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A jam submission

Murky HollowsView game page

A dungeon crawler where you must rely on only two senses to navigate a small, damp dungeon.
Submitted by Ypsilon — 12 hours, 11 minutes before the deadline
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Murky Hollows's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#123.9133.913
Audio - Does the game have nice sfx and music?#144.0634.063
Completeness - Is it an unfinished tech-demo, prototype or a complete game?#184.0634.063
Gameplay - How fun is it to play?#183.8133.813
Theme - How well does it incorporate the theme?#233.8133.813
Graphics - Is the game aesthetically pleasing?#543.8133.813

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is really innovative gameplay. Having lost the sense of sight is quite interesting since you need to rely on Hello and wall high-five. The combat is really good too. Gave em a good ol high-five in the face.

Submitted

Interesting game.

  • A unique and engaging combat mechanic. But a bit simple too. Mostly all I did was defend to find out where the enemy was and then heavy attack the same spot. Might be better if they moved around out of turn order and you had to watch the ripples / listen more, or had other skills to reveal them briefly? Hard to do all that in the span of the game jam I know, but just sharing my thoughts.

  • The minimap is good. I would prefer some angle marker on the player position so I would know which way I was facing, as I was sometimes double-turning in the dark and getting disoriented. Also maybe mark “walls” with a border line around the tile if you’ve touched them?

  • Definitely want more than one “Hello?” sound effect if you’re leaning on sound design!

Submitted (1 edit)

I escaped.

At first I was not convinced, the presentation was promising then navigation seemed, in the end, a bit disappoingly standard, maybe because of the automap, I wonder if having to map this one would have been better. Yet it is presented in a cool way. Then the combat came, and I think the combat system is actually pretty cool, the overall game grew on me and I had a lot of fun playing to the end (restarting once). The scope of game fits a jam perfectly too.

Good job.

Submitted

Really cool concept, and well realized with the visuals and sound.

Host

I am a sissy and scare easily in games and this game had me on the edge of my seat. Great atmosphere and concept!

Submitted

All the stars.

Good atmosphere.

I was able to get some limited information using eyesight to navigate the thing.

And the "ombiance" of the game made me jump when my timer went off, so good job there.

Submitted

This was thrilling! The complete darkness mechanic was an interesting way to make traversing a smaller dungeon more complex. I wish the touch command marked all the cells adjacent to you, not the one in front, as I couldn't find a good use for it as it was.

It took me a couple tries to figure out the battle system, which is a bit ironic because it seemed like we both had similar mechanics with attack, defense, and delay. Once I actually paid attention to the UI, the combat was tough, but manageable.

Good job!

Submitted

This was fantastic! It was so nerve-wracking hearing the monsters walking around in the dark and whenever they would move during combat… yikes. I couldn’t tell if there was a real difference between between touch and feel. I would just go around the room, hugging the wall without doing making noise since they game shows you when you’re near a wall.

Brilliantly executed!

Submitted

A great entry! I love the spooky atmosphere; I had to turn my lights on!

Great work!

Submitted

Super atmosphere, great execution, creepy and on-point! Well done!

Submitted

Super cool and creepy concept. Loving the ummmmm.. Lord of the Rings font? :D

Submitted

This game stands out! The idea is super nice, although I got stuck for a while trying to touch the walls haha
Definitely one of the most original ideas out there.

Submitted

The ambiance in this is absolutely fantastic, I wasn't expecting such a gem. Your sound design is on point with what you were trying to accomplish. I absolutely adore that "battleship boardgame" combat system you got, even though I think ennemies are moving around a little bit too much, it's really hard to reliably minimize the damage you take on some encounter (especially when our character shug every health potion he encounter like there's no tommorow)

Great entry overall, more player agency on the combat would really be the cherry on top

Submitted

This is a neat idea. I like the need to swing wildly to find a target in the dark, then keep tracking them.