Great short game! I thought it would just be a target practice game, and was cool with that, but then I saw the big carrot dude and the funky music started playing haha that was awesome. I was hoping the boss would have another move other than the rock throw, something to spice it up. Great submission! Also I had the grey window flashing in my game halfway through the boss battle.
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Archer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #5 | 3.571 | 3.571 |
Audio | #8 | 3.524 | 3.524 |
Graphics | #9 | 3.905 | 3.905 |
Accessibility | #14 | 2.857 | 2.857 |
Overall | #14 | 3.340 | 3.340 |
Fun | #16 | 3.143 | 3.143 |
Originality | #21 | 3.286 | 3.286 |
Theme | #32 | 3.095 | 3.095 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.0.2
Wildcards Used
N/A
Game Description
A game about an archer fighting a monster
How does your game tie into the theme?
You fight against a monster
Source(s)
N/A
Discord Username(s)
RedComputer#5585
Participation Level (GWJ Only)
3
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
Comments
Great work! A simple yet fun concept, very short and intense. Nice sound design.
Very impressive graphics and sound. Unfortunately, I like some others had the framerate problem...
I was able to beat the monster but was difficult due to the afore mention problem. Hope that can get fixed.
Nice game! A little short, but I guess that’s expected for a game jam by one person. Very good idea to have a “tutorial” phase were you can only shoot the targets that smoothly transitions to the boss fight
It would have been nice if there was a “recovering” animation after the throw (and of course more monsters to fight :P)
Nice touch to have the arrows stay stuck in the boss for some time. I also liked the overall look and color pallet
I did not have framerate issues, the game basically ran very smooth, but I did notice black flashing/screen. Besides that, its a great entry, the player feels smooth and the boss mechanic is pretty solid!
Really tight controls and very well put together. Only complaint is there isn't more of it!
The targets are a nice touch. Movement is good, sensitivity is fine and it's nice that you can change it. Music was pretty bumpin.
The fps I was getting was very low, I have a gaming laptop though the fog in our game also did this to me a little bit when it was set high.
Very stylish art. The level design was really great the way it's obvious what to do at every moment and teaches you the skill you need without a single word. Very cool game!
The movement felt a little bit clunky, and the monster's attacks were exceptionally easy to avoid if they don't spawn on you. A little bit of leading by the monster based on velocity would have made juking it more interesting.
Really great work, I had fun!
The first section to get familiarized with the controls is a nice touch and I liked the art style.
Not sure if you noticed but the aiming controls felt a bit strange and it would get a bit choppy at times. I'm just on a laptop and it may be the fog or something. Maybe when the bow is drawn, the mouse sensitivity could drop temporarily.
The music kicking in for the fight was great and fit everything really well.
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