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A jam submission

Kaiju: Total RampageView game page

Destroy the city as you go for a nice stroll.
Submitted by James Medway, plexsoup (@plexsoup), Kyveri (@artofkyveri), JWR26 Games, Xandruher, Vikfro (@Vikfr0), Travh98, SpazticSquirrel (@nunyabiznazz3), FuraModa — 2 hours, 7 minutes before the deadline
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Kaiju: Total Rampage's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.7504.750
Accessibility#13.8003.800
Overall#23.9003.900
Fun#24.0504.050
Audio#33.8503.850
Controls#63.5503.550
Graphics#64.1504.150
Originality#283.1503.150

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.0.2

Wildcards Used
N/A

Game Description
First-person PoV, Monster destruction game made in 9 days for the Godot Wild Game Jam # 56

How does your game tie into the theme?
In our game you play as a monster.

Source(s)
N/A

Discord Username(s)
plexsoup #4890, Vikfro #4956, Chungle-Down Bim #6107, Zerolevel #4628, Xaeinovis #4198, Travh98 #5785, Nickelodeon #4851, JWR26 #7747, FuraModa #2240, Xandruher #5792

Participation Level (GWJ Only)
55

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted(+2)

The tongue grabbing was so fun! Unfortunately I couldn't reach the end of the game, as I got stuck on the side of an indestructible building

(+4)

This is really fun! I included it in my compilation video series for the Godot Wild Jam #56, if you’d like to check it out. :)

Developer(+1)

Oh glad to see other people also streaming/recording playthroughs from GWJ! Will check it out

Developer(+1)

aha to go to the third platform you were supposed to tongue-grapple to one of the houses, I should have designed that in a more obvious way. The UX of the grappling could have been better in many ways but well jam stuff happened. Thank you for that seeing a playthrough is invaluable feedback!

Submitted(+4)

A very fun and wonderful little game! You play a big monster, climb things, sling around on your tongue, what’s not to like? My only complaint is that it’s very hard to get hit, so there’s not really any challenge. I had to deliberately try to take any damage and even then it was hard for things to hit you.

Developer

Thanks so much for playing our game, we're glad to hear you enjoyed it!

Submitted(+4)

Awesome game! I see this was a huge team-work effort, I don’t know how you managed to coordinate :O Especially nice music, game-play, and introduction. The tongue mechanic was very fun, a little sad it doesn’t stick to the ground. I could also see the tongue-dot turn red when pointing at helicopters, so I though I could “eat” them this way, but it seems that it isn’t actually possible? (Or I need better reflexes)

I got slightly stuck in a building once, so I ended up destroying it (kaiju thinking). I also saw the percentage of destruction go into negative -2[a lot of numbers]% at the very end just before wining, probably a quirk of the implementation ;)

All in all well done all of you!

PS: Hehe, yes it was fun to click on the button

Tiny note: At the very beginning the kaiju kept moving on its own in random directions without me pressing the keyboard and I though I was going crazy. It took me ~5 minutes to understand that it was my touch pad that was triggering weird keys. I don’t know if it’s a Godot bug, or maybe just me (I seem to be the only one)? (Or maybe karma for not plugging in a mouse right away?)

Developer (1 edit)

Haha don’t ask about coordination that was a whole mess. But all people were dedicated and I think Kyveri and Vikfro really put it together until the end! Thanks for playing and your kind words!

Submitted (1 edit) (+4)

Cool game! I liked the humor that you guys sprinkled in throughout the game, it made it have a lot of personality. Graphics were cool too! Gameplay was nice as well but I would have wanted a bit more depth to it, like maybe the climb or tounge mechanics could have been more essential to the game progression in a more linear level style game.

Developer (1 edit)

As designer I wanted a bit more depth to the gameplay as well :D We were a bit too ambitious on some stuff and could have focused more on getting a solid core gameplay loop with a triangular design.

Thanks for playing the game!

Submitted(+4)

Art and graphics are fantastic!  In-game tutorial and humor, are spot on!  The concept... It's one of those ideas I'd come up with and then instantly throw into the bin marked "Too ambitious for a game jam".  But you pulled it off!  I loved playing this game.  The intro was better than some commercial games I've seen and it set me up nicely for some rampaging.  The feedback and impact could use a little juice.  I hope this gets developed further :)

Developer

Wow! We appreciate your high praise! The first ting we told our developer after we wrapped the pitch meeting was "we have an impossible task for you!" But, your right! The team pulled it out, kudos to them! I've passed on your compliments to the rest of the dev team :)

Juice is tough! We were almost satisfied with how much we were able to squeeze out in 9 days! You can always get juicier though!

