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Beautiful game, has a LOT of potential! I definitly love your game designs haha. I like that you can impact on your cards and the opposant ones, and the tri-color system is effective and made me plan turns ahead to win as fast as possible (turns out building one huge unit might be the way to go!).

Do you plan to work more on this?

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Hey Clement. Thank you for the kind words. I do also think this idea has some potential, but i dont know if i plan on expanding on it. I was happy i could finish it during the jam. Originally i planned to include a better progression system (unlock keywords as you go), distinct boss fights (like they use a specific deck you can then counter) and a few more keywords. But as usual the time as a solo dev during a jam is just to limited :D Still i feel like it is at a pretty good state for a jam game. Nothing is missing from what i deemed important.

Yeah, no pressure to go on on this if you don't plan to, but I always like to emphasize on the fact that the game would make a good fleshed out game, as a way to point at its qualities :) And I agree, for a quasi-solo jam, this is more than enought, tbh I find it impressive even in term of content/quality!

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And +1 into wholesomeness for your daughter's drawings ☀️