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Yeah I've found it's one of those things that you don't realize how tricky it is until you make it.  I was in a group doing a mech game a while ago where I would have liked to capture the scale as well as you did here and then add sound,  camera shake and dedicated animations to really show the melee hits and building destruction.  It really made me appreciate professional first person games that manage to make impacts and melee combat work well.