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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Old Bug Report Thread Sticky

A topic by Strive4Power created May 27, 2017 Views: 44,206 Replies: 616
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0.5.7d
Living suit causes lust to go over limit, resulting in eventual crash if left unattended

Error stopped as soon as living suit was removed. The wearer was getting daily aphrodisiac doses as well.

SCRIPT ERROR: lust: Invalid get index 'lust' (on base: 'Nil').
          At: res://files/scripts/items.gd:1040
SCRIPT ERROR: person.dictionary: Invalid call. Nonexistent function 'replace' in base 'Nil'.
          At: res://globals.gd:1105
SCRIPT ERROR: _on_end_pressed: Invalid operands 'String' and 'Nil' in operator '+'.
          At: res://files/scripts/Mansion.gd:729
SCRIPT ERROR: lust: Invalid get index 'lust' (on base: 'Nil').
          At: res://files/scripts/items.gd:1040
SCRIPT ERROR: person.dictionary: Invalid call. Nonexistent function 'replace' in base 'Nil'.
          At: res://globals.gd:1105
SCRIPT ERROR: _on_end_pressed: Invalid operands 'String' and 'Nil' in operator '+'.
          At: res://files/scripts/Mansion.gd:729
SCRIPT ERROR: lust: Invalid get index 'lust' (on base: 'Nil').
          At: res://files/scripts/items.gd:1040
SCRIPT ERROR: person.dictionary: Invalid call. Nonexistent function 'replace' in base 'Nil'.
          At: res://globals.gd:1105
SCRIPT ERROR: _on_end_pressed: Invalid operands 'String' and 'Nil' in operator '+'.
          At: res://files/scripts/Mansion.gd:729
SCRIPT ERROR: lust: Invalid get index 'lust' (on base: 'Nil').
          At: res://files/scripts/items.gd:1040
SCRIPT ERROR: person.dictionary: Invalid call. Nonexistent function 'replace' in base 'Nil'.
          At: res://globals.gd:1105
SCRIPT ERROR: _on_end_pressed: Invalid operands 'String' and 'Nil' in operator '+'.
          At: res://files/scripts/Mansion.gd:729

Deleted 6 years ago
Deleted 6 years ago

will be fixed in next patch.

My energy won't regenerate even after several days. And in my last save I was pregnant and never had the baby. Time just kept passing and it never happened.

Can you pass the save file?

The problem is it wasn't just a bad save. This energy issue seems to happen with every save. It reaches a certain point and I just stop regenerating energy. For the last save I thought it was just me being so close to giving birth that caused the energy issue, but in my new save it was earlier in the pregnancy that it happened. 

one of your slaves or  player caracter have living suit?

What do you mean

The living suit is glitched.

I've yet to use it since I've heard it's bugged, but I also have had energy issues in the past, after getting Zoe.

I haven't gotten that far. I started a new save with a male character this time, and that seems to have fixed the problem. I haven't had any energy issues, when I have had energy issues in the past with my other two female characters.

on your desktop go to search bar and input %appdata% locate strive or strive 2 (its one of those to me probobley juat version change made 2 of them) you will find saves there upload the gliched save on mega or something else ur useing just make it downloadible so creator or someone who posseses the understanding of it can help solve the problem

0.5.8 Combat encounters don't seem to load at all.

Had this happen to me, too. When I chose to attack two thugs, this is all that appeared:

Is this bug repeats every time?

(1 edit)

It does. Every time I leave town and try to fight. I tried it on a lone girl, bugged. I tried going out solo, bugged. I tried a random new game, bugged.

And this is version 0.5.8. I did a clean reinstall. I do that for each update. 

This is the only thing that appears, and it does so at loading:

SCRIPT ERROR: hidetooltip: Invalid call. Nonexistent function 'get_node' in base 'Nil'.
          At: res://globals.gd:1428

Here's a copy of the save, even though it's not just this save: File

This seems really weird. I've doublechecked everything but this issue does not happen to me at all, although I've might heard about it once. 

I just did a reinstall and went straight into a random game, encounters work fine. I think the problem came when I tried to change and save the Constants. It's the only thing that was different, and the only time this has bugged out on me was this version. The Constants would save and be usable in a game until I exited the game, next time I boot up the game, the Constants reset. So I think that should be the problem.

Alright, thanks for the note, I'll look into it.

Actually, do you know what constant change broke it? 

No, I'd changed just about all of them. Also, I did a new install, didn't touch the constants and the combat still glitched out. I don't know what changed. I always delete all Stive related files, so I know it's not from previous data.

Weird, can't quite find out what might have caused this issue. Are you using windows?

(+1)

Yes, Windows 10.

It seems the combat glitch happens if you have "use animation on screen change" turned off. For now, keep it on and you can play normally.

THIS WAS IT! I turned on the animation option and loaded the save that didn't work and now it works!

Deleted 6 years ago

Can you upload a save file somewhere

Deleted 6 years ago
(1 edit)

Hey, um, I downloaded the latest public version, but I can find the sexual tab on any of my slaves pages, am I'm looking in the wrong area? Or maybe I'm just being an idiot.

try in interaction

Uh, I meant with the affection points, and which uses energy.

It has been removed some time ago.

Deleted 1 year ago

Sebastian caught a pokemon.

(1 edit)

0.5.9 running on Win10

If you cancel out a sandbox new game creation at the end, after setting up your initial slave, and go back to new game, you will be put at the end of new game creation, but finalizing creation and starting there will kick you into campaign mode, even if your master and first slave are of races that would be unavailable in campaign creation.

Update: This appears to be caused by the game trying to force a reset of the New Game settings. If you cancel the warning about resetting your character's appearance both when cancelling the first New Game at the end and when you return to New Game, it will shadow reset the game mode to story, even though it still appears as Sandbox and it preserves all other choices for PC and first slave even if those choices would not be available under story mode creation options. This also occurs on 0.5.9a

(1 edit)

0.5.8 windows10
Like Qinlongfei I also see something weird with the food count at the end of the day, I sometimes get more food than I should.

I think it may be linked to the "you notice some food is gone" event when slaves steal from you.  But instead of substracting food it adds more.

I can't 'leave to town'. I keep doing the command over and over and it doesn't work anymore. :/

Nvm. Apparently I can't take a halfkin fox, a dryad, and a slime out. I even tried one at a time and it didn't work. However my other slaves work just fine.

Do you have any error in the console?

It did say something about an invalid error, but I can't remember what all it said. I'll have to try it out again later and type that bit of coding here.

(1 edit)

umbra just gave me the option to battle slavers after exiting the slave market








Can you upload the save file?

Also, please try to do clean reinstal. 

(1 edit)

https://www.dropbox.com/s/dpidtutvp262w93/autosave?dl=0


i went to the area before caves bougth slaves from slavers  went a little further teleported back and the glich happend dont know if it will happen if its steps are  repeated

(1 edit)

Considering the dangerous people Umbra is supposed to be harboring, I'd kinda like to see this become a feature instead of a bug. Just make the slavers really tough since it's their home turf.


Edit: I haven't experienced this glitch myself, just stating it seems like a neat idea for the game if the glitch can be stabilized and doesn't hurt anything else in the game.

0.5.9 on Win10

Font size settings are not retained. They have to be set each time the game loads, and the default font size is a lot smaller than the initial setting is set to. Default setting is 10, but the actual initial font size is about 16-18.

All other settings are retained normally.

This has actually been an issue for a number of versions on multiple versions of Windows.

Deleted 5 years ago

It requires high wimborn reputation, not quest progress. 

0.5.8 on Windows 10

During the main quest arc in Amberguard, you have to provide one elf and one drow to the witch to access the tunnels.

Previously (pre 0.5.8) I had no issue with that part, but now it seems impossible to turn in the drow. I tried with various dark elf slaves but none seem to be acceptable. 

(+1)

Dark elf and Drow are two different races. If I remember correctly, you can order a Drow from Sebastian.

you can also buy one in the slave market (but you need to buy portal stone from sebastian wich is 500 gold i think.forgot the name of the place. XD

)

(1 edit)

Umbra. The teleport stone for it is 500 gold.

If you have the "Allow all possible races in slavers guild" option active, it's possible to find one randomly in Wimborn's slave guild.

you can buy drow in unbra its cheaper then sebastian just before you go to wich put him in household (cant give slaves from jail)

0.5.9a on Windows 10

After approaching Melissa and handing her quest requirements (e.g. fairy, youthing elixer, taurus), the reward dialogue screen flashes briefly before closing automatically.

After handing Melissa the taurus, my order rank is also still Journeyman instead of being promoted to Adept.

0.5.10 on Windows 10

The flashing of the reward dialogue screen has been fixed, but I'm still not being promoted to Adept after the taurus quest.

