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Proobly

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A member registered Oct 04, 2016 · View creator page →

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This was a super cool take! I was very confused on the second level, but once I realized what was happening I was mindblown! I did get stuck right after on the third level though. It seems like there wasn't enough time to complete the puzzle? I'm unsure.

I love the concept! I do wish there was more incentive for the user to use the ricochet mechanic! Maybe some terrain that modifies the bullet? Speed, trajectory, status effect? Maybe a raw bullet doesn't do as much damage?

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Great game! I especially liked the pixel art and camera shakes! Some feedback was that I think enemies should have less health since it was a bit hectic switching between types and kiting (lightning was especially weird due to the fixed hitbox), otherwise great submission!

I legit thought this was just a normal tour experience until the blood

Look up "Godot export to itch" on YouTube. The first result that comes up is pretty straightforward and walks you through adding your game to be playable in the browser!

I loved the sound track. Very serene... and relaxing. Something to calm me down while I'm running away from hungry monsters 😭.
Great submission!

I had to look up some algorithms for the lasso mechanic to work, but it actually wasn't too complicated! I wasn't able to get the mechanic completely bug-free (sometimes it doesn't detect a closed shape), but it works more times than it doesn't 😂

If you're actually curious, a tl;dr is that I generated a Line2D based on the mouse position and then kept checking for a closed loop. Once a closed loop is detected, I used an algorithm to detect if any of the bug positions were within the loop (points in a polygon). I also had to manually check for bug-lasso collisions, because I couldn't figure out how to get Godot to abstract it away for me lol. It was pretty cool once I got it all working!

Thanks for revealing this! I actually had no idea haha. I guess I wasn't paying too much attention to the score while play testing it myself 😂
I also didn't have the chance to thoroughly test with touchscreens, so I'm actually not sure if that's a bug... 🤔
Thanks for playing!

Thanks everyone for giving my game a try! :^)

Thanks for the feedback! :^)

Hehehe 😈 I'm glad my game was tilt-worthy.

Thanks for the feedback! Definitely a good call-out about the bugs being on the edge. 

The cadaver drawing was a bit TOO good. Great job with this submission :^)

ps: I somehow managed to get stuck in the logs in the graveyard. Send help 😭

How do you get Lamia to go away? I just helplessly watch it as it slithers to my babe 😭.
THANK YOU for have a setting to turn off jump scares.

Great submission though! Nice work!

Great job with this game! It's very cute and chaotic at the same time haha.
I found the second level to be very hard, but it was still a fun game.

Plot twist: there is no gold 😳
I liked the inclusion of a side cave to sneak between the two sides hehe

Very cute game :^)

My suggestion is to let the user know when something is interactable. I wasn't sure what or who I could talk to. Ended up only finding 3 candies, and no other houses said anything 🤔

Nice game! It was pretty polished and packed with fun. I'm not sure if I've seen this sort of gameplay before from somewhere so kudos for having a cool game mechanic!

RAWWWWWWWWR AM MONSTER. LET ME LICK.

This was a great submission haha. I had lots of fun destroying stuff.
I think it'd be great to have more player feedback like cam shake and even a charge up ability.

This was a super polished and fun game! I was a bit afraid I'd spend too long playing this so I'm glad that there was a cutoff haha.

Very great job on your submission! I liked the dialogue and overall story to connect it all.

Made it to the end! I just kept running because those goblins hit so hard 😭

Very cool spin on Plinko! This game was pretty fun, so I'm surprised it's not getting more love.


Like below, I also got stuck after dying.
I also was pretty shook at the jumps in difficulty, but I guess I should have went and made sure I had all the next tier upgrades, haha

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The whispering got me so good 😭 11/10 voice acting
Great submission!


In terms of feedback, I'd also suggest the ability to re-pick blocks up again.

Nooo, don't pull it from the jam! Your submission is in a playable state which is amazing, period.
You can also put a disclaimer for anyone trying your game.
I played it in Firefox and didn't experience any graphical bugs.

Tfw your space is getting polluted faster than you can clean :(
Very impressed by all the grass particles. I saw that you were playing around with rendering based on distance.

Solid submission!

Yes!!! The game mechanic was inspired by that gameplay :^)

It's a shame that the set of stairs are bugged out. I really like the aesthetic! Gameplay kind of reminds me of runescape when I played a long time ago.

Regardless, great work and good job on getting something submitted!

This was a really fun game! Very impressive for your first game jam! Keep at it!
I only lasted until wave 24 or something qq
There were just TOO many haha

Love the aesthetic. It was a pretty meditative experience 😌

Hmm so is this basically playing with words submitted by other players? That's pretty cool! You probably want to balance it up a bit though because I wonder if the words might veer towards too easy and too hard.

Very cool concept though and kudos for utilizing extra tech!

Very great game! Overcooked style gaming but with a smidge of fighting for ingredients. Even more chaotic energy haha. Love the concept and art!

Cool concept! I think it would be great if spawning was more turn-based bc I realized real fast that it mostly came down to which side was spawning faster haha.

Good job on this game!

Pretty fun game! I got as far as the vines and it was sooo hard to hop between them while dodging the turrets and spikes 😵
I can tell y'all love tricky platformers. Great job with this!

I really liked the graphics! Are they procedural? Regardless they look great!
The concept of the game seems very fun! But atm it's pretty unbalanced haha. It'd be great if you gave more grace to the player to rest between fights instead of spawning enemies nonstop. Maybe even refresh cooldowns after combat.

It didn't seem like I could die so I was able to reach the end, haha. But one surefire strategy is to invest all in push upgrades and spam it on the last spider of a wave. It'll forever be pushed and no other spiders will spawn :^)

Very cute game with lovely pixel art! 🐈

I would suggest adding a bit more info on how to play (press space on the indicator lines). I was a bit confused in my first playthrough and had my cursor stuck in the text box!

The gameplay is super solid! But it got to a point where it was really hard. Namely the part with 3 gunmen lined up. Would be nice if the enemies had a wind up animation so they don't shoot right as I enter their aggro range! Just enough for me to be able to react to their attacks.

A bit late, but https://proobly.itch.io/the-fourth-wall

Wishing everyone an early merry Christmas :^)!!!

Are the power-ups randomized? I felt SO strong by the end haha.

Very great and polished game you got! Cool to see that you made it in Godot too!

I also really loved the BGM :^)

Congrats on an amazing submission!