Really good game, got me a lot trapped there expanding my kingdom
Play game
Power Abuse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #144 | 2.505 | 2.882 |
Innovation | #164 | 2.352 | 2.706 |
Gameplay | #177 | 2.403 | 2.765 |
Audio | #178 | 1.994 | 2.294 |
Overall | #196 | 2.178 | 2.506 |
Graphics | #225 | 1.636 | 1.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very nice entry!
This one is very intricate to be a jam game; it really takes some time investment also. Thanks go out to Golen below for the helpful comments and info on the project page itself!
The only thing that really still confused me once I got going was that anytime I selected No Work to reset their work meter, everyone's grievance seems to go up quite a bit afterwards, at least with the default 0 tax and 2 reward selected after you click No Work and hit space for next turn.
Other than that everything made since to me; it's just a real slow game at the beginning, which Golen also referred to in his game page comments.
I did find one weird "bug" where it wouldn't seem to let me click the next to the last citizen's tax and rewards once there was a scrollbar, at least in the default area on the screen. I did learn that if I scrolled it around a little bit, it would let me focus on their inputs to change them. If you want a video of what was happening I can probably record one.
All being said I had a lot of fun completing this one! I feel I may have taken way more turns than I needed, but I was basically just trying to survive and stifle revolts for the most part!
Thanks for trying out my game! The concept seemed simple and elegant when I first thought about it. But in the end, it became a real mess, and it took quite some work to make something playable out of it. But thanks for playing and congrats on completing it!!!
Grievance increases by 1 if the citizens don't get enough food. This will happen if you do not let farmers work and they also don't have enough stockpiled food. So ideally, do No Tax first for 1 -2 turns, then, do No Work.
Sorry for the bug. I didn't test it out so thoroughly.
This one's pretty interesting once you get into it, but it took me nearly an hour of playing it. The biggest problems are the lack of feedback and explanation of the game mechanics. I did manage to win with about 20 farmers, reaching 250 fat after spamming turns. I'll write a comment on the game's page on how I played it.
I think a nice addition would be to either be able to see the status of all of your villagers, perhaps in a list or on the tax screen or small icons next to their circle. Upon reaching 10+ villagers it became tedious clicking on all of them to figure out which were about to rebel. Drag and drop could also use some feedback such as showing that a unit is held or is following the cursor.
I thought people would just give 2-3 turns of no work or no tax rather than figuring out individually which citizen needs it. Regarding the drag and drop, agreed that it could have been a quick but valuable addition.
Honestly I didn't think anyone would bother playing more than a minute. Thank you so much for your valuable time and feedback.
This took way too much time and mechanically turned out so so so different than I had originally planned that I was ready to give up multiple times in the last few days. Your comment makes me glad I didn't give up and finished it however it turned out.
I admit, it's a bit hardcore to get into it. But it has some kind of a charm
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