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Sleep-Watch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #9 | 2.959 | 3.091 |
Audio | #16 | 3.307 | 3.455 |
Theme | #19 | 3.656 | 3.818 |
Originality | #23 | 3.220 | 3.364 |
Overall | #25 | 2.984 | 3.117 |
Fun | #35 | 2.611 | 2.727 |
Graphics | #37 | 2.785 | 2.909 |
Controls | #38 | 2.350 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.0.2
Wildcards Used
N/A
Game Description
Survive through the night protecting the child from the horrors closing in
How does your game tie into the theme?
You are defending a baby from multiple monsters
Source(s)
N/A
Discord Username(s)
ProphecyOak
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Challenging game! I included it in my compilation video series for the Godot Wild Jam #56, if you’d like to check it out. :)
By the way, there's a setting to turn off the jumpscares!
How do you get Lamia to go away? I just helplessly watch it as it slithers to my babe 😭.
THANK YOU for have a setting to turn off jump scares.
Great submission though! Nice work!
The Lamia never permanently goes away. You can however move the child away from the Lamia, so it has to got up another leg of the crib
Cool idea. I took me a bit to figure out that you could see them with the lights off. I would make the hit box for the socket a little smaller or some kind of feedback for what you are selecting when the flashlight is off. I accidentally got too close to it from the clicking on the crib legs and got stuck charging. I also feel like there is never a good time to charge, so maybe reducing the charging time or once you are full stop charging.
There are definitely some strategies for when to charge :) not gonna spoil. I agree there should be some sorta highlight on the outlet or something.
The different monsters make you keep them all in check which makes the game non-trivial (and actually kind of difficult). Being unable to do anything when flashlight charging adds tension. Graphics pretty bare but they get the job done. Audio is used to indicate things happening, closed captioning for the sounds is nice as is being able to turn the jumpscares off, but the game should tell you from the start you can do so.
The controls were confusing at the start (cause I jumped right in without reading the "How To Play" oops). Would be best to write the controls in the description or show them when launching the game.
Pretty good game.
Thanks so much. We appreciate the feedback. I'll see what I can do to add the controls to the description. Glad you enjoyed it :)