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Self-Made Goblin

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A member registered Feb 03, 2023 · View creator page →

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It can't be for everyone, and I think that's ok :)
Thanks for being able to judge it beyond that !

This feels like a prototype for a bigger game, more than a jam entry. Really impressive, congrats :o

There's two strategies, either you use pasta to do very long rounds and build up, or olives and cash-in quickly. Both are fun, the first one is a bit too safe imo. You were talking about wanting to work on the balance of the game, so here'e a few ideas :
- I feel like cards are too cheap, you can generally play every card you want
- you could have a card that increases your energy for your next hand, that could let you enable combos that are impossible with only 3 energy
- you could have cards that do something based on what you've already played this round (e.g. +1 money for every carrot you played this round)
- realistically, take inspiration from Slay the Spire and the likes lol (which I guess you were already doing). It's good to not just copy without innovating though

- also, basil is just pasta but worse, but that's not necessarily a bad thing : it forces the player to be critical about the choices they are given. To become better at the game, you have to learn to avoid the bad options

Congrats for your game ! :)

Stacking things feels good, and not having a lose condition was a good call I think

In the current state of the game, there's no incentive to use every object, and you can just discard what you don't like and use the cars and big boxes that are easy to stack. Some ideas on how you could improve that :
- having wind that shakes your structure, to encourage you to build wider
- having some sort of penalty for every item that falls from the platform ? (but that goes a bit against the idea of a chill game)
Food for thought !

Congrats for your entry !

The level design in particular is on point. You know how to scale difficulty, how to play with player expectations, good job. Props to the texts in the background that taunt the player lol

A few ideas for improvements :
- As others have said, sound and graphics are simple, but I guess you did with the time you had :)
- The camera can make it a bit hard to see where you're going

Cool game !

Artwork is great, cooking steaks and stacking ingredients feels good

Others have mentionned it already, and of course you did with the time you had, but expanding with some more mechanics and twists would be fun. Maybe at some point you could discover that you can also grill tomatos ? Or have some upgrades that change the way you play, like making ingredients slippery in exchange for some bonus

The "symbols" are part of the mystery. I don't want to spoil it here, but uh you might have encountered a little bug :x
oopsie

Thanks a lot for the encouragement !

Well this is a solid one

Even if it's apparently only your second game, clearly you know what you're doing. Gameplay is smooth, balance is calculated from start to finish (no pun intended), it's simple and effective. In my eyes, this is a blank slate to build something bigger on. Maybe check out Dandara for an idea on a platformer (metroidvania) with weird controls.

My only complaint is that the graphics are a bit behind the level of the rest of the game, although having done them yourself in addition to the rest is impressive.

Congrats dude

Gotta reckognize true art when you see it

Congrats for your entry !

It reminds me of those Cuphead bosses, where you have to keep track of several simple things at the same time, which makes it really hard

Also I like the sky color palette, I think having a beautiful sky is underrated in games lol

One constructive comment : you could add some feedback when you get an input right on the vertical bar, in addition to the small horse head, maybe a sound effect or something. It would make it easier to keep track of where you're at

Congrats on your game ! :)

Two ideas for axes of improvement :
- With pixel art, it's generally a good idea to keep pixel size consistent across sprites
- Also your parallax is reversed I think

I see I'm not the only one who loves the explosion sound at the end lol

Congrats on your game ! And in particular on making all assets yourself, that's a real achievement
A small idea for improvement : true randomness isn't always good in games. I got the wire-linking game as my first 3 minigames; you could make it so that the game the player just got has less chance of being selected as the next game

Hey thanks !

I worked on that mood, so I'm glad it paid off

Also I'll tell my sound guy that he has a new fan haha

Ok well, wasn't expecting to play litteral Ultrakill in a jam entry, woah dude

Grappling (on nothing) and zooming at the speed of light feels sooooo good

I would do constructive criticism, but since you didn't get time to finish, it might all be things you had planned to do

Here's my score ! Who can do better ? :D



Using the unique shaped of the different objects is a cool mechanic
Also, I like the theme, I think we've all been there as kids haha

Cool entry, congrats !

Congrats on your first real game !

I actually dig the graphics, it's a vibe
I think the game would need some mechanic to add challenge, but of course you can't have time for everything in a jam (except level 4, that one was perfect)
(also "concept by my sister" that's so cute omg)

Did iiittttt


Great one ! The game is actually fun, more so than jam games tend to be, so good job. Well balanced too (no pun intended)

I'd really like a few QoL improvements on the editor though, like being able to delete individual blocks on your construction, and to not have to restart from scratch when you fail a level

Cute game and really nice looking ! Great work on the lilypads
Two ideas for improvement :
- The lily pads already look varied, which is great, but some specks of color would have made it even better I think. Like tiny lotuses starting to bloom ?
- When the platforms you're standing on sinks, it's hard to avoid since there's no (or little) tell.

Thanks ! I hope you liked more than just the title haha

Thanks a lot (for the visual part) !

I had little time for having people playtest, so I was worried about the game being too obscure, but :
- You played during the grace period, during which I had time to add a little tutorial, so you didn't have that to help
- The game does take a bit of time to get going
- Weeell I guess the game is not necessarily for everyone, and that's fine :)

2691 kills

My hand hurts :')

Thank you :D
The visuals were kind of an experimentation, and although I'm nowhere close to what some people can do (especially within the Acerola community haha), I'm happy with what I ended up with

i'm a big boy i won't cry :'(

Thank you ! If you eventually remember the game, let me know, I'd be really interested !

About the edginess, I think both cute and darker vibes have redeeming qualities and can be enjoyed (althouh dark and edgy are different things as well); this time I went the cute route, glad it was the right choice :D

Thanks ! I have wanted to make a more narrative-focused game for a while now, happy that I finally got around to doing it :D

Glad you liked it

Thanks ! We tried to make the game different from other tower defense games as best as we could in less than 48 hours.  

This was also the first shot of our artist at making visuals for a game, I think she can be proud of herself ;)

That's sweet ! Thanks a lot

Thanks ! All games need more fish people

Thanks ;)

Thanks a lot !

Agreed that we should have made the map wider to let people more time to read. Also agreed that the font doesn't make it easy. We were juste in a big rush at the end, so... sorry ^^

Voice lines would have been cool, yes, but there was no way we would have had the time...  

We were aware that the tape mechanic could lead to some broken situations, and we just bet on the fact that it wouldn't be too major as you said.

Thanks ! (there's 4 of us btw, I couldn't have done it alone ^^)

Thanks ! We weren't sure if it would be clear enough. Glad you appreciated ;)

Thank your for your fun comment !

Thanks ! We didn't have the time to make a lot of them, but if the ones that are there are good then all is well :)

Thank you ! Is there any suggestion you would make on how to further improve the look of the game ?

Frankly I was a bit worried that it would be hard to understand, but if you didn't have troubles then great :D

Thanks ! I also think sound design should note be forgotten in game jams. This was our sound designer's first experience, and she did a great job !

Feel u lol

Really cool to be able to destroy 3D objects like this in a 48h game, congrats !