I had a very relaxing playthrough. I enjoyed the art style and characters, as well as, the fun minigames and easy fetch quests. It certainly left me wanting more but overall, I think it is well-made. For me, it served as a nice break from reality with its cartoonish elements. Nice game.
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SpaceshipWrecked's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Characterization | #14 | 3.944 | 3.944 |
Overall | #18 | 3.833 | 3.833 |
Lasting Impression | #19 | 3.704 | 3.704 |
Overall | #21 | 3.682 | 3.682 |
Emotional Engagement | #32 | 3.278 | 3.278 |
Mental Engagement | #36 | 3.481 | 3.481 |
Atmosphere | #47 | 3.852 | 3.852 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Fun game!
I like the aesthetics and how the crew members had distinct personalities, the writing in general was fun.
Pretty cool!
I cant say anything bad about this game. It was pure enjoyment. Great submission
Your game was really cool and unique submission. The movement and double jump keeps the exploration of the island interesting, and you're alien dialogue was fun. The platforming and movement puzzles mixed with the few traditional puzzles you threw in there was nice and keeps you pretty engaged, compared to most adventure games.
The completion of the game is very high, it is one of the few 3D games in this jam, the experience is very interesting, I enjoyed the process of playing, excellent work!
Really nice Game amazing story & smooth gameplay well done everything is perfect Congrats ! keep it up.
Loved the hard snake! Lighthouse is quite hard and some elements could be easier, more of adventure than jumping around, but it's very cute game with fun dialogues, mini-games, even some choices that matter. Maybe it would be better to make it more quest-oriented for a jam game (so that we wouldn't stroll aimlessly but have some directions or a map showing where is best to go now), but we're lost somewhere unexpected and there's an idea of exploring the unknown place, so I get the narrative. Cool one, thanks!
I appreciate the feedback. I understand what you mean by aimless strolling. We wanted the exploring to feel like an adventure on it's own, but maybe some collectables were a bit hard to find. Dialogue, beacons and landmarks should mostly steer players into different points of interest on the level. We will do an update after the jam based on all the feedback. Thank you for playing.
If you get emotional about a turtle in a game jam game, you know it's good. I murdered that turtle. I still feel bad for it.
What a cute game. I'm not a fan of platformers and my computer was having some performance issues, but I kept playing because I was hooked.
Also I loved the double jump. I kept double jumping everywhere because it was so relaxing.
Spaceship Wrecked was an enjoyable experience. The art was minimalist and cute. Even the puzzles/mini games added a lot to the game. I hope you continue with this project and release it.
AH A GODOT GAME, It's visuals are so good, the aliens are cute, maybe the puzzles are too easy but hey it doesn't matter, The game is still good, You really need to adventure across the island and it's perfect!, I love what you did on the butterflies!
What a great jam game! I really enjoyed that it is a complete experience. Every individual aspect of it feels very well-made and perfectly fits the overall tone and style.
Great game! It was fun to explore the island while doing quests and collecting things. The puzzles were fun and simple. The game has a clear goal, which I like. However, I wish a mini-map existed and some more music. Each character felt unique and they were fun and interesting. I like that the player made a spin on the double jump. Good job!
Much appreciated! I'm glad you liked the quests and puzzles. We didn't want to add a minimap so the feeling of exploring would be enhanced. Instead of minimap we added clear landmarks and made sure the important items were easily visible. I think Super Mario Odyssey has similar level structure and doesn't have a minimap. Just out of curiocity, what part of the game made you wish for a minimap? We also intended to have more music, but unfortunately didn't have time to make more. Thank you for playing.
I just felt like having a minimap would make it easier to navigate, especially if the map only shows the parts that you have already explored (but I think that it was easy to navigate because of the reasons you mentioned). This way, you would know where you have been, making it clearer where to search for e.g. fuel. You can also easily see which parts you have not been to. At the same time, it would be preferable if the minimap only showed terrain and your current position. (I also like to have an overview of the world I explore). Though, I would like to add that I think a minimap is not necessary, but more of a suggestion. I do agree on the part that a minimap could damage the feeling of exploration, and it can easily be used in the incorrect way. Anyway, it was fun playing your game. I hope to see more!
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