Played and rated! I really liked your game!
Don't forget to rate my game please: https://itch.io/jam/cgj/rate/476599
Criteria | Rank | Score* | Raw Score |
Innovation | #53 | 3.526 | 3.526 |
Fun | #212 | 3.211 | 3.211 |
Game Design | #233 | 3.228 | 3.228 |
Overall | #328 | 2.933 | 2.933 |
Theme | #405 | 2.825 | 2.825 |
Graphics | #525 | 2.596 | 2.596 |
Audio | #536 | 2.211 | 2.211 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Played and rated! I really liked your game!
Don't forget to rate my game please: https://itch.io/jam/cgj/rate/476599
This is by far the most honest game in the jam! By that I mean it is a very accurate reflection of real life problems. Everything we do has a cost lol! Anyway, I really like the concept. I eventually realized that it would cost me more money to try and get the bag of money than it was worth. Awesome ideas here! Hope you'll check us out too! https://itch.io/jam/cgj/rate/476728
Hahaha! You really did get us XD and thank you so much for your compliments! Really glad you liked the game and enjoyed it!
We're glad you noticed the bag expense! It is one of the lies the game makes you believe in :P
Anyway, thank you so much for playing the game and we'll be heading over to your game now! Cheers! :)
my review:
the game much fun and an innovative idea!
I didnt playtrough cause I was too bad. so i didnt understand the theme.
the graphics were ok but the audio is amazing.
things to improve:
marc the exit better. And when you press "w" the player will move left in the web version.
keep up the great work!
would be pleased if you check my game out too!
Thank you so much for playing the game! We couldn't really focus more on graphics as it was our first jam and we didn't realise the intensity of the time crunch :P
Yes I do agree that we should've marked the exits betterr.. we'll surely improve it post jam.. Also, the reason why the player was behaving in the way it was is explained at the end of the game 🤫
Anyway, Thank you for playing our game and we're so glad that you liked it! :)
Innovative idea for the money costing movement but I gave up very quickly: The exits weren't marked anywhere and I got stuck on the level with the yellow pillars. Replay button doesn't work. Had to play the web version because my 5:4 screen didn't allow me to travel until the exit at the tutorial level. Additionally, even though the mechanic is innovative, in the levels I played you don't exploit it at all. It costs a bunch of money to get to the bags so Im not sure there's much point getting to them. In general, finishing a level can be done without thinking about your money which defeats the whole point. Renders it all to just a fun coin animation when you change direction. I dont see the art really fitting together: you should have opted for that black and white style for everything thing: not just Mr.Crabs. Finally, Id say some music could do.
It's a really cool idea but lacks the right execution. Maybe try and expand on this after the jam? Make it playable and full and maybe ill play it again if you message me!
Liked the idea if limiting movements! Art could be improved and some music will help improve the game a lot!
Don't know if I missed something, but at first I had to try every key on keyboard until I know I use ENTER to play. If you did put the instructions anywhere please do tell me because I really didn't see it.
We have actually mentioned it in the description. There are a couple of dev notes that we have provided. We suggest you to read them first before playing the game. It has been mentioned there that the Enter button has to be pressed to proceed to the next screen :P
As it was our first game jam, we didn't realise how the time crunch would be and art isn't really our strong suit :P so we tried our best and we didn't really have any musician on the team so that led to the lack of music in the game.
Anyway, thank you so much for playing our game! Glad you liked it :)
The idea is not bad! The idea that to limit the movement using limited resources is quite challenging to complete the game! Very unique and it is fun!
I liked the idea, but I wish you have used the effectors on platforms, because jumoing from an inch left or right made me lose money and that frustrated me. I suggest if you are making such game where every move costs, then the controls should be snappy and accurate otherwise it may frustrate the player. Im a bit confuse about how it fits the theme. Loved your game had fun playing it.