Hi Guys wondering if any of you know know what role preference is and how to meet that requirement, some Detail on this would be appreciated

Thank you in advance for any help given

The only thing role preference seems to do is be needed for that one custom slave request. All I know about it is that Elves have the racial trait that "role preference depends on their confidence." I've no idea how to alter this in the other races, aside from having them "on top" or initiating everything. Which might be easier now that females can face sit.

Hi Guys wondering if any of you know know what role preference is and how to meet that requirement, some Detail on this would be appreciated

Thank you in advance for any help given

(2 edits)

0.5.8 on Windows 10

Nothing happens when pushing start at Interactions window, even though there are still interactions left for today or they change to negative.


Do clean reinstal

(1 edit)

Actually found the reason why this happens, if animation on screen change is turned off window doesn't open.

(4 edits)

Having too many residents seems to trigger the end of day bug where no message will pop up and energy is not restored.



Attached save file.  Click end day to see that it is working properly.  Move the centaur from jail to communal and now the end of day will break. Not sure exact cause. Edit: This was due to the centaur being of grade "Person".


Also in that save file, cannot access gear for some of the last few characters.  Try to access gear for "Lorelei" or "Centorea" and the UI won't pop up.  I'm guessing it has to do with the "change order" and how it interacts with characters in the jail.  Centorea was moved way up in the order but went to jail due to the end of day bug.  In a later save I moved her to the bottom and it seemed to fix it.  It could also be related to her being "person" grade.


0.5.8

https://www.dropbox.com/s/b7emb6ehzmv48wx/monstermusume3?dl=0

(+1)

I haven't tried your save file, but this sounds like something I encountered several versions ago. I had ordered a dragonkin from Sebastian and she didn't have a normal grade. (It was person instead.) And when I got her, I couldn't scroll down in the gear menu. When I moved her from the jail to the normal manor, the daily report wouldn't pop up. I can't remember if my energy restored or not. But check the slave and see if that one is the problem.

(1 edit)

Good catch.  I believe she was from Sebastian and is "Person" rather than a grade.  Any idea how to fix?


EDIT: You can elevate a "Person" to "Slave" at the slave guild (for free, too!)

Oh, I didn't know that. I just ended up selling the slave. This is good to know!

Going from the character screen directly to the farm doesn't clear the character screen.  Have to go to another room in the mansion to clear the character screen and then to the farm.


0.5.8

I found something that might be a potential error and one that most certainly is. Potential because I changed the costume enchantments to be slightly more effective (mineffect = 10, maxeffect = 40 for Courage, Confidence, Wit and Charm).

For example, Slave A has 70 Base Charm and 75 Max Charm. I equipped her with an enchanted Kimono that adds 15 Charm. Total Charm= 85. I had her work as Public Entertainer.

Next day I found another Kimono with +23 Charm and decided to change. I removed the +15 and equipped the +23 but instead of her Total Charm be 93, it became 83. 

After some tests, I found out that when you equip a slave with an enchanted item that increases one of (Courage, Confidence, Wit and Charm) stats and the result is above the Max, then you let the slave work with something that increases that stat, the slave's total stat will be forced to the Max, and when you remove the item, the result will be a smaller stat (Max - Bonus).

The other one is: The status enchantments on items counts towards specialization required stats. 

Do private-place piercings not work at the moment?

I got several slaves on lewdness 120 and sexual actions are unlocked, but still they refuse. Any ideas?

It's currently bugged, will be fixed next patch.

Thank you very much. For everything, never saw a game that has such fine topics made THAT good. Really - thanks, thanks, thanks.

(1 edit)

0.5.9a on windows 10

Flirting with maple, she gives a blowjob, text says you gain 15 mana but it's not added.

Second quest bring a fairy to melissa, you can bring her a fairy boy and she'll accept him saying "what a cute girl". Also, the text flashes and disappears without clicking anything.

Edit : also sometimes when you sell a slave to sebastian, your reputation increases with a town instead of decreasing.

Awesome game overall, congratulations !

0.5.8 windows 10

I was demoting someone so I don't have to provide luxury to them, when at the slaver's guild, it said I could demote further past slave and it would turn into noble. It didn't stop me at any point saying it's not allowed or this could not be completed, and when it did complete in one day, I could turn in a "nobleman is looking for a bride" quest with a Slave demoted to Noble.

5.8

Windows 10

I have found a few bugs:

MAJOR: 1. Sometimes, when you try to end the day, the day count goes up, the food and gold is used, but nothing else happens. There is no gold gain from the slaves working. There is no decrease in the countdown to make the vacation slaves come back.  This affects game play in so many ways. Timed events will be granted an extra day. Vacations take longer. Toxicity keeps building. Stats stay the same. The slaver guild doesn't get new stock. Newer saves get destroyed with the lack of money. Energy stays the same. Health decreases on all slaves regardless of food (doesn't always happen).

2. When a slave is out for whatever reason and they were the lab assistant the lab still works despite their absence.

3. When the save menu is opened, the music cuts off. It only comes back on by loading a file or leaving the mansion.

4. There are times when searching for a wild monster girl, it will pop up as a $name instead of what monster it is.

5. A guy turned girl, will still be  a "he" and will show the male symbol in the interactions menu.

I can't think of any of the others that I've found off the top of my head, but there are still more that I've encountered.

The end of day bug can often be attributed to obtaining  a glitched "person" grade slave. If you obtained a slave and then this happened, altering the slave's grade or getting rid of them should fix it.

Lab Assistant needs a lot of work. You can also assign a prisoner to the position.

Version 5.10a on Windows 10


Have the weird bug that i can't assign 2 of my dragonkin my combat group anymore. Happened after enhancing them in the laboratory. tried with letting them rest for a day, still not assignable. will keep an eye on it, hope it fixes itself. don't want to get new ones XD

another bug apparantly: i only meet harpies in the mountains in the "wild"

Vers.0.5.7d on Windows. At one point in all my saves, daily events stopped picking a random slave and started using only one specific slave for all events. Example: Till day 30 (random day), I've got three different events with three different slaves, but after that, all my events had to do with Cali, if I loaded an old save file, everything would be fine, until this happened again, but now with Emi. 

(1 edit)

Version 0.5.11a windows 10:

casting mutation is completely buggy it seems.  ingame a window appears with the following text : "This is a text dgahpofkjerso hoepdhj". Spell still uses mana, and gives stress to the slave it got casted on, has apparantly no function whatsoever.


The console says:

SCRIPT ERROR: mutateeffect: Attempt tp call function 'rebuild_slave_list' in base 'null instance' on a null instance.
At: res://files/scripts/spells/gd:1186
SCRIPT ERROR: person.dictionaryplayer: Invalid call. Nonexistent function 'replace' in base 'Nil'.
At: res://globals.gd:1201
SCRIPT ERROR: popup: Invalid type in function 'set_bbcode' in base 'RichTextLabel'. Cannot convert argument 1 from Nil to String.
At: res://files/scripts/Mansion.gd:1186

A visual problem. Sometimes the boxes explaining mental stats are too small for the text, and the text shows up out of the box

0.5.11a

Sold a just captured slaved to Sebastian, and instead of losing reputation, I seemed to have gained some. The slave was a bandit caught in the deep region of Wimborn area, so I have no idea how I gained rep with Amberguard.


For some reason when i enter sex mode there is no option in any tab. It happened in a 4.something and the last version aviable. The strange thing is that before there were options, and i'm using the computer. I dunno how happened.

Try to do clean reinstal

I deleted it (including roaming folder), redownloaded last version from itch.io twice and still doesn't work

(+1)

did you choose, who gives and who takes the sexual actions(on the right side)? maybe you forgot?

And this what happens when you don't play for a while and is infected with human stupidity. Now i'll jump for the window (i live in a 2nd, i'll aim for the grass). Thanks Xeltosh and i hope this game keeps on improving, and away i go.

(1 edit)

0.5.11a win10 64

If you venture outside with 3 supplies and consume them through the rest option without obtaining any extra supplies, when you get back to the mansion it will say you have "0" supplies on your backpack and you can press the "move" button to send it to the inventory increasing your inventory amount of supplies by 1.

Edit: another bug. if you close your "Storage and gear" menu with the backpack selected when you open it back it will show up your inventory but the icon that's displayed is the backpack one. This bug also happens on the market though it may not replicate through these exact steps.

(2 edits)

Mac save on 0.5.11a is bugged. I created a new save file since I started Cali's quest and it set me back probably a hundred days. I think it might have actually set me back to the point my previous save was at, though I kept my progress in the main quest and Cali's quest, I lost a TON of items and gold I'd gotten as well as a lot of noble/rich slaves and upgrades to my manor. I think the game is absolutely fantastic, but man is getting all this stuff back gonna be annoying. When I entered a fight I also died first turn against bandits around the starting town. That might have been me neglecting to check my guy's HP and accidentally setting out without healing though.

