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This game is fun. It has a nice aesthetic and some good juice ("POWER UP"). I gave it a few runs, and even though I think the max time is a bit too unforgiving at times, I had a blast. 

The only feedback I would give is that I think the theme is underdeveloped. When you are killing so many objects in quick succession - each individual roll has little impact on the overall gaming experience. If each kill returned 3.5 seconds (the average of a D6) then I think the player experience would be essentially unchanged. 

If you have time, I would appreciate your feedback of my game.

Thanks, glad you like our game.
The life time is a bit harsh on the gamejam version and it's been balanced more to the next iteration.

There was supposed to be more versatile and apparent mechanics to the dice but I ran out of time to implement them and went with the already working bare bones time adding mechanic.

Each kill gives 0.5 - 1.5 seconds more per kill though.