Thank you for the kind feedback! I'm a big fan of merge games myself but got sick of the microtransactions and waiting, so I just decided to make my own. Now it's one of those projects that are always on the back of my mind, but it requires a lot of work to wrap up.
I think wait times play an important role in merge games, making generator upgrades feel powerful, making boosters fun to use, and giving you natural break points. Hopefully I could replace the instant-recharge button with generous amounts of time boosters instead.
I'm still mostly stuck on is how to integrate Pokemon. Most Pokemon have an evolution chain of 2-3 stages, so you only ever need 4 Caterpies to complete its chain. Add too many Pokemon at the same time and it will flood the board. Doing same-type-pokemon-chains could work but requires a lot of generators and limits me to ~15 Pokemons per type. Maybe Pokemon are awarded from tasks and require items to evolve, like a mini-task. Maybe I need a separate PC board for Pokemon only. Maybe Pokemon should be used in completing battle tasks, or used as boosters on the board, but then would they be consumed?
Just thinking out loud, in case anyone has any thoughts.














