That's so cute. Quite enjoyed it!
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Quite ambitious to make a game with switchable characters for a game jam. The game is quite funny and I had several laugh-out-loud moments. Well done, Ramón! A few things could be a little more clearly signposted, but it shouldn't pose a major obstacle to reaching the end of this charming game. The ending (and post-credits bonus scene) were especially hilarious. Big thumbs up from me!
Great work as always! The graphics are amazing, the puzzles are good and sensible and the story is epic. The resolution is satisfying and it's worth trying multiple things to get all three of the endings.
The black and white art reminds me a bit of the first Hypercard games for the Mac. Quite a cool Alice in Wonderland vibe you have going on there without falling into the Disneyfied version.
I've tried to play it twice. Both times I was unable to get the Light Step as there was no hot spot on it. The first time, in my attempts to get it, I accidentally triggered the door to the ship again and the camera got stuck in the view of the ship from the outside and stopped tracking the protagonist. In the second time I played it, I made sure to avoid that, but still couldn't get the Light Step. Took a long time to get around, but couldn't really find anything after finding the map markers and reporting back to the mayor, so I gave up :(
Unfortunately, I hadn't noticed this game before the voting ended. It's really good and quite well made! Needed the walkthrough to notice that the king was all the way up there in the throne room.
Heel origineel concept met het gaandeweg uitbreiden van de acties en het ziet er ook fantastisch uit!
The game got stuck in dialogue mode without there being an option to select several times, which made it difficult to get through. Quite a cool idea to have to social engineer your way around.
That's so very cute! The story is adorable, the encounters are funny, and the kid is doing a good job voicing.
If I might make a suggestion: you might want to try making the encounters less random, which, counterintuitively, might actually end up making them seem more random. For instance by ensuring that the same scene is not selected multiple times in a row (or by decreasing their probability the more recently they've been played)
Really enjoyed the puzzles. The combat was a bit much for me, but not too egregious, as I did manage to get past all battles after a couple of attempts. I'm glad you always give 5 hearts and 5 arrows on every reset and with every room change, otherwise I would never have made it through. All in all, a cool game!
I had to run the game in windowed mode with command line parameters (-screen-width 1280 -screen-height 720) to get 16:9 (my monitor is 16:10) before I could get anywhere. The game is surprisingly funny :)
Like hankworx, I haven't found the last stone yet (the rightmost one in the indicator). Is there anything to the boot in the water? I quite like how this is (to me) much more adventurey than your previous entries.