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A jam submission

Cosmic ReversalView game page

An infinite space battle, where the Roles get Reversed constantly.
Submitted by Kaedama — 11 hours, 12 minutes before the deadline
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Cosmic Reversal's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#17593.1553.155
Overall#20293.2493.249
Presentation#22013.2543.254
Creativity#22153.3383.338

Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
During gameplay, the "role" of the player and enemy get swapped on a timer.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 40 to 21 of 51 · Next page · Previous page · First page · Last page
Submitted(+1)

A fun arcade game with an interesting take on the theme. I felt like the controls could be a bit more responsive but that's probably up to personal taste, I'm guessing some others would love it the way it is now since many space shooter games control exactly like this. Also, I think it would make more sense for the enemy ships to be running away from you when it's your turn to shoot, which would add an interesting dynamic to the game (chasing them down gives you more points but makes it harder to survive when the roles switch if you don't destroy all the ships). Really solid entry!

Developer

Thank you for the kind words! The idea came up already about enemies backing off when roles are reversed and I agree that the idea is great! Thanks for taking the time to play and write your genuine ideas/opinions. Glad you thought it was good!

Submitted(+1)

nice take to the theme! i think the map a little too big and sometimes i couldnt find the enemies. oddly enough, i  didnt crash into any of them when i was flying too fast. did you did tat feature?

Developer

I'm glad you liked the theming! I think you just got lucky when travelling fast, I haven't changed any features yet

Submitted(+1)

Reminds me of the first game I ever made for a jam almost 3 years ago :) I like the realistic acceleration-based spaceship movement. Very nice touch with the particle trail - a good way to tell the player where the ship is going. Agree with others that the role switch happens a bit too rarely - I can easily imagine a player who never survives long enough to even reach the switch :) Filling the space with a bit more stuff would be cool. Also I tried accelerating like crazy and quickly hit an invisible wall, which felt a bit sad - I’m in space, after all!

Developer(+1)

Thanks for both playing and giving very legitimate feedback! I totally agree with you on all fronts and am glad you liked the other parts of it too. If I'd had more time I'd have gotten to some of these mechanics and improved them; adding map barriers was a quicker fix than changer some of the other systems in play to account for an infinite map. Thanks for the time and effort to play and review!

Submitted(+1)

Creative idea have the player and enemy's swap roles actively during gameplay and the fact that there are thrusters for each movement option is a nice touch. One piece of feedback I have is that the space feels a bit empty. The music is also great overall well done. :D

Developer

Thank you, glad you liked both the idea and the thrusters! The space is certainly somewhat empty and would have been more filled if I had more time. Thank you!

Submitted(+1)

Enjoyed my time with the game. Pixel art is pretty good. Well done.

Developer

Thank you, very glad you enjoyed it!

Submitted(+1)

Hi, my fellow space enjoyer, this is a nifty idea to swap roles regarding prey and predator. The only thing is that I think you should be able to ram enemies and not die when you're in a predator mode, I believe it would've felt much better. But overall a great game. I'll be pleased if you've checked our space game).

Developer

Hi, thanks for playing and glad you liked the idea! As it turns out you are able to ram into enemies in my game during that mode, but it is however difficult to do so. It's about timing it between enemy shots and is certainly a risk-reward (worth 5 points!)

Submitted(+1)

Neat idea, the control system is not always responsive the game itself is enjoyable :)

Developer(+1)

Glad you liked it, thanks for playing!

Submitted(+1)

Fun idea, very nice looking! Spaceship was a bit fiddly to control but I loved the details of the thrusters and the pixel art style in general

Developer

Thank you, glad you liked it! Happy to have people like my first proper pixel art-ing

Submitted(+2)

Simple and polished. Maybe add some UI indicating where the enemies gonna come from. 

Developer

Thanks for playing! Some sort of indication is definitely something I'd have done with more time

(+2)

Simple and to the point, fits the theme very well. Well done!

Developer

Thank you, glad you liked it!

Submitted(+2)

Thanks for submitting your game to the stream! If you wanted to look at the vod again in the future here it is timestamped to your game 

Developer(+1)

Thank you for taking all the time and effort to play, and even timestamp the correct part for me. It was great watching somebody react to the game live!

