Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Steven Don

6
Posts
2
Followers
16
Following
A member registered May 21, 2017

Recent community posts

I liked how there were multiple stages to the puzzles. The RoboMusic puzzle is a good example, as were creating the fuel and returning the contraband detector. I think my actual favourite was how Ten-Eyed Tony and Denzel actually gave useful hints.

The last puzzle was indeed a bit odd, as I felt setting all dials to 7 would have made the craft the most uncontrollable (maximum power leads to less control, maximum boost leads to less control, overly sensitive leads to less control, and compensating for high gravity would apply  even more power and thus less control).

Disturbing at times, but I loved the story. It actually made me tear up to see these lost souls get some relief :)

Works great :) Thanks for incorporating my suggestion!

Completed all 100 of them this weekend. It's awesome. On the later levels I found myself wishing for a restart puzzle option though, when I messed up.The CLR/HOME button would be a good candidate...

Completely bizarre with wonderfully weird dialogue too. Poor puppy :) Oh well, nothing like a little wanton destruction to solve a case and avoid paying a secretary for another year.

I wouldn't call what happened a "small hick-up". Glad you did release in the end. Impressively well-polished game!