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Delldone9831

109
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A member registered Apr 07, 2020 · View creator page →

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Gorgeous graphics, sound, story and puzzles. Great!

I cant say anything bad about this game. It was pure enjoyment. Great submission

Thanks for the review! The explanation of the inventory actually was a result of playtesting.

The music is cool. It is a little bit akward for a platformer in the clouds but I like it. The graphics are interesting. The blue cloud sprite especially. I like it. I think the graphics would look even better if it had a consistent pixel density.

Btw. a quick tip: In Unity in the import settings of a sprite you can change the texture filtering to point. With this setting the pixel art sprites wouldn't be blurred.

I didn't like the level design. It was really frustrating to have to do blind jumps all the time. You already explained that this was intentional. For me it was just frustrating. 

Overall a solid jam game. Congratulations for submitting.

Great. I love the homour. The Grapics look greak too. I got the karma 0 and karma -500 ending! The radio is cool.

Where did you get stuck? I'd like to know that to improve in future games. Thanks for your comment!

I finished the game. Really cool! I liked the artstyle and the animations as well as the story. Some puzzles were a bit confusing but maybe this is a skill issue :)

Ah I thought that the up color on the picture on the computer was the highest number, so I thought the code would be 5231. I think the emoji on the side of the image is a little bit confusing because its blinking eye suggests that the upper colors have a higher number than the lower ones.

Very solid game!

I really liked the idea of a fly in a robot suit. Good introduction to the game

Fun little game. It would have been cool if there were some secrets to find on higher platforms

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I have no idea what code has to be used.

Spoilers:



 I know that it has something to do with the order of the pillows and their color in comparison with the picture on the screen. But I tried every possible code this could have been interpretated

Thanks!

I've sent you a friend request. 

Pretty cool. I like the music and the art. The gameplay was really solid but you can beat the boss without dodging.

Cool game, it's really fun. If you want to I could create some sound FX.

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It's really short. I think this was a pretty good tutorial. I think labyrinths aren't a good element because it is random if you make it through it quick or slow. In this case the labyrinth wasn't so bad because it was pretty easy. In another game jam game I spent 10 minutes inside a labyrinth and that was a little boring. The graphics look great. I've enjoyed the dialogue and the puzzle. I would recommend to use other buttons. Z and X aren't common buttons and you dont know how to start the game. Additionally on german keyboards x and z arent right next to each other. In my opinion E to interact would be better. Overall great game.

I can't start the game using opera gx

Thanks!

Pretty cool game. The visuals are really cool and the sound effects are great as well. I got stuck multiple times and had to restart the game. The ice block doesnt respawn at the last campfire

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The Chef can give you instructions on the Job. On the right there should be sinks

I was referring to the dialogue. In the end it was really solid

Thank you for your comment. It should work with a 16:9 Aspect Ratio. Are you playing on a 4:3 or Ultrawide Aspect Ratio?

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Yes you have to wait 30 secs until you can proceed

Pretty cool. I loved the music. You did capture the feel of exploration really good

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Hey if you want to you an check out our game. I changed the cover image to something more gross

This is absolutely EPIC. It couldnt have been any better

Really cool story, artstyle and smooth gameplay. Everything you would want from a jam game. Unhappily the game freezes when the boss battle starts

In the game the character has animations

This was a really cool small game. I especially liked the zoom effect on the attacks. The batteling mechanic was really fun too. 

Rumbo looks pretty interesting, I will check it out. 

Maybe you could take a look at our Game as well.

Thanks

I somehow cant open the door

I've spent 20 minutes in this tiring labyrinth. I questioned why I have to do this. To be fair the atmosphere was 5/5. The controls really made me feel like I was in space because I had to learn to move. The art was really cool too. Unfortunately my attention span is too short to play through this game because of the labyrinth.

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I really liked the visuals of the game. The music was really cool too. The characters were pretty much a hit or miss. Sometimes the dialogue was funny e.g. the wulf. Unfortunately the technical side of the game isn't as polished as the art and music were. You could go over characters. One wooden enemy glitched on a bush and I wasnt able to kill him. In contrast the brewing minigame is really polished. I would have liked a tutorial that explained the mechanics and a little introduction to the world would have been great too. I couldn't play through the game because I didn't know what to do next. I played the game 35 minutes. Overall a good experience.

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Really cool game! The story was pretty fun. I stayed in the room :). After that finished the game. 

I found one bug: Whenever you end up on a continue screen or the screen where's only one choice(the screen after you pressed 1 three times), you can still press 2. If you do that the text dissappears and you have to restart the game.

Luckily you have enough time to fix that

 There are some spelling mistakes.

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Pretty cool Game. The visuals are good and the Sound Design as well. The menu Layout is pretty intuitive. I'm sorry to say it like this but the controls are horrible. On the ground the charakter seems very slow(maybe the slow max Speed + slow acceleration could be the reason for that + when you enter the ground you Stop. That breaks the flow. This is the most important thing to fix)

You could make the Buttons for the Left/Right controls a little bit bigger. I sometimes want to go right but I miss the button.

Whenever you hold the button to jump higher and you reach another Platform, you jump immediately. Sometimes I dont want to jump but I jump accidentely when I was holding the jump button. In my opinion you should only start a jump when you started pressing the button. This would eliminate this too.

Another micro improvement in my opinion would be in the Level Creator. While having the eraser Tool selected you can only switch back to drawing blocks by tapping on the eraser button again. I think it would feel more natural if you could switch to drawing blocks when you tap on the currently selected Block under the eraser button.  But maybe the majority of the players would click on the eraser button again to exit the edit mode. I dont know. I'm only talking about my experience. You could Just include both options to exit the eraser mode:

-tapping the eraser button again

-tapping in the selected Block 

 I make games too and I'm pretty new to it but I get used to my mechanics too even if they are just not feeling great . It really helps having someone around to playtest or asking some dude on Discord Test the Game.

Thanks for your answer in Google Play. Sorry for complaining so much about the controls. I dont want to be mean. The Rest of the Game ist really cool. 

Thanks

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Cool game! I didnt test out the 2 player mode but the matches with bots were really fun. Cool player feedback and clean visual appearance. The power up idea is really cool too. I would have liked the Camera better if the camera wouldn't move that much.


Unfortunately I cant rate your game because I've worked together on a game with SK Assasin and he did submit it.

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Thank you for your comment. I will definitely try that control scheme.

I actually thought about that control scheme but I thought that it could be very confusing.