Play game
Make the way !'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1403 | 3.611 | 3.611 |
Enjoyment | #1716 | 3.167 | 3.167 |
Overall | #1719 | 3.352 | 3.352 |
Creativity | #2396 | 3.278 | 3.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We control the environment, not the character. Through these constructions, we guide the player towards his goal.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
I like the fast-paced gameplay others have already said it but a grid would have been helpful. Other than that it's a fun game.
Some grid lines would go a long way toward making the games easier to play
I like the idea and I love the simple and polished art style. I just found a little bit frustrating not having a pause to place all the controls before the character starts running. On the contrary, if the game is meant to be played quickly, I think that the drag and drop system doesn't fit well. Good job!
I enjoyed this! It felt like a bit of a time race on some of the levels to get your pieces placed in time. I think some ideas were a grid and pre-planning, a grid would be helpful for sure, but I think pre-planning would change the feel a lot. Since then it'd be more about perfecting your solution instead of trying to speedily lay down modifiers. Maybe as a substitute you could use keybinds to drop them on the cursor for less mouse movement? Good stuff!
Like the concept and art style, 2 improvement areas would be having a grid for understanding the alignment, and either not reseting the arrows on a fail or letting the player plan out the route before sending the player.
Hey! Sympa le petit jeu, ça marche bien et ça répond bien au thème ! Comme d'autres l'ont dit en dessous, ça pourrait être bien d'avoir une grille visible au sol, ou une indication visuelle de où le perso se déplace, ça éviterait des morts maladroites ^^
La version web ramait pas mal sur le PC (le drag & drop fonciotonnait une fois sur trois), mais aucun soucis sur la version en dl !
I think the game would benefit if there was some sort of grid to help with depth perception. The requirement to create a path quickly in realtime was a fun challenge,
I wish the stuffs wouldn't disappear when the player dies! It's too hard for me ahaha but that's part of the challenge :') Very fun game! The perspective is a bit hard to tell where is he going.
Cool concept! The only thing I had trouble with was knowing where he was running. Perhaps, you could make a way to show his current straight path.