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Guilloteam - Clement

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A member registered Nov 05, 2021 · View creator page →

Creator of

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Glad you liked the game, thanks a lots for playing!
You're totally right, artistic choices for UI was kinda poorly made (I can say it, I'm the one who did it :p ),  I sometimes think of the looks before readability and that's a mistakes. I hope your eyes will forgive me!

Guyyyys that's per-fec-tion. The gameplay is sweet and easy to grasp, with a smooth incremental difficulty. Presentation wise it's... just amazing. I'm always astonished at games which achieve a lot with few things, but there, this is top-notch. Art is purely beautiful, and the music (plus the evolutive sound of platforms) wraps all of it up to be a wonderful piece of creativity. I'm truly amazed! That's a 5 stars all around in my book!

You're always on point @Itooh, great job!

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Gosh is this hard! Usually I'm not that bad at match 3 games, but here, there's something playin' with my brain haha I die all the time!

Good job, good idea which fits the theme, good execution, overall: really tasty! Bravo!

This is hilarious, the amount of details you put into backstories and diet is so sweet! Nice presentation, gameplay wise it's a little generic; but the rest catchs up for it! Good job!

Now that's a good role reversal! Great game, smooth gameplay easy to understand, nice presentation, good execution overall! Good job!

Nice! The game feels good, there's no difficulty cause you have barely any limitation to monster spawns, and the constant upgrades makes it really easy, bu t I can see where you could go from there to make it more appealing! 

Still, making a game by yourself is very impressive, you should be proud! Good job!

Now that's a beautiful presentation! Good idea with great execution, good job team!

Gameplay wise, it gets a little repetitive once you get the hang of it, but hey for a 48h jam game that's really good!

Simple and effective, nicely executed. A bit hard for my taste, and I get the feeling taht it incentivises me to spam buttons like there's no tomorrow ^^' 

Good job overall!

I love the mood and presentation, the potions descriptions are a sweet touch, but DAMN it's hard haha. With some fixes and a little bit more of feedbacks, it would make a really good game! Good job team!

I LOVE it! Clever puzzles, sweet presentation (special mention for the banger intro), fits the theme. It has some Human: Fall Flat vibes, I'm diggin' it :D Controls are a bit janky sometimes, but eh it is part of the charm! (and god, what a genius title)

Good job!

Hey! Sympa le petit jeu, ça marche bien et ça répond bien au thème ! Comme d'autres l'ont dit en dessous, ça pourrait être bien d'avoir une grille visible au sol, ou une indication visuelle de où le perso se déplace, ça éviterait des morts maladroites ^^

La version web ramait pas mal sur le PC (le drag & drop fonciotonnait une fois sur trois), mais aucun soucis sur la version en dl !

That still pretty impressive in my book! Kudos to your pal aswell!

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And +1 into wholesomeness for your daughter's drawings ☀️

Yeah, no pressure to go on on this if you don't plan to, but I always like to emphasize on the fact that the game would make a good fleshed out game, as a way to point at its qualities :) And I agree, for a quasi-solo jam, this is more than enought, tbh I find it impressive even in term of content/quality!

This is hilariously creative! I can't get my head around this tho, it seems that I should use the VPN movement to get all clips in, but I'm too bad at puzzles hahaha. Excellent work, let's hope Mark notices it!

Beautiful game, has a LOT of potential! I definitly love your game designs haha. I like that you can impact on your cards and the opposant ones, and the tri-color system is effective and made me plan turns ahead to win as fast as possible (turns out building one huge unit might be the way to go!).

Do you plan to work more on this?

Impressive entry! Fits the theme in a clever and interesting way, good job all around!

Solid game, looks are fantastic! I think that what i like the most is that you can dodge bullets/attacks by switching to another ennemy; that seems like a skill mechanic in my book, good job!

Really interesting concept! It took me some time to figure out how to switch the AIs, but once you get the hang of it it gets creative and soooo juicy! Solid presentation, good job team  - you were 1 guy, fantastic!- !

Top notch presentation, makes me think of Luigi's Mansion which i loved! Simple but effective gameplay, and quite immersive! Good job all around!

Nice game, fits the theme in a nice and clever way! The presentation is sweet, it's not too challenging but in a good way as it's a jam entry. Good job all around!

Nice game, fits the theme in a fun, interractive and clever way! And damn those visuals are top notch, congrats to the artists! 

A good 5 stars all around in my book!

Fun, creative and clever touch. And such a good design idea! I loved experimenting swaps, got me some godd laughs hahaha! Good job!

Fun game, fits the theme in a clever way (+ the meme reference I imagine? ) ! But DAMN it's hard haha! Visuals are really readable which makes it easier, the reciepe chanching every game is a smooth touch. Good job!

Fun game, fits the theme! Would be nice to get rewards at the end of a room depending of how many heroes you defeated, and then to be able to spend more money in the next room :) 

Hahaha merci beacoup 

Thank you very much for your interest!

I wish you the best aswell for your channel, keep up the good work!

Thank you so much for the link, it was truly a delight to watch! We will give the game a light update soon, if you're interested (nothing crazy, just some basic polishing).

Out of curiosity, how did you stumble upon our little game? I sticked to french for the page presentation thinking that it couldn't be played by non french native speakers, nice to see that I was wrong! Your french understanding and speaking is really good btw :D