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A jam submission

D.I.C.E.View game page

A fast paced shoot 'em up with bossfights. In constant development ot add more content.
Submitted by Tulenväki Productions (@tulenvaki), RamiN(Tulenvaki) (@bakatus), Teemu (Tulenväki) (@tmuve) — 31 minutes, 13 seconds before the deadline
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D.I.C.E.'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#10833.2503.250
Presentation#14203.4333.433
Overall#17693.1253.125
Creativity#31862.6922.692

Ranked from 104 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is a roll of dive every time enemies are killed to give more time to live

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 60 to 41 of 72 · Next page · Previous page · First page · Last page
Submitted(+1)

Very very very cool, most fun I've had testing games so far. The music growing more intense as you go along is so immersive, digging the hell out of this game!! Thanks!

Developer(+1)

Thanks, glad you liked the game! <3

Be sure to follow, I've already made major improvements including more than twice more voice lines and SFX, totally revamped dice mechanics, 6 new extra weapons, huge amount of balancin etc.

Just waiting for the jam to end so I can upload it for people to play ;)

Submitted(+1)

The game feels a tad hard with how random it is I cant seem to get to the enemy's with my best time being 11 seconds. but the game was super polished and overall I just very much so enjoyed the game and voice over and the few times I got a power up was really fun. just fixing the difficulty would be nice.

Developer

Yup the start spawning is quite important to get every asteroid and have good random numbers to get further, but it starts building up after that and staying topped up is not taht much of a problem after the first 10-15 seconds.

The difficulty has been balanced on the dev version as loads of more updates implemented like more voice lines, sfx, enemy waves, and more.

Submitted(+1)

so at first, I was like wow you die very quickly. But I guess it's the randomness of the dice. Then I got a run where I encountered a powerup and it was a game changer. Also, the music gets way more intense and feels great like you're just destroying all these asteroids and kicking butt. I really enjoyed it when I was picking up power-ups and lasting longer versus dying really quick, I think that's when the game really starts to shine. 6 seconds feels like it's too short to get you into that state of flow where the game feels really good. I hope everyone got to experience the game with powerups and the music getting all intense and awesome! I had a lot of fun with this one. 

Developer(+1)

So glad that you liked the game <3

Yea the balance is a bit off at the start on the gamejam version.
It's already been taken care of in the dev version and the dice mechanic has been reworked too as well as I added timed extra weaponry to oomph the experience even more.
Mines, rocket, missiles, energy lance, turret and smart bomb.
Also I've added more than twice new voice lines and more enemies.

I'll be continuing to develop the game further to a full fledged game.

Submitted (1 edit) (+1)

The polish and presentation are awesome!

My major issue here is that in 95% of my tries there just aren't enough asteroids to survive more than 10 seconds. But as soon as there are more and more asteroids, more power-ups, and the music really starts, we get into the flow and it's amazing ^^
I didn't understand the purpose of asteroid dices, by the way.

Developer

Glad you liked our game.
The beginning asteroids are a tight squeeze sometimes with the dice mechanics.

The dice is determining how much life time you gain back after each kill.

Keep following there is more awesomeness coming up after the jam is over, I've already added loads of new wtuff to the dev version just itching to be able to release it.

Submitted(+1)

Really liked the vibe and aesthetics of the game, and couldn't love more the SFX. Looks well polished and love the punny title. Great job!

Developer

Thanks, glad you like it.
The SFX were really fun to make and I've already more than doubled them in the dev version.
As well as there are already more weapon, mechanics, waypoint systems game balance optimization done just waiting to be released after the jam

Submitted(+1)

Woah! Awesome concept... Really great work for a 48-hour jam.

Developer

Thanks, glad you liked it.

Way more done to the game while waiting for the jam to end.
Got loads of more voide lines, new weapons, totally new extra weapons systems, balanced game play, more mayhem, deadlier crappy enemies and more.

Just waiting for the jam to end ;)

Submitted(+1)

Very well made game, nice work

Developer(+1)

Thanks, we enjoyed making it <3

Submitted(+1)

Would love to see some quality of life updates later! Fun game! Played at  https://twitch.tv/hedgein <3

Developer

Thanks, glad you liked the game <3

The dev version is already been updated a lot and I plan to expand the game way further after the jam.

Submitted(+1)

This game is fun. It has a nice aesthetic and some good juice ("POWER UP"). I gave it a few runs, and even though I think the max time is a bit too unforgiving at times, I had a blast. 

The only feedback I would give is that I think the theme is underdeveloped. When you are killing so many objects in quick succession - each individual roll has little impact on the overall gaming experience. If each kill returned 3.5 seconds (the average of a D6) then I think the player experience would be essentially unchanged. 