Edit: to be more specific about the saving issue: I just had one file up until the point of Cali's quest, but then decided to make a new file ("1" & "1 - 2" respectively). I think when I created "1 - 2" it instead saved the staff and items I had at "1". I then closed the game, and when I later opened it and loaded "1 - 2" which is way ahead of "1" in quests, it loaded the progress of when I saved at "1 - 2" but the items and staff of "1".

Can you provide a save file?

hi i'm currently having a problem running strive it gives me a blank screen with the corner being a white box.

i am currently running windows 7 professional and i was able to run this game about a year ago on the same computer.


Unless its your GPU issue, try to do clean reinstall. 

Thank you for the reply. i was able to ix the problem by upgrading my computer to windows 10. finally i can enjoy this masterpiece again

(2 edits)

EDIT: Turns out i'm having the same problem as the person above (I'd guess that windows 7 is the problem with the current version)

EDIT2: SOLVED, Updating to Windows 10 has solved my problem, and it also worked for the post above so if any one cant open the game and is running windows 7 a way to fix this is to update to windows 10

(1) Game version

Version 330 (According to command prompt line 1, if this isn't it then i had downloaded the game on May 6th)

(2) Your OS or if you are playing web version

Windows 7 Home, Windows 64

(3) Bug description

Fatal Error on starting the game (was playing on my PC from my HHD and it was working perfectly fine, moved to my laptop did everything the same and it crashed)

My PC is windows 10 if that makes a difference, and more importantly my laptop doesn't have a sound card so maybe that's the problem? well the error is a shader so probably not.

(4) (if complex)Way to replicate it

N/A

(5) Any details you wish

The game tries to load twice (Black screen first, grey screen second) (Unless there's a paste bin for CMD then i can't show all the text it spat out but these were the only errors)


Does your Laptop's GPU support GLES 3? If not, you'll have to wait until engine updates to 3.1

(2 edits)

[SOLVED] by enabling animation on screen change


Version 0.5.11a / Win10 / Fresh install

Not able to access [Mansion Upgrades], the button is clickable but nothing happens (I neither get an error).

If you haven't tried it in my case that bug was tied to disabled animation in options.

Just go into settings and try to tick option Use animation on screen change.

In my case its 100% reproductible just by enabling and disabling that option.

My harem and I are thanking u, kind person, as from now on I can upgrade the bed capacity again. ^^

(1 edit)

0.5.11a 

WIN 7 Home Premium Service Pack 1

There's a typo in the scene where Tisha is back to collect Emily, when Emily says:

- No, Tisha, you got it wrong, [Player] is a good person and you's kind to me!

Pretty sure Emily's supposed to say he or she, instead of doing a house elf impersonation.

Not sure if a bug, or intended design decision, but right now I can select the same character multiple times for non sex interaction. And moving to garden give 5 extra action turns. I'm not complaining since it makes it easier to farm loyalty/learning point for a single character, but it still comes off as a bit odd.

(+1)

The garden bonus is due to the slave being in a "fresh" location. Using this about four or five(?) times in a row will cause it to no longer give that bonus. The streets and bedroom also give bonuses if it's the first "fresh" location you switch to in the interaction.

Pretty sure there's a bug in this case... since I been doing non-sex interaction at least over a hundred times. Often 3 times in a row for the same character in one day and multiple days in a row. It always give +5 action turns.

There also doesn't seem to be a check to make a character refuse intimacy since I can literally have a newly enslaved character accept my intimacy proposal on the first try where both their obedience and loyalty are in the red zone.

hey ma game doesnt work and this is the error none of the charecter models are loading 

ERROR: Resumed after yield, but class instance is gone
   At: modules\gdscript\gdscript_function.cpp:1490

Try to enable fading animation in settings

A woman approaches me and offers me her services. A sentence later she is "tied and bound and is looking at me with fear and hatred". :D

Whoops, there's also a typo left over from the "slave" to "person" issue. "she's ready to become a person to have some stability" should be "to become a slave".

Or servant

That also works. I say slave because a few versions back, something changed a lot of the game text where "slave" was changed to "person". It's only fairly recently that the "Leather person Collar" was corrected.

[Minor spoiler alert]

The second time I ordered a slave from Sebastian (a Taurus for Melissas Quest, the first time it was a male :P), the slave's rank was "person", not "slave" or "poor" etc. I could not interact with the slave.

Changing ["origins":"person","originstrue":"person"] of the slave in the save file to ["origins":"slave","originstrue":"slave"] fixed the bug. I ordered 2 more times since then and could not repeat the bug.

(+1)

This has happened to me, as well as others. I've been told that you can take a person grade servant to the Slave Guild and the grade can be changed to slave for free, and that will fix the problem.

Hm ok thx, that works faster than editing the save file ^^

Yeah, I just hope Maverick can figure out to how fix it for good in the future.

(1 edit)

BUG: When the captured person wishes to repay you, selecting "Ask for material reward" and receiving an Item (not gold) the proceed through area progress bar resets if its at the last encounter before choosing a path to take

This has happened a lot to me although the chances should be sooo small. Needing a bandit and bystander encounter, then the bystander rewarding you, then an item reward, and finally all this on the last encounter for the area.

EDIT 

BUG: When starting the game from Frostford then eventually getting to Winborn and purchasing the Teleport Gem, will result in -500G then removed from the shop (all normal) but when opening the Portals tab at the mansion, Winborn isn't there (I've also been to Gorn and bought that Teleport Gem as normal it does appear as an option to teleport to so it seems its just Frostford to Winborn)

(1 edit)

0.5.11a 

WIN 7 Home Premium Service Pack 1

Background music would stop playing when opening up the menu or in some events like rescuing Tia, which requires loading a save to restore.

Also in battle, when cursor lingering on an enemy a text box with their name pops up. But this text box doesn't disappear after the battle ends and keeps on obstruct the screen. The only way to close it is to either load a save, or get into another battle and wave the cursor on another enemy to make the text box disappear.

I have also had the background music stop working or it turns itself down almost all the way when ever I save but when I go outside it fixs it self

Dunno if that was already mentioned.

Minor spoiler alert.

Win10, happens in the latest version and the one before.

Upon recruiting Ayneris u receive here sword aswell, her personal quest grants u the same weapon a second time.

0.5.11a

Windows 10 home

When ever I equip a accessory or armor that adds health to a character then cast a heal spell on them the game drops the health of that character back to normal and if I take the item off of them the game will then drop their health down the number said item added and will stay at that lower number for about a week  

I Just found this game a week ago and I'm looking forward to see what else you're going to do with it

Can't open mansion upgrades or teleport when animation on screen change is off.

 0.5.11a

how to get two melissa's with one step

press [ESC] once  during the end game and once it shows you the option to continue the game or go to the main menu click continue and it'll show you the end credits again 

 TOTALISM INTENSIFIES 

ver. 0.5.12a

changes to fear, obedience, stress,  and loyalty  aren't showing . ex. raping someone who doesn't like it rough it doesn't say +stress but they still do gain the stress

Stress now shows in logs only after certain limit is reached. 

Ver 0.5.12a

Unsure if this is a bug or a broken feature.


For some reason a mental breakdown from stress has a 100% lethal outcome. and there is no warning about this in the end day report from Alisse. but it still shows up in the side log. "XXXXX is deceased", followed by "You no longer own XXXXX". This has costs a pretty penny in expensive farm girls. As well as an accidental mental snap of my own sister so it is a bit of a bummer having this happen.

Are you sure its 100%? It should only deal certain amount of damage.

(1 edit)

Out of 20 slaves i tested on, some with over 150hp, they all died.


Edit: Would also be nice to be able to change damage amount in constraints, which would allow for people to make the game harder or easier in terms of mental breaks.

Just from single breakdown?

Stress turns red. go to next day, their dead. there is no message about breakdown from stress but i get the death message.

Can you provide a save file just before that happens?

I just tested this myself, 120 stress on a just caught slave, 75 hp. Died from the breakdown. I did, however, get warnings of the stress and breakdown.


(1 edit)

With the warning i mean the end day report never did say she had a mental breakdown. Mine may just be on my side for that part. but im glad someone else can confirm this bug

Yeah, there's nothing in the daily report that mentions the slave suffered from a mental breakdown, which I believe it did in the past, nor does it even tell me the slave died. Not even a generic "Slave has died during the night."

(2 edits)

I didnt manage to fully fix the problem like how you wanted it to work. but no matter the values added, if its set to health_max it always outright kills. if i just set it to health/5 she just drops down to 5hp every time. no matter what i tried with the values health_max is a death sentence.


Edit: Without the entire line that messes with health. they still drop down to 6hp out of 100. so something else may be tied into this issue.

Try to do clean reinstall

(1 edit)

I got the same outcome. its still odd how they seem to take 96 damage from a mental breakdown despite altering the file to do no damage.


Edit: I also deleted saves and such to make sure it was a clean install, and got the same outcome on different saves after this.

