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A jam submission

IncorporealView game page

Without a body there's much less to worry about
Submitted by Arcy (@arcywastooshort), Yollie (@R0xani), ClockMaker — 1 hour, 31 minutes before the deadline
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Incorporeal's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1134.5004.500
Enjoyment#3093.8853.885
Overall#3513.9683.968
Creativity#16863.5193.519

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You possess enemies to gain their abilities

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted

Another Yollie classic, needs a few changes but seems like other reviews covered most of my issues!

Submitted (1 edit) (+1)

Cool entry. I played the downloadable version btw

The overall presentation is cool. Loved how when an enemy is spawned, you have those large red circle effects to show where they spawned

Although I'm not really a fan of how the timer under the player ship was handled. I think it really needed a background bar or something since I couldn't really tell at times how many parts of it were left until a very large amount of it was gone.

I love how you had objectives which ensured that there were some ships that you had to leave alone and not take over because you had to destroy them. However, I have no clue how to damage ships with speedster. Unfortunately I couldn't make it past wave 3 cus I couldn't get it to attack properly.

I'm also not a fan of how you can die between waves because the timer for the ship doesn't stop, which means your health will reduce no matter what and there aren't any ships around for you to take over and stop it.

But none the less, this is still a cool execution of this concept. Cool game regardless

Developer

Sorry about the speedster! Its a bug which happens in webgl, maybe try the download version? 

Submitted

I was playing the download version lol

Developer(+1)

I have no idea why that happens then lmao 

Submitted

Feels super polished and is a lot of fun. The game feel is great and enemies are satisfying to shoot. Very solid entry.

Submitted

Very fun game! I love the art!
The particles, camera shake and time delaying makes the feedback feels so good.
Didn't quite get how damaging works on Speedster.
Artillerion is very satisfying to play.

Submitted

Great game, reminds me of Superhot's posess ability.

Submitted

Absolutely stunning visuals. I really love top down shooters and this scratches that itch! I especially love that I get to play as the enemies too and I feel it's what made this game really fun and addicting for me. Amazing work, hope you guys get featured!!

Submitted

Nice game. Normally I am not a fan of top down shooters but this looks really nice. Well done.

Submitted

Solid game, looks are fantastic! I think that what i like the most is that you can dodge bullets/attacks by switching to another ennemy; that seems like a skill mechanic in my book, good job!

Submitted

Looks and feels wonderful, I like the game!

Submitted

The visuals, and the audio, and the juicy effects! If this isn't at least top 100 game then I don't know what is. Only complaint is that sometimes it felt like things would or wouldn't happen at random. Like I would hit something and nothing would happen, or there would be no enemies on screen and I would get hit by something invisible.

Developer

that getting hit by someone invisible is the possession timer! It deals damage to you when you run out of time on your possession, but it was poorly communicated. Sorry!

Submitted

The music, art, animation, and gameplay was amazing, the sounds were great, I have seen this concept done before, but this game still is so amazing, it's incredible that you made this in 48 hours!

Submitted

Nice work! Gameplay feels smooth and polished, and it's oh so satisfying to take over an enemy right as you're about to get hit.

Submitted (1 edit)

Good game. The visuals are really nice. I also like the idea of possessing enemies.

I think that maybe the camera could be moved back a bit so you can see more of whats going on, also, I felt like the movement was lacking a bit, I felt kind of slow

Pretty good though

Submitted

Wow! This was a blast! 😄

The gameplay feels tight, and the different enemies with their unique abilities make it for a nice unfolding of the experience!

The visual effects are nice, and the vector style works really nice with the concept! The time slowing on switch was a nice touch!

My only problem with the visuals was that it was sometimes hard to see bullets coming towards me, because they had the same black outline effect. Maybe you could make the bullets solid colors to make them easier to see (like the trail of the Speeder?)

The controls were easy to understand, and the tutorial was well-executed!

Overall, this is a really fun game! It’s amazing you could make it in just 48 hours! 😃

Submitted

I was puzzled when I first played this yesterday. Coming back to it, the game makes more sense. I like the mechanics that you've got in the game. I did notice brief game slowdowns a few sequences like explosions. 

Submitted

Juicy stuff! Very good polish, I like the slow downs, gotta try doing that sometime!

I felt like I got hit by invisible stuff sometimes... Maybe I'm just a bad loser, but I didn't see any incoming projectiles really. 

One thing that would have been good is if the tutorial didn't show after having proven that I understood them. They took quite some time to get through when I just wanted to get going again. 

The sound was a mess in firefox for me, so I installed windows client instead. Much better there.

Very impressed by this entry. Nice controls, very smooth ride. Well done!

Developer

possessions work on a timer system, and when the time runs out you start taking damage!

It’s a mechanic which we didn’t really communicate well, sorry!

Submitted

Quite the looker we have!
firstly the game looks gorgeous! and the art-style really makes the game pop so good work there, gameplay wise the controls are rigid and the game loop is quite fun, I like the sense of control you get playing, and the combat is very polished for such a short time! even the sound department is well done, overall a very solid entry indeed, and one of my personal best games in the jam, excellent work!

Submitted

Impressive work. Very enjoyable action packed gameplay. I really liked all the visual effects and the variety of enemies. It gets tricky when it's only you (speedster) vs one (speedster) since it looks like they can't damage each other, so you have to swap untill the new spawned enemy gets near your old exploding one. The game is very well made though and super fun especially when playing with the big guys later on.


Excellent game overall. Well done!

Developer(+1)

That speedster vs speedster thing is a bug in some computers and WebGL... I have absolutely no idea why it happens lol 

Submitted

This game looks great, except for the fact that my crappy laptop is too slow to run it. How do you guys keep doing this.

Developer

Try downloading it, webgl is ass

Submitted

This game is very well polish, I love all the effects and the art style. Good job !

Viewing comments 30 to 11 of 30 · Next page · Last page