If you have time, I would appreciate your feedback of my game.

Developer

Thanks, glad you like our game.
The life time is a bit harsh on the gamejam version and it's been balanced more to the next iteration.

There was supposed to be more versatile and apparent mechanics to the dice but I ran out of time to implement them and went with the already working bare bones time adding mechanic.

Each kill gives 0.5 - 1.5 seconds more per kill though.

Submitted(+1)

I loved this game.It was very fun!

by the way could you play and rate my game?

Developer

Thanks, glad you liked it.
I sure will check out and rate yours.

Submitted(+1)

Fun arcade game with a really nice aesthetic! Was pretty addicting to play. The voice lines did get annoying after a few tries, though. Good job :)

Developer

Glad you liked our game.
I'll have a look into the voice line to have more variety in them for not being too much repetitive..

Submitted(+1)

A Depowerup! Why would you do this to me!?! I died like 5 times before I realized there were any powerups in the game. Then I got so excited to try them. Very satisfying gameplay. The sound effects and voiceovers are just awesome. The fact that the credits popup if you sit there long enough was really cool too. This was a very well thought out game. Great job and good luck in the jam. 15/15 from me.

Developer

Yes depower ups are a thing for me...
Glad you liked the game.

Keep following for more, after the jam is over I'll upload a new version that has way more stuff included as well as more fine tuned balancing and I have plans to continue developing the game way further.

Submitted(+1)

Nice arcade like game :) The narration is pretty funny :D

Developer

Thanks, glad you liked it.
The narration was fun to do and we already expanded from this and added way more voicelines to the dev build.

Submitted(+1)

Had a fun time with this one! The gameplay loop was really enjoyable, and it's aesthetically really nice! Awesome job :)

Developer

Thanks, glad you liked it.
I really loved your game too.

Submitted(+1)

Nice little arcadey game, easy to learn and stimulating to play

Developer

Thanks, glad you liked it.

Submitted(+1)

Great job. Really nice game with a very simple and enjoyable game play loop.

Developer

Thanks, gald you lked it.
More to come after the jam, already made many improvements and additional content for it <3

Submitted(+1)

Really nice! The voice acting was a little surprising and jarring, but overall it's a neat little shoot em up.

Developer

Thanks, glad you liked the game.
The voice acting is from using xVA Synth using Panam voice samples from cyberpunk 2077.

Submitted(+1)

A nice to poop game! Short gameloop, easy to start, nice idea. I'm a bit sad I didn't push that much to see the boss but it's a bit too random, tho,  it's SO hard to manage that in such a so short amount of time.

It's really nice to have some mobile feel games!

The game is already nicely polished, well done!

(my gameplay experience : https://www.twitch.tv/videos/1537297068?t=2h42m5s)

Developer

Thanks for reviewing the game, I've already balanced and fine tuned as well as built more content to the game just waiting for the jam to be over to upload it for everyone to enjoy.

Submitted(+1)

Game feels great to play, music fits perfectly, and the voiceacting adds a lot. 

I like that it's technically short and sweet - only 80 seconds. Difficulty however made it a 10 minute game, which I still haven't beat, and I think it's really good - making the game hard can be seen as a cheap way of generating playtime out of nothing, but in this case it always feels like I am learning and getting better, so it works.

The dice roll mechanic felt a bit underdeveloped. There is a die in the corner displaying how much time you will get from the next kill, and it is actually a valuable piece of information, that can be used in decision making, but it's position on the screen coupled with a somewhat lenghty roll animation and an extremly fast paced, punishing gameplay made it impossible to use. I am sure, there is a better way to convey this information to the player, like big transparent die in the background, or something like that.

Overall - great game. Aestetics are catchy and the gameplay is fun and addicting. Good job!

Developer

Thanks for the feedback and great breakdown. I appreciate this!

You got to the essence of what I intended about the game, easy fast to get in, always learning a trick or two for the next iteration yet still simple.

You are right, the dice mechanics delivery to the player is a bit lacking and out of sight, I had much more planned to it but ran out of time to implement the working versions of the mechanics.
I've kept developing and will continue to develop this game further, WAY further after the jam is over so keep following for more content which is more balanced and offers a lot of more playability and challenge.

Submitted(+1)

Nice fast paste shooter. It took me some time to understand the mechanics, but once I played some games and read the description it was quite obvious. The upgrade(s) adds to to the game nice dynamic.

Developer

Nice that you liked the game.
Keep tabs on this there is a big update coming up after the jam and I will continue to developing the game much further.

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