(12 edits)

0.5.12a

bug:sometimes in marsh and sea u can meet monster who invincible for simple attack. -  Thats because bug:rogue armor have 89 defence =D
bug:dont closed popup with description of enemy\item\ability after battle\loot screen if u use keyboard button instead of mouse clicking
bug: description for slave spec didnt show for other slaves window in outside
bug:without "fadeanimation check" laboratory dont show up upon current page if this not mansion page.
bug:if u have in backpack lot of item(full page) they who in bottom haveflickering popup
request:add check box for show\hide body image in inspection page - because when looking for suitable for quest slave, their bodyimage overlap slave sheet
also here is a bug:sex with boys(fondle chest and nipssucking) break time limit.

also there is mistakes in one of libraries books. - "History of MankindAt the begining of time..."

minors:

in globals.gd: double 'Halfkin Bunny' in gorn and frostfords races

in repeatable_quests.gd: no 'Beastkin\Halfkin Tanuki' in common or rare race(is u just forgot about it?), $himself in quest 001, cirus in quest 018, code = '010', and avoidhusband's in quest 019.

in exploration.gd: eleven land. (mb something else, dont remember =/)

in enchantments.gd: Bonus HP dont working in combat =/

in items.gd and slave_tab check above: rogue armour and relatives

in outside.gd: Sebastian have 'person' instead of 'slave' in origins of requested slave

in combatdata: Old: description =  "You come across a rare $race monster $child. $He hasn't spotted you yet. ", steel need coloring D=

also in "deep" locations enemies counting almost always wrong


Here realy fixed relationship: Mega Spend all my day with trying to fix and now finally done =D

insside mansion.gd slave_tab.gd and constructor.gd also with fixed Quick start bug when player id = 0

CRC32: B160B732
MD5: 53F787E76AAA1EDF4B0AD4C1252B9D08
SHA-1: 9EFCC155C2A0309C76ED4B3DE84AD10329595028

unpack in you $gamefolder/mods/

absolutely no need in new game, all working. =3

Update 07.06

When someone sended to vacation, their tab didnt closed, so i can manage their work/inventory/sleep etc. (see screens)
deterrent potion didnt remove sex-crazed

Forgot to mention: with new stress system - captured slave might dead in next day bc: first they have suffer from stress higher than 33, than 66 and in final 99 their health set to 1 and they suffer from damage =/

there also lot of minor bugs and mistakes but i dont remember them all correctly =D
album with bugs(gonna upd reg)

to fix traits sheet in slave descripion add in statspanel.gd:

            elif i.tags.find('sexual') <= 0 && i.tags.find('detrimental') <= 0:
                text2 =  "[color=1]" + text2 + '[/color]'

and change:

        text += + text2

to

        text = "$name has trait(s): " + text2


Update 09.06

Sell dude from jail, place anorher dude in jail, buy back dude from jail - ??? - jail overcrowded =D (see screens in imgur album)

Others specialization didnt show correct especially when looking about yourself(i have traper and ranger in group)

Headgirl collect xp too fast. Really.

Really need to swap purchase and cancel button bc after checking first in city quests/slaves - (cancel fortreit accept) accidentally often press accept/purchase when check slaves/quests, and in Slave services too

I dunno why but at least 3 days i didnt recieve full money from slaves work >.<(see log screens from one of days) later i recieve full income

Are all those bugs have been on the 5.12a?

(2 edits)

yep

i mean some of them new in 5.12a

and most unfixed from older versions

(3 edits)

Post updated ^^^

Another little update, nothing too serious.

1) 0.5.12a (as far as I recall)

2) Windows 8.1

3) Ending is bugged, got 10 identical characters, each with same name, stats, traits, portraits etc.

4) I think that I pressed "1" to move between events. Maybe causing the ending script to go multiple times, giving me said character multiple times? It did repeat each scene multiple times.

5) Time to make each of them obedient and abuse their "Authority" trait, have everyone be obedient forever. Unless that doesn't work.

Please update on whether the Authority trait stacks.

(2 edits)

Update: got a noble from umbra, already branded, set her residence to communal, set head girl to patronage, improved noble's mental stats to 100 for courage, confidence and wit, cast Domination to lower obedience. Next day, increase in obedience: 9->30. next day: 30->??. Next day: ??->80ish.

It's safe to assume that the Authority trait doesn't stack as no 50+ increase in obedience happens. Unless daily obedience increase is capped. Which I'm pretty sure it isn't.

Oh well, thanks for checking!

1) 0.5.12a (as far as I recall)

2) Windows 8.1

3) Special order from Sebastian, a Taurus. Got someone, who was of "person" origin.

4) Try to constantly order from Sebastian?

5) Apparently, "person" origin is below "slave" origin. The guild "elevated" said person for 0 G, costing 1 day.

1) 0.5.12a

2) Windows 7

3) console errors on group sex acts

4) was tested with female + futas, "spitroast" and "spitroast anal" actions

5) seems to also disrupt actions counting down (though doesn't seem to lose them, the timer just doesn't increment

(1 edit)

1) 0.5.12a

2) win 10

3) conflicting traits

4) no real way to replicate as its up to rng to cause randomly generated characters with 2 or more traits that conflict with one another

5) while not major it could cause some issues. a slave i obtained from the random event where a tresspasser was found ended up having both "Mute" (cant work at occupation requiring speech)  and "Pretty voice" (vocal occupations more effective)

ver. 0.5.11a

windows 7 x64
I get a error when starting it with the win64 public version: "Can't create an opengl 3.3 rendering context", not really sure its a bug on your end, when searching it seems to have something to do with the engine itself.

I'm playing with a notebook, possibly the cause has something to do with optimus technology, just figured I'd let you know and maybe help someone else who gets the same error.

Is not a fix, but win32 version works fine.

great game btw :)

Updating to Windows 10 x64 seems to fix it as well, hope this helps you narrow down the search for a fix.

This is an engine issue related to GPU not supporting opengl 3 (perhaps because you didn't properly updated your drivers if you managed to launch it after all), not game's fault.

1) 0.5.12a

2) Windows 8.1

3) Found a cloning bug.

4) Sell everyone, goto Gorn's 2nd main quest, encounter Hade, defeat Garthor and return to mansion, the servants I sold got cloned within the slaver's guild I sold them to.

5) N/A

0.5.12a

Is there a limit to two children in the nursery at a time now? I have plenty of room in the communal room for the addition.

U forgot about 500 gold for raising them =D

I guess I never noticed it cost that to raise them. All this time, I've thought it was 500 gold to send them to another dimension, and raising them the slow way was free! (Well, free plus food consumption.) A re-write on that would be helpful to explain it, especially since I just got over 1000 gold and yes, it lets me raise the baby the normal way, but I don't have the option of instant maturity like the text implies.

There's no option to raise baby normally because I dont think anyone would spend tens thousands of days of waiting for them to grow up. 

I always thought the maturity was the wait, and the instant was an option to immediately (or maybe after a day) grow up in exchange for a higher price. I know it's difficult to put down a good balance of what days represent, which is why I'd made the suggestion of adding it as a constant like the pregnancy time.

Also, I've currently got the pregnancy set to 22 days, and my headgirl's updates on the pregnancies are behind. Can you tweak that in the future so that it reflects the stages better? She literally gave birth and then my headgirl told me that said slave was likely to give birth soon.

Yeah, I sort of forgot about that. Will fix. 

Thanks.

(3 edits)

0.5.12a x32

windows 7 x64

some typos and bug

typos repeatable quests:

description = "An elegant note describes the search for a young male to act as squire for a newly knighted lord.\nMust be well behaved and physically able. ",
    reqs = [['obed','gte', 80],['sex', 'eq', 'male'], ['sstr', 'gte', 2], ['age','neq','adult']],

edit 3

it says a young male, one would assume its a teen or even a child, I sugest to remove "young" or change age requeriment to "teen".

as crazy said below, if neq is supposed to mean not equal, something has gone wrong:


for age requeriment is showing aldult and is currently is accepting males of any age.

end edit 3.


shortdescription = "An anonymous woman desires a real man to satisfy her.",
    description = "A sexually frustrated wife is looking for a male slave to give her the attention is desperately craves. Looks should not be very high, to avoidhusband's suspicion. Must be well endowed with good stamina! ",

reqs = [['sex', 'eq', 'male'], ['obed','gte', 80],['send','gte',2],['beauty','lte',40],['penis','gte',1]],

since any male race will do, man may not be a appropriated word to it, plus you probably will/should add futa there. I'm not a natual english speaker, so not sure on this one.

is desperately > she desperately (?)

avoidhusband > my spacebar doesthatalot too.

shortdescription = "A rich kid desires a new toy.",
    description = "A fairly simple note requests a $race girl from a rich and well-bred background as a birthday present for their son. Hastily scribbled in one corner of the paper you can see 'MUST HAVE BIG BOOBS' in another style of handwriting. ",

reqs = [['obed','gte', 80], ['sex','eq', 'female'],['titssize','gte',3]]

you probably should remove "from a rich and well-bred background", requeriments does not ask for it... and reward is too low for a obedient and rich girl.

shortdescription = 'A local aristocrat wants an obedient servant for his house. ',
    description = 'A local nobleman is looking for an obedient worker for his estate, or someone who will provide one. The semi-famous house name provides some crediability to the customer. A $sex servant must present $himself meekly and have above avearge looks. Only humanoids. ',

its showing "$himself" to both male and female, you should replace it to $sex$pronouns or whatever you called it, I couldnt/too lazy to find it.


bugs

There is a bug with buying provisions in the market, if the bag is selected it will be added to it as a normal  item, it wont change food value. Its possible to go to mansion and add it, but it wont change food value either, doing this will remove it from inv. After going to mansion and "transferring" it, going back to market  and buying any amount of provision (with the backbag not selected) will add the correct value to food (new amount + previous

transferred amount).

