It can't be for everyone, and I think that's ok :)
Thanks for being able to judge it beyond that !
Self-Made Goblin
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This feels like a prototype for a bigger game, more than a jam entry. Really impressive, congrats :o
There's two strategies, either you use pasta to do very long rounds and build up, or olives and cash-in quickly. Both are fun, the first one is a bit too safe imo. You were talking about wanting to work on the balance of the game, so here'e a few ideas :
- I feel like cards are too cheap, you can generally play every card you want
- you could have a card that increases your energy for your next hand, that could let you enable combos that are impossible with only 3 energy
- you could have cards that do something based on what you've already played this round (e.g. +1 money for every carrot you played this round)
- realistically, take inspiration from Slay the Spire and the likes lol (which I guess you were already doing). It's good to not just copy without innovating though
- also, basil is just pasta but worse, but that's not necessarily a bad thing : it forces the player to be critical about the choices they are given. To become better at the game, you have to learn to avoid the bad options
Congrats for your game ! :)
Stacking things feels good, and not having a lose condition was a good call I think
In the current state of the game, there's no incentive to use every object, and you can just discard what you don't like and use the cars and big boxes that are easy to stack. Some ideas on how you could improve that :
- having wind that shakes your structure, to encourage you to build wider
- having some sort of penalty for every item that falls from the platform ? (but that goes a bit against the idea of a chill game)
Food for thought !
Congrats for your entry !
The level design in particular is on point. You know how to scale difficulty, how to play with player expectations, good job. Props to the texts in the background that taunt the player lol
A few ideas for improvements :
- As others have said, sound and graphics are simple, but I guess you did with the time you had :)
- The camera can make it a bit hard to see where you're going
Cool game !
Artwork is great, cooking steaks and stacking ingredients feels good
Others have mentionned it already, and of course you did with the time you had, but expanding with some more mechanics and twists would be fun. Maybe at some point you could discover that you can also grill tomatos ? Or have some upgrades that change the way you play, like making ingredients slippery in exchange for some bonus
Well this is a solid one
Even if it's apparently only your second game, clearly you know what you're doing. Gameplay is smooth, balance is calculated from start to finish (no pun intended), it's simple and effective. In my eyes, this is a blank slate to build something bigger on. Maybe check out Dandara for an idea on a platformer (metroidvania) with weird controls.
My only complaint is that the graphics are a bit behind the level of the rest of the game, although having done them yourself in addition to the rest is impressive.
Congrats dude
Congrats for your entry !
It reminds me of those Cuphead bosses, where you have to keep track of several simple things at the same time, which makes it really hard
Also I like the sky color palette, I think having a beautiful sky is underrated in games lol
One constructive comment : you could add some feedback when you get an input right on the vertical bar, in addition to the small horse head, maybe a sound effect or something. It would make it easier to keep track of where you're at
I see I'm not the only one who loves the explosion sound at the end lol
Congrats on your game ! And in particular on making all assets yourself, that's a real achievement
A small idea for improvement : true randomness isn't always good in games. I got the wire-linking game as my first 3 minigames; you could make it so that the game the player just got has less chance of being selected as the next game
Did iiittttt

Great one ! The game is actually fun, more so than jam games tend to be, so good job. Well balanced too (no pun intended)
I'd really like a few QoL improvements on the editor though, like being able to delete individual blocks on your construction, and to not have to restart from scratch when you fail a level
Cute game and really nice looking ! Great work on the lilypads
Two ideas for improvement :
- The lily pads already look varied, which is great, but some specks of color would have made it even better I think. Like tiny lotuses starting to bloom ?
- When the platforms you're standing on sinks, it's hard to avoid since there's no (or little) tell.
Thanks a lot (for the visual part) !
I had little time for having people playtest, so I was worried about the game being too obscure, but :
- You played during the grace period, during which I had time to add a little tutorial, so you didn't have that to help
- The game does take a bit of time to get going
- Weeell I guess the game is not necessarily for everyone, and that's fine :)
Thank you ! If you eventually remember the game, let me know, I'd be really interested !
About the edginess, I think both cute and darker vibes have redeeming qualities and can be enjoyed (althouh dark and edgy are different things as well); this time I went the cute route, glad it was the right choice :D

























