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ARDSKAPE

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A member registered Dec 21, 2017 · View creator page →

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Thank you!

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Great idea brought to life! A game with solid writing on... writing). I believe you uncovered lots of dark secrets of many authors in this game. Well, at least one. Saving this one for inspiration! Getting, aye. 

The concept is intriguing, bu the head is aching from that total camera spin. Hope you'd tweak it. Or make this concept into a more narrative driven game with stunning visuals and Observer kind of effects.

Really wasn't expecting that much of interactivity. It's good, not just some VN. Maybe too much of Yesterdays and Befores, but the overall pace is in the flow, and the realistic design fits the game. Special thanks on remembering The Thing movie!

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Very heartfelt and beautiful. Loved the art and the short amount of text narrative. I'd play more of something like this. Though, was it a good rite, or bad? Anyway, this walk was a charm.

Superb concept. The idea itself feels unique. Enjoyed the details and re-phrasings! Could be a PVP game).

Pirate mood, love it! Maybe wished for more of a Monkey Island than swashbuckling platformer style adventure, but it grabbed me gazes by the looks and stunned with old piratey phrase spits!

Love the sounds. Wasn't expecting that a lotta text, but it's a deep read, this one. Would be better, of course with some, say, AI generated images, if you had decided to give it more time. Anyway, a curious experience.

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All the nice touches with a bow to classic adventure era games here. Breaking the fourth wall, fun flow, nice and understandable puzzles, the nowadays actuality of a sort. One of the best games of this jam. Thanks for such cool and daring adventure!

This could be a forever loop, but thanks you made the ending! It's good to have some ending in the jam game. Very cool and funny design, loved the dialogues and jokes. The font could be bigger, though. Great, fun and easy-going!

Cute, despite being sad. Still, the code puzzle is weird (clues felt out of logic a bit, got to sum up plenty to solve it). Short looped tune made the mood even darker, though.

Maybe, it's not obvious and needs you to wander about (and time) to get the things working, but it's in the style, I grew on, reminds that old Indiana and Atlantis. So classic! Delightful mood, a touch of Bradbury, loved this adventure! 

Thank you! Based on real paintings of our artist. Lotta more to bring to life.

Very fun, indeed. Puzzles can be solved by pure chance. And it's ok, for most of the puzzles are not really connected to the story or demand you do some math (when you don't want to, maybe). But the whole adventure is designed and written with a smile, alas ends fast.

Cute weirdness with lite addictions involved in game making (joking, aye). Sounds are cool, but music is quite hard to listen to (it's a bit off there). Anyway, that was real fun, despite I had no idea why I was doing all the dash+jumping. Fun Indy guy, ha!

Great work done in the known concept! Maybe, it's a bit hard to play, makes you feel dizzy. And I think it's better to implement some kind of a "hover and drift" move instead of a "jump". Overall, the atmosphere is very cool, just needs some tweaks to make this game more Player-friendly.  

There's not much of a guidance, can get lost, and the pixel rain makes the game run glitchy (despite looking quite glitched itself, which I really liked). Design is creepy, but cool. Loved the tutorial/controls on the road, wished for more cool weirdness in WC. Anyway, one hell of a trip.

Opening doors again and again surely ruins the fun (you could make it simplier, at least). The desing was confusing at start but felt quite lamp-ish and involving later. Nice concept!

Ok, a bit desperate (due the office), but interesting lore. So, it's a pilot/teaser to the game series? Anyway, the base is set, I'd love to see where the actual story is going. You've got the mood.

I see the big concept here, however the whole story feels weird, happening amidst these kind of trees (not really western-ish). I wished the action would start faster, the movement be faster with less blur, so to enjoy the gameplay more than the surroundings. Sounds are good. If you could make the controls easier... The amount of keys to be used can frighten some players these days.

Good logics, puzzles don't interrupt the story flow. Fun cameos here and the whole idea is hilarious with a "yummy" cliffhanger, I chose to believe, in the end. Loved the search for the snack (and the voices), thanks!

So, this one is ongoing gig, I see. I remember some of old games like this. It's great, actually, cool pixel art and colors, and the character of sounds. I think, I'd check on the other parts of this story.

Loved the design and the old p'n'click style and the dialogues. The chars are fun (and some of their postures). There's a small story with huge consequences, which is always so with time machines. Great entry! 

