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(+1)

Reminds me of the first game I ever made for a jam almost 3 years ago :) I like the realistic acceleration-based spaceship movement. Very nice touch with the particle trail - a good way to tell the player where the ship is going. Agree with others that the role switch happens a bit too rarely - I can easily imagine a player who never survives long enough to even reach the switch :) Filling the space with a bit more stuff would be cool. Also I tried accelerating like crazy and quickly hit an invisible wall, which felt a bit sad - I’m in space, after all!

(+1)

Thanks for both playing and giving very legitimate feedback! I totally agree with you on all fronts and am glad you liked the other parts of it too. If I'd had more time I'd have gotten to some of these mechanics and improved them; adding map barriers was a quicker fix than changer some of the other systems in play to account for an infinite map. Thanks for the time and effort to play and review!