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A jam submission

My Big ShotView game page

You've only got one shot...and you're it.
Submitted by Team Spaghetti, runBAMrunfaster, Musik Kombat — 2 hours, 26 minutes before the deadline
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My Big Shot's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1314.3724.372
Overall#1854.1324.132
Adherence to the Theme#2244.3954.395
Design#5013.6283.628

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
(+1)

Nice work.

the front menu screen, apart from the slight scaling for resolution it was spot on.

it incorporated the whole game essence in that screen, by that i mean adding the jumping croud, it showed a peek at the mechanic, as well as having some dynamics to a normally static menu screen that we see. the startup vocal was a nice touch too ;)

gameplay. again, as mentioned had to sort of play around and guess the controls since they were off screen.  but that aside it was easy enough to guess from the first couple letters.

played really nicely i must say and the collisions were alot more forgiving than i was expecting.


but man, i couldnt quite get past the bodyguards, they are solid. thought about rattling through quickly, but just didnt have the time to adjust movement by the end, so the "this is gonna be easy" concept was out the window heh. timing and adjustments needed, and for that it made me think more than i was expecting to do, so really well done from a gameplay (er) side.


All in all, great job in getting a completed project out in the wild, and you should be proud of it, as theres alot in there that showcases alot of different aspects, thoughts and techniques.


now go create more please...... ;)

(+1)

I find this game charming because of how much I relate to the bullet. I, too, was shot out of a canal and have not stopped screaming since.

Developer(+1)

As are we. Scream on friend, scream on.

Submitted

This made me laugh a lot - particularly the bullet's scream (and face, of course). I did encounter an issue with the resolution that cut off the controls, so it took me a bit to get the hang of it! Great job otherwise :)

Submitted

Crazy concept, I love it!

Finally getting around to playing your game after your lovely feedback. This rocks! The aesthetic is perfect. Loved the voice while you're flying. (Also shout-out to the airborne security guard's butts.) I had a huge grin on my face the whole time.

My only criticism is that it wasn't difficult enough--I would have preferred to have a faster base speed and more obstacles to dodge. Also it felt like I was constantly veering to the right when I wasn't steering which was a bit irritating.

Overall well done! Thanks for the giggle.

Submitted

I found this entry to be very funny. I enjoyed listening to the bullets internal monologue before firing as well! Poor Mona Lisa... she didn't deserve it. It reminds me of the 'Wanted' movie, where they curve the bullet XD

I'm not sure if it was intended, but I seemed to lose control when left clicking to go quickly. Also, the instruction text was cut off on the sides of the screen (I'm in a 16:10 resolution, so that might have been the issue). But I was able to figure out the controls anyway. The game itself is fairly simplistic, but the humor fills in the gap somewhat. I could see myself playing for a while if you were given more control of the bullet and more challenges to overcome (and obviously more levels!)

Developer(+1)

The loss of control when you speed up is entirely intentional! Specifically, slowing down halves your speed, but doubles the amount you can curve, while speeding up doubles your speed, but halves your curve.

We've gotten a few people mentioning the resolution issues and that's on me (runBAMrunfaster) for not being up to snuff on how unity handles that sort of thing. One of many things to tweak and fix post-jam! More content is definitely on our mind, and I think we both plan to continue tinkering for as long as either our or other people's interest in the project last; whichever lasts longest.

Submitted

Haha this is a really funny game, definitely not what I expected and that scream was epic! Not sure if it is just me, but I kinda hope there is invert control: W button for moving up and S button for moving down. Good job regardless, the game is unique!

Developer

Just because you said that, we'll make it one of the first new features we look into adding.

Submitted(+1)

That was really f*cking funny! I thought the yelling was just a repeated sound effect but than I heard the breath and realized somebody actually had to make that sound. Great comedic value in this. Would assassinate Mona Lisa again.

Developer(+1)

With apologies to runBAMrunfaster's neighbors.

Submitted(+1)

hAHAHAHA Epic, you can really hold your breath! that scream was the heart of the game. Really great job! SUper fun

Submitted

Oh god i can't believe how much fun this was HAHAHAH

You REALLY need to continue this. Oh i beg you. Hearing those goddamn monologues and that bullet's voice and the whole tone of the game was just fantastic. Don't change anything, just, MORE. AHH.

I am serious, polish up the aestethic (it's a bit on purpose but i know you can make the whole thing look really nice if you try), keep up the ridiculous writing, make some more different challenges, maybe some levels where you can move even more than normal, or always go fast, or something, and you got a hit here. Oh god the monologues made my night. This was hilarious. Such a nice way to go to sleep.

Oh, oh! The menu and the instructions where out of bounds for me, they'd just go out of the screen. Playing on 1366x728. 

Keep it up. I need more.

Viewing comments 30 to 21 of 30 · Next page · Last page