Developer

Thank you very much for the kind words. As one of the artists I highly appreciate your feedback on art and graphics!

Submitted(+4)

Great game, love being the monster and destroying the city. This is what it feels to be Godzilla. Only nitpick, I got stuck in the land at one point and had to restart. Again great submission, very impressive. 

Developer

Oh no! Sorry to hear you got stuck on some geo. 

Unfortunately, it was a persistent problem in development that we chose to push off in favor of more ambitious design goals.

We're glad you enjoyed being Godzilla for a minute! Thanks for checking out our game!

Submitted(+4)

RAWWWWWWWWR AM MONSTER. LET ME LICK.

This was a great submission haha. I had lots of fun destroying stuff.
I think it'd be great to have more player feedback like cam shake and even a charge up ability.

Developer

screaming monster noises

Thanks for playing our game! We're happy to hear you had as much fun knocking down buildings as we did. Love the suggestions!

Submitted(+3)

Sadly I was not able to play because my computer doesn't do vulkan rendering

Developer

Bummer! Thank you for the feedback! :)

Submitted(+5)

Very nice! The graphics look great, and the destroying and grappling mechanics are fun to use. I think the game could be a bit more difficult, because enemies rarely manage to hit you. I'm not so sure if the ingame music fits entirely, but it does sound cool!

Also, whats up with the tank parade on top of the highest building? ;)

Developer

Thanks for trying our game! We are glad that you had a fun time using the grapple!

Unfortunately the enemies ended up being a late addition, which is why they are so lackluster. We spent a lot of time trying to get the destruction to a better state and had a couple dead ends in doing so.

As for those tanks? Well, gotta have something up there no? lol

Thanks again!

Developer

Thank you very much for the kind words. As one of the artists I highly appreciate your feedback on the graphics!

Submitted(+6)

The "Back to (Slightly Different) Main Menu" moment got me cracking. It's so cool to have an opportunity to DESTROY stuff sometimes, thanks for that. And kudos to your sound guys, great job!

Developer(+2)

Yeaaaah! I really liked your music for your game as a fellow metalhead

Developer

Thank you for the recognition!

Submitted(+6)

This is a fun concept and you guys put out a lot of assets in a short time.  The details in the buildings, parks, etc.  captured the scale really well. 

I always get a kick out of a good destructible environment but I think the feedback from the destruction could have been pumped up a bit (particles, bits falling off) since everything is first-person (monster) immersive.  i.e The claw swings seemed a bit disconnected from the damage they did or didn't cause.

The Japanese theming was fun and those still images were really great.

Developer

Thanks for trying our game and leaving a comment! I agree that we are very satisfied with how many things we were able to add to our world. Though I totally agree that there could be better feedback on hitting the buildings - this was a consistent challenge throughout production!

We're glad you enjoyed your time with our game!

Submitted

Yeah I've found it's one of those things that you don't realize how tricky it is until you make it.  I was in a group doing a mech game a while ago where I would have liked to capture the scale as well as you did here and then add sound,  camera shake and dedicated animations to really show the melee hits and building destruction.  It really made me appreciate professional first person games that manage to make impacts and melee combat work well.

Developer

Thank you very much for the kind words. As one of the artists I highly appreciate you liked the amount of assets we made here!

Submitted (1 edit) (+5)

This was super cool, I love the hand-drawn art! the tongue thing felt a bit strange visually but this was a good one, nice job.

And that "slightly different main menu" was worth it

Developer(+1)

Glad you liked the last-minute easter egg addition :D Thanks for playing

Submitted(+5)

Seriously awesome game! The visuals and audio were spot on, and while there wasn't a whole lot to do I had fun knocking stuff down. There were a couple of glitches with the static lighting on collapsible buildings and clipping through when grappling, but nothing game breaking and I never got stuck.

Tons of details really made it stand out, and my favorite part of the whole thing were the billboards scattered around. Super good work all of you!

Developer

Thanks so much for playing our game! We're glad you enjoyed getting to tear down some buildings as a monster!

3d objects and collision is hard! :)

Developer

Thank you very much for the kind words. As one of the artists I highly appreciate you liked the visuals!

Developer

I'm glad to hear you enjoyed the audio!