Submitted(+2)

Love me some space shooters. and this one had a fun twist. Anyway you wanted unfiltered criticism, so here it goes:

I get what you were going for with the slidiness in space, but you way over did it. It felt very awkward trying to control the ship, which made moving around unfun. Also I feel like you should have capped the max speed at a much lower speed, since going at light speed and accidentally running into an enemy was also not fun. 

 I think if you just tweaked all the movement values to make the ship controls feel responsive, smooth, and in general more predictable, the whole game experience would be way more enjoyable. If you really want to keep over the top sliding, at least triple the turn rate so you have some control of the ship with that.

Two things about your actual core game mechanic.
1. 30 seconds is an incredibly long time.
2. Enemies were chasing you even when they couldn't shoot. 

If you shortened the role switch to 10, maybe even 5 seconds, the game would feel way more active and encaging. And I feel like making the enemies run away from you when they can't shoot would enhance the feeling of who is in control at what point, and make for a very fun pacman:ish back and forth.

Developer

Hi, thank you for all the feedback! Glad you liked the twist on it. Lots of the feedback are things I've already heard and knew I wanted different already, but I hadn't thought of enemy ships avoiding the player when able to fire, and do agree that would make it more dynamic. Thank you for taking the time to play and give an opinion!

Submitted(+1)

Pretty clever take on the theme, as a lover of Nova drift it was nice to see the controls and I loved the touch of infinite momentum. It did feel like it took a bit to long between the roles reversing  but other than that super fun!

Developer

Thank you for the positive comments! Funnily enough I had never heard of Nova Drift before the jam and now I of course keep hearing of it. Glad to see somebody who enjoyed the fast movement, even if I think it was a weak point lol. Thank you for playing!

Submitted(+1)

Neat idea! Enjoyed it overall, but found it was better to sit in one spot because I couldn't tell where the enemies were coming from to turn and face them fast enough while moving, which felt like it defeated the purpose. Cool concept though!

Developer

Thank you for playing and enjoying! The player movement definitely isn't the best; I wish I had limited the possible speed of the player. Glad you liked it!

Submitted(+1)

I didn't get quite grok it at first, but once the roles reversed it was super clever! I also like that you can apply force in all 4 directions instead of not being able to apply to the front. Really cute game. I wish the camera was slightly more zoomed out - at the start it was a bit tough to find enemies so I was confused on what I was trying to accomplish. 

Overall, cool concept for an arcade game!

I'd appreciate it if you check out my game too if you have a minute!

Developer

I'm glad you thought it was clever! Glad you enjoyed it, and I was never sure quite how to place the camera in the end, and think maybe a minimap would help it. Thanks for taking the time to review and comment! Glad you enjoyed it!

Submitted(+2)

Solid concept and execution here! Lot of little things QoL things that would make it way more enjoyable (radar for seeing enemies past the screen, slightly slower character / faster bullets, etc) but it's already a lot of fun! good work :)

Developer

Thank you for the positive review! All those things you mentioned I've absolutely thought about and would have done if I had more time on it (and probably will in the future). Glad you liked it!

Submitted(+2)

Very creative application of the theme, little hard to control and aim, especially since contact blows you up, but the panic that sets in when roles first reverse and the satisfaction when they switch back is so good

Developer

Glad you enjoyed playing it! Controls are definitely a thing for me to work on for future versions, thanks!

Submitted(+1)

I love the controls here, kinda slide-y but fun once I got the hang of it. very cool game.

Developer

Thank you, glad you enjoyed it!

Submitted(+1)

Very cool game and nice take on the theme very literal^^

I personally don't like games that controll like this - for me it feels like driving on ice.

Still I had fun!

Developer

Thank you! Glad you still had fun, thank you for the kind words and review!

Submitted

Thank you for making the game! Be sure to check out mine too!

Submitted(+1)

It's so simple yet so cool and well implemented. At first i didn't understand how it fit in the theme, but then i realised after the timer the roles were reversed and was real fun, congrats!

Developer

Thank you for thinking it's cool! Glad you liked it

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