Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Spending SpreeView game page

"Spending Spree": 2 mins, 1 million, luxury items. Can you win? Try it!
Submitted by 2%Jake — 10 hours, 2 minutes before the deadline
Add to collection

Play Spending Spree

Spending Spree's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#53.9583.958
JUICE#752.9172.917
PRESENTATION#753.2503.250
OVERALL#803.0833.083
FUN#842.8332.833

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any third-party assets or skeleton code?
Music and sound fx are from a free sound library everything else is made by me during the jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Idea is good and I love spend money ! 

Submitted(+1)

Nice idea and funny gameplay!

Submitted(+1)

Big money, I love it! 

Submitted(+1)

Nice gameplay! I liked the effects all the powerups have when you have one activated! Nice job m8!

Submitted(+1)

Cool game, it's well polished !  

It could use some more complex mechanics, but of course time is limited in a jam ^^  

Congrats for the entry !

Submitted(+1)

game has neat visuals and sounds although was a bit confused at first on how to play but once i got use to what your meant to do it was fun (:

Submitted(+1)

Fun game and with cool visuals and sounds. 

Good entry!

Submitted(+1)

It was hard for me to understand what to do, but the graphics are good. Have a good jam!

Submitted(+1)

Clean look, nice colors, cute intro, easy to get into. Although I wish there was something else to it than running back and forth and the occasional speed boost.

Submitted(+1)

Fun idea and well implemented! Loved the music and animations! Was there something to indicate how much stuff I was carrying? That would be useful - I got a "FULL" warning a few times. It took me a while to realize that the cash registers work differently from the shelves (I think I had to press E multiple times at the register). Also, the final screen (list of items) seemed wrong to me.

Submitted(+1)

I like this concept of finite inventory while shopping, then running back and forth to the register. I wish there were more challenges in the way of the player though... it seems to just be you vs. the clock in a static environment. I think I noticed the active registers were changing which was a good idea to counter the static nature. Blocked paths / hazards / slippery floors / finite inventory etc. would be some interesting options to spice up the mechanics.

Submitted(+1)

Cute take on the theme. Speed of the game was perfect. Solid work, my only critique is probably could've squeezed in a lil more juice.

Submitted(+1)

Hehe. This was fun!