, and it plays well on your end. I mean, I had to move my mouse on the mousepad 50+ times just to turn around 180 degrees. Jesus man... It ruined the flow and I quit after 3-4 wrong turns, otherwise I would have enjoyed playing this gorgeous game of yours.
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Common Pursuit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #42 | 4.115 | 4.115 |
Innovation | #219 | 3.000 | 3.000 |
Overall | #326 | 2.936 | 2.936 |
Theme | #351 | 2.962 | 2.962 |
Audio | #438 | 2.538 | 2.538 |
Game Design | #439 | 2.769 | 2.769 |
Fun | #633 | 2.231 | 2.231 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very simple game but still have good details! Easy to understand. Fits to the theme. Rated!
Don't forget to check my game and rating it, please.
https://itch.io/jam/cgj/rate/476599
I'm in love whith the graphics and the color palette choosen.
I don't know if the slow movement is intentional tho, luckily I can increase the mouse DPI to move the camera faster.
Movement speed could use a buff. Had to SR40 down Route Du Bonheur to make it to work on time.
I really like the look of this game. I was a bit disappointed though when started playing. I didn't know what to do and it seemed slow. But I think this game has somme real potential. Seeing the city was really cool! I would recommend getting to the city sooner, because you almost lost my attention before I got there. My favorite thing here is the rendering. Nice look! Good job!
I'd love your thoughts on my game if you can. :)
The artstyle of the buildings is really beautiful, but the arstyle of the coins is very different. I think that the two artstyles don't go well together. The ambience of the town is nice, but the pickup sound of the coins is annoying. I guess that I was supposed to collect the coins, but how many coins? Or do I have to walk to a certain place?
The challenge/obstacle is that the player doesn't know were he is supposed to go. There is this other game in the jam called Late Lies. The challenge in that game is mostly the same; you have to find inspiration for lies, because you're late for work. However there is a clear goal: collect a certain amount of inspirational items before you have to be at work. I couldn't figure out what the goal in your game was.
The art style as really cool. How did you implement it? Some sort of edge detection algorithm maybe? Very cool. The music at the start is very soft, so I turned it up and that coin sound was soooo loud! The controls for the camera are very slow.
Great art style! Truly beautiful and on point artistically! 5 stars..
Sound, art, and color are all lovely! Very ambient and relaxing. The city was breathtaking!
Mario coin confused me.
Was frustrated by the controls. Too slow.
Also, I downloaded the Mac version, and I found it frustrating to exit the game. There is no clear way to exit.... and it automatically goes full screen.
Overall: I know we all had a week, and you made some beautiful and wonderful in that time.
This game is lovely! I really liked when the level opened up into a city and the soft ambient sounds surrounded me. The level design is top notch and the simple two tone color palette is really charming. Cheers
Distinctive art, which is a plus.
Controls are terrible. Locomotion is really slow, strafing and walking is faster than just walking, because the two axis are applied at the same time so the input isn't 1f, but Mathf.Sqrt(2f).
Mario coins make no sense.
I saw the wrong instructions telling you where to go as false a mile away and ended up in an inevitable dead end, after walking very very slowly. Not what I would call fun.
Sound fit the atmosphere pretty well.
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