Thank you for pointing out this error!
A4 Black and White rules have been added to the downloads.
Recent community posts
Great concept and delivery. Took me a few tries to find the tree but now that I know where it is, I'm pushing to beat my record of 16 presents. Best part of this game, it works properly without any gameplay bugs! Strong 5 outta 5 across the board.
Thank you for the kind words. There's a few minor details missing (like looping music, win screen) because in the last wee hours I decided to animate clouds and the foreground trees. Next jam will have looping music, I promise.
Time Dungeon was fun. You chose some good and much needed pick ups to get through the dungeon as it took me a few playthroughs to get the hang of it. I'm also glad you reward the player with more time for killing enemies. Good use of 0x72 graphics as well (I like playing games with 0x72's art)!
Any chance you'll continue developing and polishing Time Dungeon?
Well done on implementing both features!
I like your minimalistic approach to your graphics and how it suits the overall aesthetics of the game.
Do you plan on adding more levels and content in the future?
This has party brawler potential all over it. I loved the SFX of punching my buddies over a tiny snowflake but what was even more satisfying (visually) was frying them.
Overall, a great concept and delivery!
You had me at Dwarf!
I thoroughly enjoyed this game. I loved the puzzle piece mechanic and the numerous ways I could paint myself into a corner. I strongly encourage you to continue pushing this game further.
5 stars across the board.
From gravity mechanics to level design, Timeweaver has a lot of replayability not because I'm horrible at these type of games but because of the sheer enjoyment the challenge and the reward gave me.
Had a great time playing "Buying Time".
It is a fun game that implements both themes uniquely well. I enjoyed the animation and sfx as you interacted with critters that interrupt your search.
Thank you for informing us that the WebGL version isn't working. You should be able to download and play the PC version while we figure out the problem and reupload the WebGL version.
As for the thumbnail art, that was made in May but all in-game art was drawn, code was written during the jam and GUI/music was credited with links. I used that art piece as inspiration for the art direction and then as the thumbnail.
Thank you for the feedback. I added some card fx last month and will be adding more assets by the end of the month.
When you do find a project to use them in, leave the link and I'll share it on my sociables.
I went through a week of overtime just so I could buy EVERYTHING RPG Worlds (including the buildings).
It was well worth it! Stunning art with a lot of variety to get me started.
Looking forward to building my world and future assets you release for RPG Worlds.
Thank you for the comment.
I do intend to make more card backs. There's only two backs at the moment (the brick textured cards) on the right of the sprite sheet.
I'm open to suggestions if you have any for the card backs.