As it was our first game jam, we didn't really realise how bad the time crunch would be.. which gave us very less time to polish the game.. but we tried our best to do so :P We'll surely consider these points for our second game! Thank you so much for your feedback! Really appreciate it. Glad you enjoyed the game! :)
I can't believe this is your first game! Great job, had a lot of fun playing it! : D
5/5 for innovation with the input cost. The art and controls could use polish and more work. But eyh.. In seven days solo, you have done a great job with this!
Very cool core mechanic where input costs money. I loved the jumping animation :)
The level design still needs a lot of polishing, but there is enough variety in situations to keep the player interested.
Too bad that the relationship with the jam theme is only starting to make sense at the end of the game. It's a personal opinion, but I think that relevance to the theme should be felt within the game itself.
Thank you so much for the compliment! Really means a lot!
It was our first time making a platformer so we tried our best with the levels :P
And I do agree with you regarding the theme. The thought we were going with was that the player needs to carefully spend the money given.Also, the money bags cost more than they grant in some cases. so that was meant to be the theme integration in the game :P but yeah we do agree that the theme should've been better implemented
Glad you liked it though! :)
Really good concept, I've never seen something like that before! The graphics and movement could use a little work but apart from that, well done! :D
Character controller has no modular height in the jumps. No grace jump either. The character is very tall, so he is very prone to hitting platforms above him. The game has a high focus on precision jumps, while having few to no tools to help in this area. Further, the coin management system causes undue anxiety on the platforming and the precision. If you have to make precision jumps, you have to frequently make small adjustments to move to the optimal position. This is impossible in this game, because all adjusting movement costs money. I think it would be a much better solution to spend money over time somehow. Say, every covered meter. That way you get an objective measurement and you allow people to do the precision platforming that your level design and physics demand.
In my case, collecting the bags of money was always pointless. I'm not 100% sure, but I think I end up losing more money going to the bag than simply ignoring it.
The Replay button needs the mouse, when nothing else in the game does. Why can I not press the R key instead?
I didn't see how the game meets the theme.
Graphically, it's somewhat consistent, I guess? Though books, skulls, pencils... How do these fit together, logically? Why does a man who needs to pay bills have to avoid stationary? Context makes no sense.
In conclusion, I stopped playing fairly quickly. Wasn't enjoying myself in the process. I think the level I gave up on is the level after the one with the rotating pencils.
Thank you for such an in-depth insightful review of the game.. Really appreciate it..
In most cases the character height does pose a problem of hitting the platform above him but we saw this as an additional difficulty.
The whole point of the levels and the random enemy types is to keep character spending money by moving and also because the the game light hearted as it does get a bit serious in the end. But the idea that you suggested about charging every meter covered is also pretty good.. we'll surely consider that.
The money bags were granting you 50 additional coins but the coins animation and the increment was not in sync. the coins were incremented the moment you touched the money bag.
The reference to the theme has been mentioned at the end of the game. We have mentioned it in the description too. I won't be spoiling the lie here in the comments but the lie of the game is explained pretty clearly. We thought that theme is pretty short and which is why players would reach till the end pretty quickly. Our focus was never the game play or the graphics. We wanted to incorporate the theme of the jam in the game well and explain it to the player at the end in a way that the player would actually be in a shock.
Also, we wanted the player to stick to the arrow keys specifically which was the reason we put a physical button for replaying the level.
Anyway, I would sincerely like to thank you again for taking so much time and giving your honest opinions an suggestions about the game.It was our first jam and getting reviews and guidance like this really helps us understand where we stand and how much more we have to go. It motivates us and helps boost our confidence. We really appreciate that and will surely consider all your suggestions in our next jam. We hope that we have cleared out some of the doubts you might have had about the game in this post .
Thank you for playing our game :)
Liked it a lot. The only thing I would change is the graphics of the spiky (circles?). Overall great.
I will be nice if you check out my game too
If you want the web version, please play it here-
https://tsuyoung.itch.io/the-expensive-tale-of-mr-henry-crabs-web
Nice game ... Art was cool ... Nice and yeah also I had 3 player on my screen xD... Good work :)Rated!
I love your concept, very original. I ended up in debt xD
Good job !
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