Glad you liked the game, thanks a lots for playing!
You're totally right, artistic choices for UI was kinda poorly made (I can say it, I'm the one who did it :p ), I sometimes think of the looks before readability and that's a mistakes. I hope your eyes will forgive me!
Guilloteam - Clement
Creator of
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Guyyyys that's per-fec-tion. The gameplay is sweet and easy to grasp, with a smooth incremental difficulty. Presentation wise it's... just amazing. I'm always astonished at games which achieve a lot with few things, but there, this is top-notch. Art is purely beautiful, and the music (plus the evolutive sound of platforms) wraps all of it up to be a wonderful piece of creativity. I'm truly amazed! That's a 5 stars all around in my book!
You're always on point @Itooh, great job!
Nice! The game feels good, there's no difficulty cause you have barely any limitation to monster spawns, and the constant upgrades makes it really easy, bu t I can see where you could go from there to make it more appealing!
Still, making a game by yourself is very impressive, you should be proud! Good job!
Hey! Sympa le petit jeu, ça marche bien et ça répond bien au thème ! Comme d'autres l'ont dit en dessous, ça pourrait être bien d'avoir une grille visible au sol, ou une indication visuelle de où le perso se déplace, ça éviterait des morts maladroites ^^
La version web ramait pas mal sur le PC (le drag & drop fonciotonnait une fois sur trois), mais aucun soucis sur la version en dl !
Yeah, no pressure to go on on this if you don't plan to, but I always like to emphasize on the fact that the game would make a good fleshed out game, as a way to point at its qualities :) And I agree, for a quasi-solo jam, this is more than enought, tbh I find it impressive even in term of content/quality!
Beautiful game, has a LOT of potential! I definitly love your game designs haha. I like that you can impact on your cards and the opposant ones, and the tri-color system is effective and made me plan turns ahead to win as fast as possible (turns out building one huge unit might be the way to go!).
Do you plan to work more on this?
Thank you so much for the link, it was truly a delight to watch! We will give the game a light update soon, if you're interested (nothing crazy, just some basic polishing).
Out of curiosity, how did you stumble upon our little game? I sticked to french for the page presentation thinking that it couldn't be played by non french native speakers, nice to see that I was wrong! Your french understanding and speaking is really good btw :D