I tested it on wimborn.

I will keep a eye on this thread, let me know if you cant replicate it, and I will upload/send you a save.


Tisha questline

After I did Tisha quest line with Emily in the party, all of her equiped items disappeared. I did her quest at once, after going out of the brothel > return to mansion > teleport to gorn > buy her > do not brand > dont ask for anything


level up required items.

not really a bug

when asking for a item, the slave will select any from mansion inventory, this include enchanteds items. Having it in the backbag or equiped on someone else will "save it", but it may "hurt" new players, even olders since some items has some really useful enchantements.

while we are at it, it doesnt kinda makes sense to me to have a "pet suit" with confidence boost. (yeah, I got one >.>)


Warnings console

not sure if its a bug or intended

not getting warnings when on interaction mode (like learning points gotten, loyalty+, obedience+), they still do get the learning points, obedience+ and loyalty+ though.

usually I go: go to garden>get slave to high mood>spam teach and sometimes pet head> sometimes when turn is on 3x: go back to bedroom> chat/intimate chat > request intimacy


Its doesnt kinda make sense to me to lose reputation with the nearest city when capturing a dryad/fairy/(wild race?) after saving it.


can only remember those, do tell if you need a save or something.

going to suggestion thread to ask for the things I most need/want in the game now >.<


edit:

as akphantom said above, deterrent potion isnt removing sex-crazed: >

func deterrenteffect():
    if person == globals.player:
        return('You decide this potion is not going to benefit you at all.')
    if person.effects.has('numbed') == false:
        person.add_effect(globals.effectdict.numbed)
        return('After ingesting the potion, $name starts to act somewhat more dull then before. ')
    else:
        return("Apparently, $name isn't greatly affected by drinking the potion as the previous effect hasn't worn off yet.")
    if person.traits.has("Sex-crazed"):
        person.trait_remove('Sex-crazed')


    else:
        if person.traits.has("Sex-crazed"):
            person.trait_remove('Sex-crazed')
    return("Apparently, $name isn't greatly affected by drinking the potion as the previous effect hasn't worn off yet.")

not sure how this language works, but it should be going out of the function before removing the effect, little fix if two potions are supposed to get tid of the trait.


in combat mod, after using leeching strike, sometimes the hp will show as double/float not integer value:

edit 2

popup bug, someone already said above, but here are some steps I found to replicate it:

after choosing the action of everyone in the group, mouse over any enemy till pop up shows up, after that press f 2x


it will be there till you over the mouse over some item in "party inventory", choose a action in battle or go back to the mansion.

to replicate skill pop up keeps showing up:



after confirm button appear, let mouse over above skill 6 or 7, in my case, above "heal" or "escape"
give two clicks, holding the button in the second click. It may take more then one try to get it.




after going past the loot after the battle, I didnt find any other way to get ride of it, Spells cant be selected if its below/covered by the pop up

I think the first quest is fine. The condition says ['age','neq','adult'] and neq should mean "not equal to", so a teen or a child are fine, while an adult male is not.

english is not my main language, sometimes  obvious things pass by me :(

just tested, is currently accepting any male, be it adult, teen or child, so neq function should need some work.


the descrition requeriments just says aldult, and its accepting it, so... I assumed only adults would do when playing. 

gonna update post.

Not sure whats causing it because I don't recieve any errors when it happens but the game is randomly force closing itself after being open for only a few minutes. Could possibly be a memory issue but im not sure.

0.5.13a windows 10

If you buy spells and reload a previous save, you keep them.

I did the first mage quests, bought a few spells but reloaded the "start of day" autosave due to a mistake I made. I still had all the spells I bought previously unlocked and can use them even if they are not available for buying yet since I have to redo the mage quests (tested with invigorate).

I tested the same thing but reloading a previous manual save instead of the autosave, same result.

Steps : (in the same day), do first mage quest, buy spells, save, reload previous save.

  1. 0.5.12.a
  2. Windows 10
  3. Everytime I use any item with +Health <x> description, it will not increase my character max hp. And after I unequip it, my character's max HP reduced then it before, now it left with left my character with weird number instead of a number dividable with 25 (default hp per Endurance)

Current bugs found in: 5.13a(well honestly mindread from bearded time and - stat from 5.12)


Any item with additional for stats after capture and erase enemy inventory leave negative value in slave stats like -1 agility if previously own elven blade or -1 endurance if previously wear magic item with bonus. I think same for courage/wit/etc =/

Mindread at loot screen always can be casted at captive. Without mana and learning

Oh, and relatives steel broken =D

Have you gotten the slave in 5.13 or 5.12? I believe this issue has been fixed recently. 

5.13a

I have one like that too (started a new save in 5.13a) with -1 magic, I was wondering where it was coming from.

(1 edit)

5.13a windows 10

There is currently no limit to the number of times you can have social interaction with a slave in a day (unlike sexual interaction which is limited to 1/day/slave). Not sure if it's intended or a bug ? As it is, that means it is possible to make slaves go from "just captured, hates you" to "fond of you, agrees to unlock sex" in the same day by talking to them multiple times.

Also not sure if working as intended or not, if you end a social interaction with "request intimacy" and switch to sexual interaction, it will not count in the limit of sexual interactions you can do per day. (it will however count as the limit of 1/day for that slave). So for example with 3 social and 3 sexual available/day and enough slaves, you can in fact have 3 social and 6 sexual in total.

(1 edit)

1: 0.5.14

2: Win10

3: auto-attack not targeting properly

4: toggle auto-attack.

5: during combat if auto attack is used for some reason it will attack the enemy farthest to the left and once they are dead will not target any other enemy.

this is the following error recieved per party member.

SCRIPT ERROR: combatant.health_set: Invalid get index 'rect_global_position' (on base: 'previously freed instance').
          At: res://files/scripts/combatnew.gd:538
ERROR: Tween::interpolate_property: Condition ' !ObjectDB::instance_validate(p_object) ' is true. returned: false
   At: scene\animation\tween.cpp:1011

0.5.13b

Windows10

Elven Grove. Encountered error after a battle against wolves to save an elf. The elf wanted to reward me after the battle. I tried choosing option 4, to join me. I pressed the key on my keyboard and clicked the option on screen, neither worked. Also tried no reward, same results. Kinda pressed randomly between 1-4, and it registered as me asking for money, which I then received. Below are the error scripts.


Boot splash path: res://files/buttons/loading.png
SCRIPT ERROR: capturedecide: Invalid get index 'Null' (on base: 'Dictionary').
          At: res://files/scripts/exploration.gd:1546
SCRIPT ERROR: capturedecide: Invalid get index 'Null' (on base: 'Dictionary').
          At: res://files/scripts/exploration.gd:1546
SCRIPT ERROR: capturedecide: Invalid get index 'Null' (on base: 'Dictionary').
          At: res://files/scripts/exploration.gd:1546
SCRIPT ERROR: capturedecide: Invalid get index 'Null' (on base: 'Dictionary').
          At: res://files/scripts/exploration.gd:1546
SCRIPT ERROR: capturedecide: Invalid get index 'Null' (on base: 'Dictionary').
          At: res://files/scripts/exploration.gd:1527
SCRIPT ERROR: capturedecide: Invalid get index 'Null' (on base: 'Dictionary').
          At: res://files/scripts/exploration.gd:1546
SCRIPT ERROR: capturedecide: Invalid get index 'Null' (on base: 'Dictionary').
          At: res://files/scripts/exploration.gd:1546
SCRIPT ERROR: capturedecide: Invalid get index 'Null' (on base: 'Dictionary').
          At: res://files/scripts/exploration.gd:1527

This hasn't been an issue in other areas, for me.

I have never met any village needing help in Elven Grove... its the chance too low, my reputation in amber is never positive, or just a bug?

 

(1 edit)

It's fairly rare. It's also possible to miss, as there's no difference in appearance aside from the additional text stating a human/elf/drow/tanuki is being attacked. I've gotten into the "groove" of 1 and 2 key pressing and missed a few at times.

