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808GG

92
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A member registered Jul 13, 2019 · View creator page →

Creator of

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thank you for your kind words and creative feedback. very cool idea to play with the how the abilities are limited.

thank you. i agree with everything you wrote. the main problem at the heart of the camera and player movements is that our character goes too fast for a gameboy game. if i were to make a game for a resolution like this again, i would make it a lot slower.

agreed. thank you :)

yeah there’s something there tbh. not sure if it has legs beyond a small game but could be worth exploring. thank you for your kind words :)

you found the speedrunning exploit ;) and yeah i was trying to tune that camera but it became a rabbit hole and i had to move on. it is jarring for sure.

it is hard. we didn’t have a lot of time to tune the difficulty curve.

thank you so much for the detailed feedback :) very useful :)

when it comes to action-y type games with lots of coordination i’m usually not very good so i totally relate. thank you for playing and for your kind words :)

i realize you didn’t have much time to make this, so i won’t bother talking about the gameplay unless you want feedback for that. i do think the art is really cool. kudos :)

cool idea having luck a resource in a combat deckbuilder. i found the game a bit too chatty for my taste. i loved the character portrait and the music. good work :)

loved the art, sound design, and music. cool take on the theme, too :)

Placing down walls and traps felt satisfying. Could use some more gameplay variety. Also I got softlocked as well (see image).

Cute game, I liked the art. The scramble to get out of the cave was fun.

Cute game, I liked the art. The scramble to get out of the cave was fun.

Which platform?

I find the tweak-run-watch loop engaging. Some more direct agency would be cool, but I think much more important is that the effects of the buy/tweak phase on the run phase are really obvious.

Made me think of Loop Hero btw.

This is a really interesting game.

I didn’t feel like I had much agency; just kind of trying things and clicking to see what happens

I don’t think you implemented pressure here, but I’m not 100% sure.

It looks sophisticated, and I found it interesting.

This is a really interesting game.

I didn’t feel like I had much agency; just kind of trying things and clicking to see what happens

I don’t think you implemented pressure here, but I’m not 100% sure.

It looks sophisticated, and I found it interesting.

I had a bit of fun with this one.

Pressure is interpreted a bit superficially: It’s the dressing more than the gameplay.

The loop seems cool but it takes a long time to build up the numbers.

I like how this game rewards curiosity. I clicked around and was able to find out how to play intuitively.

I had a bit of fun with this one.

Pressure is interpreted a bit superficially: It’s the dressing more than the gameplay.

The loop seems cool but it takes a long time to build up the numbers.

I like how this game rewards curiosity. I clicked around and was able to find out how to play intuitively.

  • Very cool lore and atmosphere here. I especially love the sound design.
  • I didn’t find the “event” where I selected between two choices to have any impact on the gameplay. I’m a goal-oriented/mastery player, so I wish there were a way to skip them or have them go faster if they did offer some impact on gameplay.
  • The loop is decent but I wasn’t sure if I was playing a roguelite or not. I was dying and unlocking things but not progressing fast enough to know if my slow progress was a skill issue or a meta-progression issue.
  • Very cool lore and atmosphere here. I especially love the sound design.
  • I didn’t find the “event” where I selected between two choices to have any impact on the gameplay. I’m a goal-oriented/mastery player, so I wish there were a way to skip them or have them go faster if they did offer some impact on gameplay.
  • The loop is decent but I wasn’t sure if I was playing a roguelite or not. I was dying and unlocking things but not progressing fast enough to know if my slow progress was a skill issue or a meta-progression issue.

‘To understand recursion, you must first understand recursion’

(1 edit)

Yeah, it looks like it is related. The Godot team is usually pretty good at fixing bugs like this. And to be fair, Godot 3 is the LTS (long-term support) version and I’m pretty sure it has none of these issues. We just wanted to play with Godot 4, the “latest and greatest”.

We added a Linux build for you to download. See if it works for you and let us know, please.

Sorry about that. We’re using Godot 4 and there’s a known issue with slow loading on FF/macOS. Not sure about Linux. Hate to ask, but can you try Chrome or a Chrome-based browser?

This is beautiful. Well done.

Thank you :) Well, the song lyrics were actually created by ChatGPT.

I really liked this game. Had a lot of fun playing it. Couldn’t quite beat the last boss, but I only tried a few times. Good job.

Ridiculous, juicy, and lots of fun while it lasted.

Cool premise: I liked how I was giving something up to gain something. I wish I knew exactly what I was giving up and what I was gaining though. It wasn’t clear from the icons. I had a lot of fun playing this one. Well done.

Loved the game feel for this one. Crunchy audio and good screen shake. Just felt good to kill these baddy bads. Wasn’t sure what the goal was nor was it clear how much health I had. Well done overall.

That was fun to play.

Lots of fun. Thank you :) Good work.

I had a lot of fun playing this one. It’s a bit tough to keep track of what weapon you’ll use in the middle of the action. Good presentation and nice, crunchy feel. Good work.

I had fun with this one. Liked the presentation and the chill vibe. And some of the puzzles had me working on them for a bit. Good work :)

I really liked the presentation for this game. Really charming. Thank you for making it :)

I liked the art and the music. And I liked the dodging part of the game. I didn't quite understand how to progress. Really good work for a first game. Keep going :)

Fun little game, and very well presented. Good work :)

Thank you :)

Excellent little game. Had to play it to the very end. Nice art and music, and simple concept. Well done.