But he was called Berry, like the famous musician... Chuck Berry 😁
I put a plant named Chuck in Duty First if you're looking for some explicit references to old games 😀
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Oh, that dependency diagram is going to change *a lot* during these days :P but thanks for the offer, when I have something more definite I may have a chat in some of the discords we have in common :)
Thanks Steven! A couple of days in I noticed I couldn't possibly produce my original idea so I opted to cut at the first bottleneck and make it a demo, and since the scope was way smaller, I could try to polish it as much as possible to see what I could do if I dedicate enough time to production.
I'm very satisfied and now also motivated to try something bigger than a jam game
The full game? It depends on the voice actors :P
Seriously speaking I think I could have produced my original idea in 2 weeks with less polish and less personal life interruptions, so if I were to make that I think I could have it ready by end of December.
But I think it could be cool to expand it even further!
Very very very very funny. I loved it. May I suggest to add an option to set if the text waits for click? I missed some lines because I finished reading, clicked and the text had just changed :P
I got painfully stuck because I'm an idiot. I didn't understand you could walk, so I got down the stairs and couldn't do anything else. Then I found out I could walk, but I had spent so much time on the second row that I forgot I could walk also on the top left picture and got stuck again because I had no idea how to reach the top right.
Once my brain cells started working again, everything went fine. I'm so glad I tried again because it was a lovely game.
Except when I found stoc***o in the grass :P
Wonderful art, I liked the story. I had to check a playthrough because I got stuck and I think it was a bug, because SPOILER ALERT I had to talk to the girl to get her to light the wood chippings, but every time I talked to her she just said "I want to leave". I restarted the game and then it worked.
I'm trying the game but I'm not sure what to do. I see dancing lobsters, a drawing of a mouse with two arrows but no matter what I do, nothing happens. The drawing then disappears, but I don't have control of anything. What are the controls?
The cutscenes in comics style were great. The fight was a bit difficult at first, probably due to some bug? My character kept being propelled all the way to the left whenever I got close to the monster. The second time it was easier, that's why I think it was a bug.
I don't know whether it was my PC giving up, but half of the text was unreadable (I could still get most of it anyway). I liked the idea of being stuck in a time loop and using knowledge of the future to advance.
I really liked this entry. I'm not sure whether I got all possible endings, but I sure kept trying because I wanted to discover more and more. This would be a great setup for a longer game.
Nice entry, I had a bit of a hard time reading the font at first but I got used to it quickly. I think I got a bug once where I couldn't escape the second level and the background was also partly missing, so I left the game unfinished. Maybe you updated the game afterwards, but I'm happy I came back to it later because the clock puzzle was very nice.
It made me smile when he talks about painting "a ship that's being hijacked", given that's the whole premise of my own entry :P
I'm pretty sure you can, have a look at last year's games and you can find a couple of games that share assets. The main goal of this jam should be the story and puzzle design, or at least last year it was, given how specific the theme was :D