EDIT: Doing some more farming in the deeper region and after about 8-12 full cycles, came across it again. Didn't have the option for reward this time.


my bad, I didnt meet any of them in the 0511 and 0512a versions, in like 2-3 playthroughs... and I aways farm drows  there.

I did meet it in the 513b version, maybe it was a bug after all?

I've seen them for a while, and the changelog says these were added in 5.8. They might have been tweaked more recently or you just had terrible luck.


win 7 64  512a and b  mountain caves frequency almost always.

0514b win 7 64 bit same sawe need file?

Update to latest patreon version

v0.5.14d

win 1064

Just assuming you have 1 personal room available. If you send a slave out on a quest while using personal room, no one will be able to use it.

(3 edits)

v 0.5.14d windows 10

If someone is pregnant and then aborts or loses the baby, it will still appear in the relations screen ( as a daughter that will never be born).

I tried "updating" by going to the next day, same result.

The entry in "see relatives" appears as soon as the mother is pregnant, not at birth. And if the child dies before birth, the entry stays.

Edit : If a slave dies in battle, she also stays in the relatives screen. Not sure if intended or not. Tested with starting slave = sister.

v0.5.14d windows 10

It seems herbal contraception no longer works in this version. Unless it's been changed to require more than 3 days before it takes effect ?

Also, when you raise a slave's endurance or give them +health gear, it only raises max health but not current. Unless it's an intentional rollback, this was something that had been fixed a while ago iirc and came back in this version. For example if you give a slave with 50/50 health +2 endurance, health changes to 50/100.

Contraceptives are to be fixed in next patch. As for health bonus gear its intended.

0.5.13 win10

During intercourse using a milker (tool) will grant stress to the slaves regardless if they have the "like it rough", "masochist" or "pervert" traits.

windows 7 (32)

dont know what version (newest public at the time of writing)

game dont work

1.

This is exactly what it means: your gpu does not seem to support current engine version. Or your drivers are outdated. Once godot 3.1 comes out this should be fixed.

so... what i need to do now?

Update your gpu drivers, or upgrade your gpu, or wait until godot 3.1 will be out.

5.1.4d win10

Bug - after going through the guild portal to Wimborn to fight Hade, if you have the screen change animation option switched off, the background and the explore UI load but the event won’t start. There is no text or error in the console to suggest that something went wrong, simply nothing happens at all.

1: 0.5.14d

2: Win10

3: finish day does not bring up summary report

4: happens randomly

5: randomly during play the "finish day" button (pressing F) will advance the day but not bring up the summary report screen nor will jobs occur usually resulting in mansion cleanliness degrading. it for some reason rights itself if an event such as birth occurs and will be fixed but will reappear later on.

when this bug occurs i noticed the same error constantly getting replayed.

SCRIPT ERROR: _on_end_pressed: Invalid call to built-in function 'rand_range'. Expected 2 arguments.
          At: res://files/scripts/Mansion.gd:823

Part of the end day routine is crashing.In this case the rand_range function has been left empty. This has been fixed in most recent version. If you have a text editor (notepad, notepad++, or the like) you can fix it yourself. In the Strive folder, go to files\scripts\Mansion.gd. Open this file in your text editor and find line 823. This line should read: 
person.lust -= rand_range()
Inside the parends type 30,40
This should fix your issue.

(1 edit)

Patch : 0.5.15d 

OS : win 10 

I tried fiddling around with the new Relatives system. it seems to be working for the most part, but i did find some wierd parts and one thing that just seems like a bug :

Bug - if YOUR character has any children with a slave, it just says "unknown " under father in the children's family tree. this will always happen.  it will only be the father, the mother will show correctly

weird parts : 

1 - if a miscarriage happens, the character will still appear in the family tree.

2- if you choose to give away a child, the character will still appear in the family ( this one does make sense, but are sometimes confusing)

that's about it, for the most part it works perfectly :)

There is one other thing, that i don't know if it's a bug or not, but whenever a character became " horny " or " very horny ", the trait would never dissapear, and they would just have a permanent debuff for combat. i tried a few things to make it go away but it wouldn't work. 

just rape the defeated enemies for the last one... one time should get ride of the debuff... it wont lower loyalty if its above yellow.

Patch : 0.5.15d 

OS : Win 7 Home Premium Service Pack 1

Bugs: The sex action 'Relax Incense' give the same flavor text as 'Nipple Sucking' and doesn't appears to be a constant effect modifier like 'rope' from SM tab. And it also doesn't appear to decrease stress which is what I suppose it should do from the name.

Engaging in a Mode: Meet with a character and enter into intimacy would still make the menu default into Mode: Sexmode which if memory serves was present even in 0.5.11 build.

Something I'm not sure is a bug or not, 1 male vs multiple female sex action makes 'Clit Clap' disappear. Which considering it doesn't happen to other items based action from tool and SM tab (not even the similar named 'Nipple Clap') makes me think it's a bug. Also, characters with 'Grateful' trait doesn't have additional food and gold deducted even if I give them better food and pocket money. I know this technically help me, but I like to role play a more fair slave owner so I'm not sure if that's supposed to happen.

Another thing that's definitely not a bug, but I don't know where to talk about (other than making another topic). I kind of wish there's an option to toggle Emily's portray/full body image between the old and new one. It doesn't make a lot of sense she has an over 40 beauty status difference from her sister Tisha when their portray look nearly identical for the old one, but I think I prefer it anyway because the aesthetic looks more consistent. Nothing wrong with the new version and I think whoever the artist is did a fantastic job, but it looks like it's draw by a different artist which is something I want to avoid with unique characters. Not to mention her new portray just doesn't fit the CG scenes.

Patreon version.

After talking to Sebastian, youthening and maturing potions aren't added to alchemy list. I went back and tried several different methods and none of them worked.


Save: https://www.dropbox.com/s/zl1caw27bmo3yy5/problem?dl=0

(2 edits)

Version : 0.5.15d

A character with "Alcohol Intolerance" trait passed out from "Chat" interaction. 

EDIT: Any interaction, really. He passes out no matter what I do.

EDIT EDIT: Also a character with "Frail" trait. Impossible to talk to, insta-blackout.

And I second Emily portrait switch request from above. The new style doesn't match the rest of the cast. (Please don't tell me the others are going to be changed too? I already miss the old Hade's sprite as well).

(6 edits)

win 7 x64

game ver: 0.5.15d x32

bug - city market going out of trade screen

when pressing "2" it goes out of the buy/sell screen, it happened in Wimborn, as I'm on a notebook without numeric keyboard, I used the upper number (forgot how to call it) it may or may not happen with numeric keyboard too.

edit 6: is like the game keeps running in the background, if pressing the number equivalent to the shortcut, the game will keep  going. Like, if you are buying something in the market in frostford, and press "4", it will teleport back to mansion. 

When buying something earlier, I ended up accepting a mission without knowing. (the one that Sebatian gives recipe to create a potion). More than once, I ended up in the "sell slaves" screen. I'd sugest to fix it asap. /end edit 6

edit5 edit 1: not sure if its the new backgroud, but the "abilities" button seems covered or just isnt there anymore... or maybe I just didnt find where to config spells to show up when fighting. Seems someone mentioned it before. /end edit

nvm, just found its still working when clicking and selecting the character in party outside combat... I was just way too used to "abilities" button inside combat mode. /end edit 5

edit 2: clicking on "hide ui" during combat. will show the last "screen off combat", it permits to use items/spell through "control" party button, though it wont affect combat, but the spell will use mana... probably the items too./end edit 2

edit 3: new combat system may needs some tweaking:


no one has any debuff
agi Sher: 0, Hyll: 0, Geri: 3, Linh: 2

Hyllynand and Geri didnt atk in the first turn, not sure if its intended. Geri stats, both agi and speed are greater than Sher and Linh, so if it isnt random, she should have atked first. In some new encounters, seems random who gets to atk in the first round, except that the mc aways gets to go first ofc.

when pressing "f" at the first round and having autoatk selected, all four aways will atk, /end edit 3

edit 4: gold spent buying food(when the cook autobuy) isnt reported in "gold spent in various task", however, the amount is deduced from total gold earned. Something like: slv one earned 120, slv two earned 110, lets say 100 was spent buying food(it doesnt tell the amount anymore), the main report will be something like:

yours slaves earned 130 gold

0 gold was spent in various tasks. (it doesnt tell in secondary report either how much was spent)

if you need a printscreen of this, just tell, I will make one the next time I run the game.

so sleepy :( /end edit 4

about Emily, I kinda agree with what was said above. I'd sugest to use the new looks after getting surgery, it would make sense gamewise too.

