It seems like the game won't run on MacOS 10.13 - I guess I'll have to change the requirements, sorry.
I had people run it on 10.14, but I'd say at least 10.15 is recommended.
Gugames.eu
Creator of
Recent community posts
I'd say it's borderline. I've seen games that were set up as RPGs but still had mostly adventure game elements, but if the game is mainly RPG then... well, then it's an RPG.
One important feature of adventure games is that it's mostly deterministic. If you do the right thing, there will be an advancement. RPGs have a layer of randomness that usually have you lose a battle even if you technically did something wrong, and this isn't generally accepted by adventure gamers.
A way of integrating RPGs and adventure games would be giving more weight to items than stats. Like, have a boss battle that isn't winnable if you don't have a particular item which you acquire not through leveling up but through puzzle solving, having battles as a completely optional way of overcoming an obstacle (the Indiana Jones adventure games have this, for example - you can outsmart enemies, and if you fail you can still fight them or run away).
That depends on the level of skill needed, I'd say.
If the focus of the game is being able to perform jumps due to precise motions, then it's a platformer. An adventure game is mostly focused on puzzle solving (also, mostle story drive puzzles) and little to no motor skills are involved.
Portal, for example, while having puzzle solving it's not an adventure game, but a puzzle platformer - you can have the right solution but still be unskilled enough with controls that you can't manage to pass a level. Games in this jam shouldn't have this kind of mechanic - once you know how to solve something, there should be almost no skill required to perform the solution.
I'd like to share my newly released point and click game, developed in two weeks for Adventure Jam 2022.
It's a humorous adventure about werewolves, nuns, religion and hair. You can try it for free at https://gugames.itch.io/where-wolf
For Windows, Linux and Mac, in English and Italian.
All feedback appreciated!
Thanks :) as for the pixel art, I must thank the shaders provided in PowerQuest as I'm absolutely unable to make Unity work properly