Thank you for playing! With your kind words, we aim to do our best and even more.

Unexpected is good! Well, sometimes. Thank you. We're aiming to make the full game in this concept quite a special one. With our self-recorded music, sfx (and voiceovers) involved;).

Fun retro. Movement felt blurry to me, char is hard to control. Anyway, it's quite interesting to see where this project is going.

Epic vibe here. Maybe too epic for a jam, for there's lots of empty space unused and some places (seemingly important) aren't reachable. Text can be made faster or skipped (I read fast). The most I specifically loved here is color design, quite a breathtaker.

Russian Doll (series) mystery with some WKUK humor, well, the design and the whole idea made me play it through, despite the game looking quite cardboard-ish - had fun. Puzzles are nicely placed and easy to solve, which is good for this kind of narrative. Self-irony here is quite cool).

A potty joke gone too far here). There's not much of gameplay (whish is sad, I'd love to play this kind of story, do the plumb-programming work all whole and up the sleeve). Lots of lyrics around the AI WC idea, I get you though, the idea is fun, maybe needs a little change of course in narrative approach. Thanks for the game (nice Easter Eggs there;).

Love westerns! Maybe there's not enough action right from the start, more humor would do nicely also. I'd love more atmosphere and less bugs. Some actions are needed to be done in certain order. Anyway, you kill it with a fine revolver, thanks for the adventure!  

Give me the mood! There's plenty. A bit of Scratches and some Rusty Lake here with a very polished-cool minimalistic design. Maybe it's getting too puzzly too fast with not much of a narrative going; but there's a mystery there, and you have to get deep to uncover. Very stylish game with great atmosphere, and there are smooth triangle waves to meditate on.

Neat idea, despite the color thingy is quite old and (ab)used. Though, it felt quite hard and complicated, maybe could be much simplier with a more narrative-driven gameplay. 

We appreciate you see it that way. Some of our little "trips" are pure jams, but we're on our way of getting serious.

Should be smoother). We're working on it (kinda new to animation). 

Thanks for your good words. So cool we hit your spots!

Loved the hard snake! Lighthouse is quite hard and some elements could be easier, more of adventure than jumping around, but it's very cute game with fun dialogues, mini-games, even some choices that matter. Maybe it would be better to make it more quest-oriented for a jam game (so that we wouldn't stroll aimlessly but have some directions or a map showing where is best to go now), but we're lost somewhere unexpected and there's an idea of exploring the unknown place, so I get the narrative. Cool one, thanks! 

I understand, it's good and right that you make a stand for your narrative.

I get there's some experience behind the picture (at least, one wouldn't go writing this kind of stuff, if had no experience in... darkness). It's great that games can be used to express the stuff learned and lived through at some point, especially when they don't hit you right into your face with that experience.

I feel the story is over somehow, however the context (and the sooth!) is out there, so the idea of seeing the picture from the pov of other characters is a good one.

Sound production may take lots of time (I know the drill), so it's understandable, why the credits song is quite raw, yet has its charm, I agree. Anyway, it's great you managed to add the vocal song to the jam game (I had that kind of idea, but decided to do a total production for a full-play, rather than get "dead" trying before the deadline). 

At some point we have to make tough decisions (even not submitting the game). But you were right to share what you had, sometimes we need a kind words and a bit of a push to continue;).

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Substances, here I come (not). Well, there's a bit of a Lynchian charade going on here, with a touch of Cat Lady attitude, but the design is so dark, details hardly can be seen (I played PC version). 

Most of the time it was more of a listening than playing, and the voice acting is very cool here, pleasure to ones ears. I'd work more on the final song (it sounds quite raw now), but that was a very nice touch, I personally love when vocal songs are placed right where they're needed. 

However, there's more to the story, I think. Or maybe I should try stabbing the officer... Still, loved the idea of raw corn-eating. Great game! Hope you'll make your designs more playable (and less dark, at least talking about brightness here) in the future. 

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I see, you've got the whole gig going on with this one). 

The music in Dungeon may summon an erratic irish dancer (maybe make him an army morale totem, heh?)

Cool minimalistic battles. However, I don't see the point of why even make the fights which have no meaning, for the main char would be victorius over his servants anyway.

I think, I'll get acquainted with stories of your realm, keep up the good work, it's quite cool.