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This is a fun concept and you guys put out a lot of assets in a short time.  The details in the buildings, parks, etc.  captured the scale really well. 

I always get a kick out of a good destructible environment but I think the feedback from the destruction could have been pumped up a bit (particles, bits falling off) since everything is first-person (monster) immersive.  i.e The claw swings seemed a bit disconnected from the damage they did or didn't cause.

The Japanese theming was fun and those still images were really great.

Thanks for trying our game and leaving a comment! I agree that we are very satisfied with how many things we were able to add to our world. Though I totally agree that there could be better feedback on hitting the buildings - this was a consistent challenge throughout production!

We're glad you enjoyed your time with our game!

Yeah I've found it's one of those things that you don't realize how tricky it is until you make it.  I was in a group doing a mech game a while ago where I would have liked to capture the scale as well as you did here and then add sound,  camera shake and dedicated animations to really show the melee hits and building destruction.  It really made me appreciate professional first person games that manage to make impacts and melee combat work well.

Thank you very much for the kind words. As one of the artists I highly appreciate you liked the amount of assets we made here!