If you like the idea of a detective point and click adventure game with rich atmosphere and a shorter playtime, I would very much recommend Shards of God.
Shards of God is a short play indie adventure game that provides beautiful visuals and an intriguing narrative. It might leave you wanting ore i terms of length or depth, but what is actually delivered is polished and stimulating to play.
The game sets you on a desert planet in a religious/imperial sci-fi world where you (as an acolyte) investigate a murder of a god-emperor. The visuals are definitely inspired by the old-school adventure games while also giving character and depth to the type of world the characters are living in.
The narrative gives a proper murder-mystery feel; clues, investigation, suspects, hidden motives. The world building - while compact - covers cultures, power structures, religion, and politics. All of these features are interwoven and not just thrown in there, which elevates the game beyond just point and click art.
The actual puzzles are not so obscure that you are constantly stuck, however they are also not so easy that you are bored and blow through the gameplay. The hint system itself is really nice - and it is nice that you have to actively seek out the hit yourself rather than the game automatically suggesting something to you.
Overall, I rather enjoyed the game and would be interested in seeing a series like this continue. Bravo
Very interesting and atmospheric, I played it twice already. I think it would be fun to have a way to interact with the other cults in some way. (though maybe there already is and I just didn't find it)
Very much in the style of Obra Dinn, and if I hadn't been too stubborn to take notes for such a long time I wouldn't have struggled so much to keep things straight
The characters and dialogue are well-written, and the investigative mechanics are varied and interesting. There are some aspects that I needed to brute-force, but I’m unsure if that was down to me as a perhaps clueless player, or the fact that the colour dialogue disappears after first reading it.