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Vitroscopic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #17 | 3.500 | 3.500 |
Audio | #20 | 3.071 | 3.071 |
Theme | #20 | 3.571 | 3.571 |
Overall | #24 | 3.020 | 3.020 |
Fun | #28 | 2.857 | 2.857 |
Graphics | #28 | 3.071 | 3.071 |
Controls | #30 | 2.714 | 2.714 |
Accessibility | #35 | 2.357 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
Exposure (to the light of the scientist, kind of)
Game Description
A 2d stealth horror
How does your game tie into the theme?
You play as a slime monster and you hide from a monstrous scientist.
Source(s)
N/A
Discord Username(s)
Pandamonium
Participation Level (GWJ Only)
Just this one
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Great perspective, great game!
I love the scientist animation, that was freaky! This game was actually pretty scary, the audio really helped add to it!
Love the slime animation, and it’s a neat little game.
Well done!
Oh wow, I started learning how to make games when I was 15, in GameMaker 7. Would have loved to use Godot back then!
The graphics are nice, I love how you drew the controls on the wall. That lighting is the best most surprising thing about this, it's so good when it passes through and around objects, showing where it's safe or not. It's a little tough to tell when he's coming back but it does make you feel like you have to rush haha.
Cute graphics. I like how the monster moves. And aah I called that ending before it happened! Poor blobby :(
Glad you liked it! Very happy to see someone get to the ending!
The mask is SCARY! I included it in my compilation video series for the Godot Wild Jam #56, if you’d like to check it out. :)
It's cool to see someone play it in real time!
Shame you quit so early, I did make the platform a bit far away, you can just run past it to hide behind the plug sockets.
Its not bad.
you spooked me, neat stuff!
Cool game! You're off to a great start, and everything feels quite good. It would be nice to have some variation in how the "observer" reacts, for example if you're in full cover the whole time it doesn't even stop to look for you but if you're near the edge or just barely make it then they look around.
It wasn't super clear how to get past the sponge/cookie thing at first even with the initial tutorial tip. A little bit more of an immediate reaction like shaking or a sound would have helped I think, or maybe having the visual animation oriented more forward than downward.
Great work!
Thank you so much! I totally agree with all your points and would have definitely included them if I had time. I'm glad you enjoyed the game!