Play Spending Spree
Spending Spree's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #5 | 3.958 | 3.958 |
JUICE | #75 | 2.917 | 2.917 |
PRESENTATION | #75 | 3.250 | 3.250 |
OVERALL | #80 | 3.083 | 3.083 |
FUN | #84 | 2.833 | 2.833 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
Music and sound fx are from a free sound library everything else is made by me during the jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Idea is good and I love spend money !
Nice idea and funny gameplay!
Big money, I love it!
Nice gameplay! I liked the effects all the powerups have when you have one activated! Nice job m8!
Cool game, it's well polished !
It could use some more complex mechanics, but of course time is limited in a jam ^^
Congrats for the entry !
game has neat visuals and sounds although was a bit confused at first on how to play but once i got use to what your meant to do it was fun (:
Fun game and with cool visuals and sounds.
Good entry!
It was hard for me to understand what to do, but the graphics are good. Have a good jam!
Clean look, nice colors, cute intro, easy to get into. Although I wish there was something else to it than running back and forth and the occasional speed boost.
Fun idea and well implemented! Loved the music and animations! Was there something to indicate how much stuff I was carrying? That would be useful - I got a "FULL" warning a few times. It took me a while to realize that the cash registers work differently from the shelves (I think I had to press E multiple times at the register). Also, the final screen (list of items) seemed wrong to me.
I like this concept of finite inventory while shopping, then running back and forth to the register. I wish there were more challenges in the way of the player though... it seems to just be you vs. the clock in a static environment. I think I noticed the active registers were changing which was a good idea to counter the static nature. Blocked paths / hazards / slippery floors / finite inventory etc. would be some interesting options to spice up the mechanics.
Cute take on the theme. Speed of the game was perfect. Solid work, my only critique is probably could've squeezed in a lil more juice.
Hehe. This was fun!