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A jam submission

Dungeons & FragonsView game page

Goblins, meet minigun.
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Dungeons & Fragons's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#17893.2383.238
Overall#20673.0213.021
Enjoyment#21792.7922.792
Creativity#23273.0313.031

Ranked from 130 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
An endless Twin-stick shooter where you roll dice to ruin your DM's DnD session.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 60 to 41 of 85 · Next page · Previous page · First page · Last page
Submitted (1 edit)

Fun little game for a few minutes, and I like the online leaderboard. Unfortunately there are a couple of issues (I was able to somehow crowdsurf on a swarm of goblins. hmm) and the game is pretty easy. I enjoyed it otherwise. I like the idea of spawning enemies with dice rolls.

Submitted

Very technically impressive for a jam game, and I think the music is some of the best original music I've heard this Jam. (Besides mine. COMPOSER FIGHT!!! hahahahaha!!!....ahem..) I like the idea a lot. The controls seemed a little unresponsive at times, particularly dropping the D20 I couldn't tell where it was gonna go or why it didn't go sometimes. Love the miniatures look and the tabletop environment, and was really impressed the enemy pathfinding worked as well as it did. Not easy! well done!

Submitted

Very technically impressive for a jam game, and I think the music is some of the best original music I've heard this Jam. (Besides mine. COMPOSER FIGHT!!! hahahahaha!!!....ahem..) I like the idea a lot. The controls seemed a little unresponsive at times, particularly dropping the D20 I couldn't tell where it was gonna go or why it didn't go sometimes. Love the miniatures look and the tabletop environment, and was really impressed the enemy pathfinding worked as well as it did. Not easy! well done!

Submitted

I really like the creative approach and the presentation! good job for the team~! 

Submitted

I like the concept and the game is pretty fun to play! It also felt very polished. My only issue with it was that it was very easy. I could easily have kept going forever; I only got hit once at the start when I wasn't used to the controls. I quit after 5000 so I'm not sure what the high scores are. I think some enemies that shot projectiles back at you might have been fun.

Overall, though, great work! :)

Submitted

I definitely am a fan of this genre, and enjoyed playing the game. I like the idea of dice generating enemies and the d20 die was fun to use as well. I would say there were gameplay and game design aspects that I did not like, such as the slothy controls and camera movement. For a shooter, I would expect almost everything to be snappy and pop visually, but I wasn't seeing that here. Overall, decent effort, good luck! 

Submitted

Interesting game. However there is no real reason or goal for the player, we are just shooting goblins for the purpose of it. That makes the game boring really quickly. Also I didn't like the way the camera was following the player. It has way too much inertia.

Submitted

What a fun concept, makes me think of playing zombies. Pretty good stress reliever too mowing down all them goblins.

Submitted

For some reason, the game was very blurry but the UI was clear. I'm not sure why. However, the setting and theme was fun, and the music was really good. Nice job!

Developer(+1)

Ah, the blurriness was because of some post processing that was added in at the very end. Sorry about that. I don't think that was supposed to be there. 

The visuals were awesome, and it had a good theme overall. Good job!

Submitted

The visuals were great, but gameplay felt a little lacking, i was only running back while shooting and droping bombs. But with some more polish could become really nice

Submitted (1 edit)

Crazy fun concept, need more poilishing and FX. On the other hand, the realisation is not at the level of a team of this size

Submitted(+2)

Surprisingly bad for a team of 11 people. Visually great and the music is fine but it's not loopable and it only plays like half of the time, but the gameplay is boring, the health bar can be slid with the mouse, the 20D grenade works horrible, and when a couple of enemies corner you they make you climb on top of them and they can't hit you... Except for the 3D team, in general it seems to me very poor for 11 people.

For windows build, goblin attacks did not function correctly just fyi. Music goes hard.

Submitted

This game is really cool!! I'm a big TTRPG fan so I loved the theming and aesthetic, and it was really cool that I could go around the whole table, on and off the battlemap. I wish it was a little more challenging, maybe with a faster/projectile enemy or something. Overall though, very fun and cute and I enjoyed disrupting this little DND session!!

Submitted

Needed a couple more enemies and bigger/badder waves but I still have fun. Kudos to the art and music department, those were some tasty jams. Also, pants are for losers.

Submitted

I wish the camera was more centered on the player because I couldn't see as much of what's happening south of the player character. I also didn't quite understand what the d20 does, the bar was stucked at some point. More feedback regarding enemy hits would have given the game a certain flow. Other than that i think you did a good job on this submission. I love how the player character is some of those green army toys.

Submitted

The game mechanics are pretty fun but I wish I knew what all the d20 could do. The addition of a scoreboard is really nice. It adds good replayablility!

Submitted

Fun game! You should make it get harder the longer you play

Submitted

Simple top-down shooter!

Gameplay is simple and easy to understand with a good-ol fashioned bomb mechanic. Though I'd imagine if the game were paced a bit faster, there may be a need for the bomb to activate instantly rather than on a delayed activation.

The game certainly exudes charm though! 

Viewing comments 60 to 41 of 85 · Next page · Previous page · First page · Last page