Niccce! I love to hear it, gz man.
SpaceScape
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Thanks very much ;)
Loved reading your experiences here. There isn't much to the ending, just a super tight landing spot. I didn't even think about decreasing the visibility range from the other side of the car, and it gave me frustration around the walkways ^_^ We unfortunately didn't have the export with the fixed collisions in time, actually exporting when the jam ended.
I really like the atmosphere and that beautiful boat model. The fog is perfect, the water is well done; couldn't figure out how to do water like that in Godot 4. In terms of game-play I couldn't do much or advance past a few feet since the sharks would damage me even being quite far behind the boat. I like the little gun. Gotta be honest, when I first heard the audio I thought my speakers were broken :o
Wish there was a bit more to do, because I do like the controls and the boat.
Sorry, I had no idea what I was doing so I could really only look at the game ;_;
The graphics and animations are solid, cards are very detailed. The tutorial didn't help me but maybe I misunderstood it. I tried watching the AI as well for a bit to see if there were moves I could do that they did but mine were always invalid trying to match them.
Oh wow, I started learning how to make games when I was 15, in GameMaker 7. Would have loved to use Godot back then!
The graphics are nice, I love how you drew the controls on the wall. That lighting is the best most surprising thing about this, it's so good when it passes through and around objects, showing where it's safe or not. It's a little tough to tell when he's coming back but it does make you feel like you have to rush haha.
"...the player was the monster" This is exactly the sub-plot we were going for!
Thank you for the detailed comment, rating, and for playing through to the end. The dialogue system was made by Substain, I think he did it through code with tweens but I'm not 100% sure. Fkeyz did the fire mechanic, and it was so cool watching him make it.
The art and animations are very well done. Shame you had issues with Godot 4. I made it to the end, but monsters stopped spawning around a certain point, and I couldn't die. Liked the look but the UI was popping in different texts quite a lot so I couldn't see much that was happening. The turn-based system and the way that you do attacks is interesting and unique.
Thanks for playing it through!
I made the map unnecessarily large in hindsight, good point. Fkeyz even added a little minimap just so he knew where he was going during development x)
We didn't have running for a while and I'm so glad it was put in midway through, lol.
Should have had the witch tell you the bow and arrows are by the house for sure.
It works, it's just so difficult it makes fighting anything out of the question, which wasn't the case before (last time the spider died quickly, now they take many hits). Things out-dps you so I have no choice but to run away instead of loot chests. Sometimes it puts you back at the first floor and duplicates the level when using stairs.
This is fun. A bit hard to find everything and manage the fish at the same time at first but finding everything and replaying helped. The controls are good, I just feel some things were too far apart making all the jumps feel tight - though it adds some slight difficulty - it'd be too easy if platforms were too close. The graphics are charming and it's all cohesive, nothing is out of place. Nice customization too! I don't think it fits the monster theme but every other wildcard is there, so it's not a bad thing.
I like the gameplay, and the endless mode is a good addition. Character customization is cool and simple, not many games chose that card it seems. Hard to tell what some things are, and the graphic are a bit inconsistent - some things look really nice and some don't match each other. The UI and main menu are great.
I really like the way the game looks and feels, and the sfx/music is quite nice, loops very well though music stops playing after a while. Unfortunately as another stated the stairs are broken, so I'll wait to rate it. Really want to know what's down there :D
A game like this is something I would play for hours.