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A jam submission

UNBEATENView game page

Submitted by daheergt, ColherdeCha, IspringKMR — 2 hours, 48 minutes before the deadline
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UNBEATEN's itch.io page

Results

CriteriaRankScore*Raw Score
JUICE#74.2274.227
THEME#103.8183.818
FUN#203.5683.568
OVERALL#203.7273.727
PRESENTATION#533.5453.545

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
BOD_BLAI.TTF a font from aseprite everything else made during jam

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Comments

Viewing comments 33 to 14 of 33 · Next page · Last page
Submitted (1 edit)

The game is awesome, I wish there was more variety in the enemies

Submitted (1 edit)

really cool but buggy

Submitted

Cool concept! It's fun to play. Some music would make it much better, and some effects to make it more juicy. I liked it overall!

Submitted

Really cool game, stands out a lot with the visuals being unique. 

Great entry!

Submitted

Really well made and very polished! I appreciate it's infinite, but I wish there was a bit more of a goal in mind for the gameplay.

Submitted

This is really good - the polish, the concept, everything!

Submitted

Really love this concept. Only complaint was that I was a little confused about the effects of donating each organ. I could figure out most of them though

Submitted

Good juicing! I like how you made it feel so complete with so simple graphics:)

Submitted

Interesting. I liked the idea, it is a good take on the theme. I don't think I ever saw any organs. I agree with some of the other comments, so I won't be unkind and beat you with them. Nice splatter and sound effects.

Submitted

Loved the game feel for this one. Crunchy audio and good screen shake. Just felt good to kill these baddy bads. Wasn’t sure what the goal was nor was it clear how much health I had. Well done overall.

Submitted

This game has a great game feel and the concept is really unique and I can see it would have a lot of opportunity to be expanded on in the future. It also suites the theme really well.

One thing that isn't clear to me is how much health I have though.

Submitted

Nice visuals and good game loop!

Submitted

Well done!

Very polished little game that is very satisfying to play 

I really like the unique idea that you have to sacrifice your organs ^^

The only thing that didn't work that well were the movement and controls. It's hard to avoid enemies when you don't see the area where you are going. Also it's hard to collect items with E if the character is so floaty. 

Other than that, this is very fun to play!

Submitted

NOW THIS IS TENSE!

The way the tempo increases. The shots. The small fov. The snappy movement. This is just a great game overall.

Submitted

Hot damn, that’s juicy!

Great visuals and very good horde behavior, that penetrating shot is chef kiss.

Fun and beautiful!

Submitted

pixel art is top notch! quick shooting and twitchy gameplay is always a plus. great project guys.

Submitted

This was juicy as hell! The blood splatter, organ pixelart, crt aesthetics, bullets flying everywhere, all excellent!

In my opinion, the game is held back by a lack of progression and because it doesn't ever tell you all the information I'd have wanted, like what the organs do and how much health I had (especially this one, I can see the appeal in experimenting with what organs do, but after I've used it once, I would've liked for the game to tell me more about it.)

Also two minor gameplay problems I experienced were that the pickup area was very small and so I often missed picking up new organs while moving over them, and the lerping of the camera was so low-weighted that I sometimes ran into enemies while backpedalling

But those are all minor issues that come down to personal taste, the overall experience was really great :D

Developer

as i saw alot of people talking about the pickup i should made it less punishing and make it way better but was a bit tired from the days

thanks for the feedback

Submitted

I enjoy the CRT aesthetic.  

The music looping in the background was a bit harsh.  It did fit the theme of the game in a way, so I'm a bit torn on it.   

Gunfire sounds felt like they interrupted each other, so they were cut short, which felt off.  Honestly, if there was an ear organ and this was happening, it would be incredibly theme fitting (i don't mean that in a bad way, your concept has some really cool potential).

The anatomical pixel art was stunning (and very eye grabbing, good use for the cover art) for the overall game itself having such simple art.  It's an interesting juxtaposition - though if it was outside of a game jam I'd love the art to stay a bit more consistent....  this is VERY subjective however and I can see what you were going for and appreciate it (plus good god it must have taken you forever to draw something that detailed, seriously...from one pixel artist to another, it's very impressive!!!).

Juice levels were very nice.

The organ system reminds me of what Miziziz was doing with Wrought Flesh, but handled differently.

I'm a bit torn on the mechanics.  They are clever, but they feel a bit unintuitive.  I often got confused on which organs were which on the screen since they were small - and found myself referencing the page to see what they do a few times, halting the pace of the game.  

Something about the systems of this game and the lack of  progression just doesn't feel as satisfying as the rest of the games elements.  I don't mean this in a harsh way - probably just my tastes in top down shooters.  

Again, just an opinion and honestly even I feel like my critique is more my personal feelings that objective criticism at this point.  Regardless of my feedback, you definitely put in some good work and produced something unique.  

Submitted

Very cool. I love the CRT style

Submitted

Nice juicy feel to this game! I like the organ idea, but current implementation stops the fun for a moment - perhaps an automatic system to pick up organs.

Viewing comments 33 to 14 of 33 · Next page · Last page