This is so addicting! Great game!
Personal high score: 216
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I liked the idea of playing as an evil overlord, but I must admit that I got lost after a while trying to find all 30 henchmen. In my opinion 30 is too much, especially when the only challenge is finding them - you could have gone with way less. But the fights felt satisfying... ok, there was no challenge, but they made me feel powerful :D how dare they say no to me!
Thanks :) I like adding little jokes here and there and I'm always happy if someone finds them (e.g. having Carla complain about you stealing her job). Also thanks for your comment on Where Wolf - as someone who's been brought up by somewhat violent nuns, that game has a special place in my heart :P
Thanks :) I could have implemented that puzzle a bit better but of all the puzzles I've ever designed, it's definitely my favorite.
And to think that I added it at the last minute. Otto was just going to be a decoration, until I posted a screenshot and someone on discord said "is the skull going to talk?" and that's how he was born :D
Thanks for your comment! I could have made the bookcase puzzle a bit less obscure but I would have needed more time to implement it the way I originally envisioned, and I had to choose between improving a single puzzle or having voice acting. I feel I made the right choice :D voices were really great
Thanks :) I actually find it easier to give more purpose to each room, for my full game I often feel that the rooms are "empty", as if I'm not justifying their existence and I could merge the tasks / hotspots of more rooms into one. The 14-day format forces me instead to make less rooms and I'm happy to cram as much content as I can in them :P
An arrogant, self-absorbed a**hole? That's my kind of protagonist. And it can KICK STUFF? Oh, this game is wonderful! I laughed so much at some sentences, and the idea of a person who needs to LEARN to pick up things is so absurd, I love it.
I want a walkthrough, though :P I didn't manage to finish it and I really want to know how things evolve.