(1 edit)

About edit 3, I've experienced the same bug. This happens to me:
1. when automatic fight mode is selected AND
2. I have clicked 'F' during the last round of the previous battle
The previous battle ends normally, but in the first round of the new battle some of my companions don't hit at all, while some of the enemies hit two times or hit and try to run away. In this battle Gregor missed his round, while bandit2 attacked two times.

you may be interessed in knowing as of last public version, the game is auto-assigning portraits to the characters... like, all characters gets a portrait if you have any in the portrait folder. Though its weird when it gives a male a girl portrait and vice versa, and it doesnt care to hair, eyes, skin color etc, its still better than the black empty square.

(1 edit)

Thanks, I didn't know it. :)
Tbh I never paid much attention to portrait packs: most images were for girls and the game already has enough female NPCs. I need some bros to anally spit-roast Ayneris and other defiant chicks. :P

(2 edits)

0.5.15d
1. Rescuing some person while exploring and asking for material reward. If this person gives me some items instead of gold, I also move forward on the map. It's like if I have automatically chosen "Proceed through area" or "Explore this area again". If the person gives me gold, instead, the bug is not triggered.
Not sure if I move when I click "Close" (it's the button that closes the pop-up saying "After getting through his/her belongings, *** passes you a piece of gear") or when I click "Confirm"  (after selecting my reward).
Edit: I run a second test at the end of my exploration. It's only when I clicked "Confirm" that the menu changed from "Explore this area again, Move deeper into the region, etc" to "Proceed through area".

2. If non existing, a "portraits" folder is not automatically created. New players can experience issues, see this thread.

3. Contrary to what stated in mainmenu.gd (Start with +1 unassigned Skillpoint, all starting reputation lowered slightly), demons' reputation starts like for any other race:
"reputation":{"amberguard":0,"frostford":0,"gorn":0,"wimborn":0}

4. In files\scripts\slavegen.gd some obedience modifiers should be updated.
- person.stats.obed_mod = 25 (instead of +=  .25)
- person.stats.obed_mod = -20 (instead of -=  .2)
- person.stats.obed_mod = -40 (instead of -= .4)
In the same file there is "obed_mod = 0". If it's a multiplication factor, I wonder if it should be "= 1".

5. In the same file, files\scripts\slavegen.gd, the following statements are obsolete and should be removed:
- dom_cur = rand_range(40,60),
- dom_max = 100,
- dom_min = 0,
Also, in files\scripts\slavedialogues.gd, the string "person.dom" should be replaced with "person.asser" (there are two occurrences).

(3 edits)

0.5.15d

As above: first battle round played by diff rules than all other.

Not all auto spended money display in day report

Yeah, i meet number bug when try to buy amount of items in market.

if quest list have 2 same quest when u choice one, than another - both visually keep choised

Please, round all recieved mental points

That also might be caused by dayevent when u choice Play logic games

Funny name . Poor guy =D Google say its not a mistake =)

(1 edit)

0.5.15d

1. During sex scenes, if I click a character's name, the pop-up with their description doesn't show up. The console message is:
SCRIPT ERROR: slavedescription: Invalid get index 'unique' (on base: 'Reference ()').
At: res://files/scripts/newsexsystem.gd:588

The "unique" attribute is undefined for all members (except for dogs and horses). I've temporarily fixed the bug by adding:
var unique
to the definition of the "member" class and:
newmember.unique = person.unique
to the ready() function.

2. Not sure if it's a bug: "Acid Spit" and "Mind Blast" are listed both among the abilities that my MC can unlock for free, and among the spells that he can purchase at the Guild. Why the second option? So that the MC can unlock those spells even if he doesn't meet the stats requirements? If it matters, my MC is a demon.

3. I see that now some abilities consume energy when used in battle. I suggest that, when energy requirements are not met (e.g. when the character is low in energy), their icons should be greyed out (like spells during their cool-down period). I kept clicking Heavy strike and Aimed strike and I couldn't understand why they didn't work.

4. When Mind reading is cast, only the stats of the rightmost enemy are visible. In this screenshot, for instance, the stats of the left bandit are hidden by the portrait of the right bandit.

2. buying spells in the guild allow slaves to learn it.

Acid Spit and Mind Blast are the only two dmg spells in the game if I remember right.

but you are right, it may be a bug.

(2 edits)

My slaves will NEVER learn those spells. I mean, have you seen how many skillpoints it costs to teach just one of them? "Sorry guys, no magic for you!" F*ck the guild and its fees! :P

I've only ever taught heal, so that my slaves can be damage sponges and keep me alive in the final battle.

so game is no longer playable?

(1 edit)

What's your issue? Still having problems with that OpenGL stuff?

Either you wait for Godot 3.1 (but nobody knows when it will be released, see the roadmap) or you may try some workarounds: see for instance SwiftShader or mesa-dist-win (you probably have to drop some DLLs inside the main directory of the game, where the "Strive.exe" file is).
People with dual GPUs have fixed their bug through the Control Panel, see 1 and 2. They weren't running Godot games, though, but different softwares.

(1 edit)

win 7 x64

game ver: 0.5.15d x32

Master character gone from "Storage and gear" screen

dont know how it happened...

at the time I had done some modifications in the lab, all the enhancements (btw, almost killed my main char doing so, luckly I was missing two beauty potion and had to go out of lab screen :( ). Except the beauty one, all others was made at once. Added a "dragon tail". 

My char race is demon.

Char is still  showing up in the older files. Here are autosave1(after the bug) and autosave2(before).

since is still working normally on previous saves, I'm gonna try to fix the main save.

edit: turned out that duration got modified: away":{"at":"lab","duration":2}, I guess that whatever controls  gear/storage screen loading only checks if duration is > 0, so maybe this is why my char wasnt showing up  there, as my char wasnt away either, the duration coulnt reduce, cause I suppose slave needs to be "away" for it to reduce.

I tried again, but couldnt reproduce it.

in case someone else get it, you can fix by opening your save file with a text editor, use find (ctrl + f in most editors), search for "player", after that search for "away" just let it like: away":{"at":"lab","duration":0}, in case something else got altered.

I remember clicking in the new remove traits button, though there was nothing to my char there... /end edit


while we are at it and I am still remembering, Am I the only one that gets annoyed with in game saves being listed by alphabetical order?

Found the culprit: you have changed Sherrie's eye color (from red to purple).
Bug #1: your MC must stay away two days (while, in the case of the MC, the modification should be immediate)
Bug #2: at the end of the day, the duration is not reduced by one (contrary to what happens with common slaves): your MC keeps resting and never comes back to the mansion

oO

so it was changing the eye color... forgot I did that.

thanks >.<

Argh, sorry for my poor choice of words. When I said "culprit", I didn't mean you, but the nasty bug(s). My apologies, I didn't intend to offend you.

I know, lol

I had forgot to list changing the eye  color before.

(1 edit)

Version 0.5.15d

Infinite loop with Cali's love confession right after her personal quest.  She is supposed to be still with her family, but the dialogue plays as if she already returned. Either accepting or refusing leads to the same result - after closing, the dialogue window pops up again. No way out.

And it triggers at the start of a new day, so the whole save is now broken. What could be done?

some enemies are now hidden... autoattack can still be used to kill then, or skills when there is only one remaining.

the new button "take all" should be renamed to "take one of each". It work as it should to single itens, but will only get one when there is two or more. Like, if there are 4 corrupted essenses, 3 fluids, 1 dagger, 1 maid unifor, after clicking in "take all", 3 corrupted essenses and 2 fluids will be left.

120 stress doesnt cause any combat penalty/debuff... you can just ignore it and keep playing forever

Since I started playing, I have wished to know what the "?" in the portrait is for/means.

Click the "?" and it brings up the character's battle stats like so: 

There goes my hope of it being something like a unique skill or class... :/, my first time playing I thought it would show the specialization there.

-_- *sigh* before,  to get battles stats while in combat, I had to click "Hide UI", then click above one portrait.

thanks! :)

No prob.

  1. 0.5.13b
  2. Windows 8.1
  3. Melissa keeps traits between saves
  4. At the ending I captured Melissa at the cost of my favorite character, during her punishment she picked up Likes It Rough, Masochist, and Pervert. After reloading a save and making a less important slave take the knife she joined my mansion with those traits still applied.
  5. I'll be testing if that just happens with Melissa or if it's the same with all the named characters.
(3 edits)

0.5.15d

1. A couple of bugs in traits.gd:
- "Pretty voice" is not listed among the traits conflicting with "Mute" (while the contrary is true)
- "Prude" is not listed among the traits conflicting with "Fickle" (again, the contrary is true)
- when listing the traits conflicting with "Strong", the "Weak" string is lowercase (while it should be capitalized)

2. Trying to tie a man with a rope in a sex scene, but the button doesn't work. Console message:
SCRIPT ERROR: takereffect: Invalid get index 'sens' (on base: 'Dictionary').
             At: res://files/scripts/actions/409rope.gd:58

At line 50: effects.sens is not defined.
Same error when putting a ring gag: in 403ringgag.gd,  line 49, the "sens" key is not defined.

