The character felt slow in moving around, but the controls were easy enough to get the hang of. On many occasions I was expected to throw my shard to places I couldn't see, but there were never enemies or anything unexpected if I threw the shard offscreen, either, so it felt forgiving for a platformer with only one life. However, it felt really good to play these levels, especially if you thought of them as early levels of a larger game (that obviously couldn't be made in such a short time). Also, good job delivering the atmosphere; the visuals and music worked well together.
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Soulward's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #89 | 4.252 | 4.252 |
Overall | #193 | 4.125 | 4.125 |
Originality | #399 | 4.020 | 4.020 |
Adherence to the Theme | #514 | 4.104 | 4.104 |
Ranked from 492 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Wow! Looks super polished (you even have an edge-wobble animation!!) and I love the unification of common necessities into a single versatile tool (/verb?!)
As others have mentioned, I think it needs a slightly different control layout for tighter platforming (perhaps two sticks and then the triggers for jump and throw??), but I can definitely see the mechanic being extended to a full-release puzzle-platformer full of interesting challenges! Would love to see more!
Cool game, I love the art! If there were some sound effects this could be a very atmospheric game... Anyways, it's a fun game, however I found the character a little hard to control, especially when aiming the shard as it wasn't quite clear where it was going. In any case it's a very polished and well-made game, and I like the concept a lot. Good job, both of you! :D
Also I would really appreciate it if you checked out my entry for the jam, Sheepherd Dog. Thanks in advance! :)
Nice game, love the art.
But I would definitely not keep the main action button on Enter, it just doesn't feel right. An aiming feedback would also be cool. If you are targeting action-paced games then maybe make the game faster ? The character feels a bit heavy at the moment.
Otherwise great game!
Impressive work! The game was super fun to play. Loved the pixel art and sound. As other have said, I'd suggest changing the shard control from Enter to something closer to something else.
Would really be interested to play this if you ever do a full release.
I ran into this weird bug, where the etherium shard abandoned me for some reason. (Restarting the level fixed it).
Cool mechanics! What I like the most is that you teleport to your projectile so you need to think carefully where to throw it unlike many other games with "one bullet" mechanics. Controls are a bit slow (I played in browser), but idea is great. Good job!
Awesome artwork, sounds and idea!
The character was a bit too floaty for my taste. I think it makes the game too easy! I expect to fail at least once if I'm playing any kind of platformer!
Overall its a very pretty game! If it had like 4-5 hours of content I would gladly give some money to buy it.
Thank you for making this game!
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