A real pleasure to play, this is totally the type of game I like, nice interesting puzzles, tension even if it's unknown story, well done. This is in my top ten for the jam.
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Unfathomable's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mental Engagement | #21 | 3.637 | 4.600 |
Lasting Impression | #83 | 3.004 | 3.800 |
Overall | #114 | 2.846 | 3.600 |
Overall | #122 | 2.609 | 3.300 |
Atmosphere | #123 | 3.004 | 3.800 |
Emotional Engagement | #165 | 1.897 | 2.400 |
Characterization | #247 | 1.265 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Pretty interesting puzzles, I struggled a bit with the last puzzle, but figured it out eventually, which was satisfying. My only complaint was with the sound effects being at ear-splitting volume.
Fantastic atmosphere and well designed puzzles. The artstyle is nice and clean so the important things are easily noticable. Only thing I felt missing was the story. I didn't know why I would want to go into the diving bell, other than there was no other way to go. Add some character motivation and you have an excellent puzzle game on your hands. Wonderful job!
This was a really cool experience. I very much enjoyed how interactive the puzzles were, how I had to figure out what to do by reading and paying attention. The atmosphere was awesome and I really enjoyed the world and the models (even though everything was white... I thought it was cool). I loved the effects. It's really impressive the way the water effects interact with the game events. All of the interactions were technically impressive.
As an effects artist, I would've really enjoyed working with you ๐
I struggled with two things: 1. I didn't know what pressure to use when balancing the pressure (they're all supposed to point upward). I figured it out eventually with trial and error. And I didn't know the manual had more pages, so I struggled with the battery for a while ๐
All in all, a really cool puzzle experience. You share a lot of design philosophies with me - I'd honestly love to work on a project with you sometime!
Thanks for the feedback!
Some really good points, I tried addressing some of it in a small update. After playing it over and over, at some point the solutions were so 'obvious' to me that I forgot that maybe it would be a good idea to give the players some indication of what to do...
I have never game-jammed in a team before, but would definitely like to try it. So let's do that sometime!
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