Thank you!
Up until the last day of the jam the game was really boring (and even more broken than it is now). I'm glad that I managed to add a bit of excitement in the end. Used some dirty hacks, but that's between me and Godot.
Zirrrus
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I originally wanted to go with a more traditional dinosaur-ish design, but had the issue of mixing 2d and 3d.
The Kaiju itself is actually a 3D scene that is rendered to a 2D sprite during the game. Because I wanted the Kaiju to face the way it was attacking, the beam (which is in 2D, overlaid over the sprite) could not come out of its mouth because the 3d model cannot obscure anything above it in the 2d world.
So, the attack origin had to be the topmost point of the Kaiju... and the only fitting creature I could come up was an Anglerfish with the little lantern antenna.
Glad you like it!
Thank you!
Did you notice the frenzy the Kaiju goes into? When you only need to get one (or two?) more cities it drops its cooldowns to nearly 0. That made the endgame a lot more exciting, if still fairly easy. It probably needs to be a little more powerful towards the end. I had planned on giving it different attacks to mix things up. But time ran out.
And it looks like everybody got that annoying bug...
Thanks for the feedback!
Some really good points, I tried addressing some of it in a small update. After playing it over and over, at some point the solutions were so 'obvious' to me that I forgot that maybe it would be a good idea to give the players some indication of what to do...
I have never game-jammed in a team before, but would definitely like to try it. So let's do that sometime!
Great to hear that you had fun despite the "balance" :)
I was trying to make this great dynamic system but never got it working properly...the way it is right now just happens to be the state it was in once it finished breaking. I'm still a bit burned out at the moment but at some point I'll have to redo the wave system from the ground up, the current one is a mess where each wave has a fixed budget but also quotas to fulfill and in addition tries to take into account how long each enemy type lives on average...it's pretty terrible.
@SuperBiasedMan (How do I actually reply?)
Thank you! Watching you play has helped me understand a bunch of issues a player might run into during their first playthrough. And showed me that the difficulty is probably still a bit high.