(3 edits)

win x64 - game ver0.5.15d x32

bug - two tamers civilized (is this a word? oO) the same slave. below Emilly is resting and Tisha is the jailer.

edit: crash

I atked Ooze 3 with Ayneris using aimed strike (probably.. else leeching or normal atk), the log doesnt show her atking, so the system may not have registered her atk, what seems to have crashed my game.

I spent around 15min or more trying to get a fairy with responsive trait, so I wish "fun" to whoever is going to revise it.

edit 2: it happened again, unfortunately after alt tabbing the game window closed, but this  time I noticed Ayneris had just used double atk, (her sword ability).

edit 3: didnt manage to reproduce, but noticed something... interesting:

when double atk kills at the first strike, it kills the enemy 2x times  first, after it writes the action. I remember the same thing happening without double atk too, though it aways happen when double atk kills at the first hit.

0.5.15d

1. After improving the lab, the "Trait Removal" button is always active (even if no slave is selected: in this case it should be greyed out like the other buttons, instead).
If clicked, the game opens an empty pop-up and the console message says:
SCRIPT ERROR: traitpanelshow: Invalid call. Nonexistent function 'dictionary' in base 'Nil'.
At: res://files/scripts/Mansion.gd:3688

2. If a sex position involves three or more people, it can be chosen multiple times in "continuous mode". It suffices to select the people in different ways. In this screenshot the same woman performs simultaneously the same action (chest fondling) six different times (like six are the permutations of the three receivers).

3. Sometimes a slave of mine should orgasm but he can't and the round is skipped. The console message says:

SCRIPT ERROR: orgasm: Invalid get index '1' (on base: 'Array').
At: res://files/scripts/newsexsystem.gd:1052
SCRIPT ERROR: startscene: Invalid operands 'String' and 'Nil' in operator '+'.
At: res://files/scripts/newsexsystem.gd:823

I'm not sure if bug #2 has something to do with it. Anyway, I've been able to reproduce the bug:
- the scene starts with a woman (F) and three men (M1, M2, and M3)
- round 1: M2 and M3 spit-roast F's anus and mouth [continuous]
- round 2: M1 licks F's pussy [continuous]
- round 3: F fondle M1, M2 and M3's chest [continuous]
- round 4: M1, M2 and M3 fondle F's chest [continuous]
- round 5+: F caress M1, M2 and M3.
Repeat round 5 until some man is ready to orgasm and the bug will be triggered.

(1 edit)

0.5.15d

Windows 8.1

Raising the Endurance of a slave with 0 health (Returning after losing a battle) kills the slave.

0.5.15d

Found an old UI bug in Tisha quest. When looking for her, you visit the dorms, you corrupt/bribe/threaten a girl and then you have to visit the Red Lantern district where a new button is available.
But: if Emily is in your group, once she talks with the girl, the new scene with the bandits is immediately triggered, without passing through the Red Lantern district (like it happened in the former releases). I think that the problem is: in tishadorms() "stage" is not increased to 2 if "emily" is not null.

(1 edit)

win7 x64 - SFP ver: 0.5.15d x32

bug: stats keeps falling

Courage keeps falling every day/turn. when I noticed it was already going on for sometime, so I couldnt find the save before it. saveFile below the slaves I noticed and their "initial stat":

sharice    75
demetri    75 (kinda sure it was 100 before)
luana     70 (kinda sure it was 100 before)
Urirora    56
BunnyG    62
Debbra    40
Elina    63
all of them got the "improve appearance" surgery, besides sharice all the others got to 100 or above base beauty. But there are others slave that got the surgery and didnt get stat reduction (see LittleDark). The other unusual thing I did before noticing the stats loss, was  to feed some slaves "Elixir of Regression" (to get the devoted trait) and send then to  slave guild or feed "Elixir of Clarity" after to get rid of regression trait.

wont be playing again till finding the cause and fixing it.

edit: little typo I found on laboratory.gd when trying to find the bug:

text = "$name's visual appearance will be improved by correcting flaws and problematic parts. (inceases basic beauty, can only be used once per servant) \n\nRequirements:" > increases basic beauty

(1 edit)

Hi turtle, unfortunately it's not a bug. Silence enforcement makes your slaves to lose 3-5 points per day, as long as their courage is greater than 40. :(
(their obedience is increased by 5-10 points, though)

tnks, I didnt notice nor knew that... it isnt in enforced silence description either, how are we supposed to know that?

at least I found the typo. u-u.

(1 edit)

0.5.16a

After sedating Chloe and offering to take her back to the village, although I was in Shaliq, the backround remained forest. It continued through the Far Eerie Woods. When I returned to Shaliq after hunting essences, the village background was normal.



Edit: Everything worked normally, could shop and fight monsters respectively.

bug / miscalculation (?)/typo (?) Laboratory

to any mods surgery, if maf is 0, it will be the default time, if maf is 1+, it will only take 1 day. 

ALL the others surgeries are not affected by maf, little calculation I did following the code for time: 

modification.time = max(round(modification.time/(1+assist.smaf/200.0)),1)

the surgery min time is 1 day, max 7

the max assistant maf should be 15, max race maf 6 (drow/fairy) + 2 (responsive trait) + 2 from tattoos + 2 (staff  with maf bonus, never got one) + 2 (magic robe with maf bonus, never got this either) + 1 acc with maf

days out = whatever is bigger between [ surgery time/(1+assistant maf/200) ] and 1

to get one day reduction at least 16 maf is needed, but shouldnt be possible currently.
dividing by 20 seems more reasonable, so someone may have mistyped... or just confused by the items calculation:

modification.items[i] = round(modification.items[i]/(1+assist.wit/200.0)) 

-_-

Nice catch. Yes, even with magic affinity equal to 15, none of the existing modifications would be completed in less time.

With maf=6 and 20 instead of 200:

- operations needing 1-2 days would be unchanged
- operations needing 3-6 days would be completed one day earlier
- operations needing 7 days would be completed two days earlier

(2 edits)

0.5.15d
Bug in Cali's quest, immediately after finding her parents: while originally being in Far Eerie Woods, the MC doesn't pass through Shaliq or the forest, but ends up in Winborn outskirts.

(1 edit)

This game does not run on my GPU anymore. Apparenty this is because of engine change and hopefully will be fixed eventually. 

Can you elaborate on what exactly makes the game unplayable?

I was able to play the game. After some shity update i cant

I've heard some people claiming that Godot's incompatable until it's next update to 3.1 or 3.2? It might not be the game itself but the engine. Windows 7 players are really struggling due to the outdated OS.

It used to work. So why make it not work?

It's the engine itself, not the game. There are posts a page or so back where Maverick explained it better.

ok fine im used to be shit on 4 being poor. Where i can get latest WORKING version of the game?

Here on Itch.io, but it's not the GAME it's the ENGINE. Go complain to Godot about it: https://godotengine.org/contact

Godot is the one that needs to update things, alright?

before last public update I was able to run the x32 ve with intel hd graphics, but after the update game will only start with the nvidia gpu.

running on a dell l502x,  540m 2 GB, when using gpu it may mysteriously lead to bsod, so I try to avoid using it as much as possible...  luckly no bsod in SFP for now.

Thanks for ignoring my answer.

Last working version with Godot 2? v0.5.4.1e, but afaik it isn't available on itch.io.

(1 edit)

0.5.16

Some numbers might need some slight tweaking, as I don't think this should be possible:

(2 edits)

I think I know where the issue is.
The obedience modifier is not an integer anymore, but a float number. Enchanted items can increase it by 0.05-0.15 (if accessories) or 0.15-0.30 (if clothes). In enchantments.gd there's a line that rounds their effect: being the modifier always less than 0.5, the function returns zero. Suggested fix: replacing
enchant.effectvalue = round(rand_range(tempenchant.mineffect, tempenchant.maxeffect))
with
enchant.effectvalue = round(rand_range(tempenchant.mineffect * 100, tempenchant.maxeffect * 100)) / 100

(3 edits)

0.5.15d

1. If the MC dates a slave and she accepts to have sex, the next time I open the "Interaction"tab I read: "Mode: Sexmode"

I think the bug is due to line  #1060 of dating.gd:
get_parent().sexmode = 'sexmode'
Without punctuation marks the code should run fine.

2. Characters with no portrait, when in jail, are not aligned with the rest of the slaves (while they are when in the common room):

3. When fighting against Ayneris, her avatar is stretched:

4. Dates usually end in an unexpected way. I mean, a girl can react badly to actions like "Intimate Talk", "French kiss" and "Touch", but she never says no to sex, as long as her mood is high. Even if on her first date. The function:
self.mood*5 + person.loyal*2 + person.lust + drunkness*3
makes the girls a bit, er, "easy". It's not a bug, of course. Just... it's weird.

5. In questtext.gd, line  #295, Ivran is mispelled as "Irvan".

6. In globals.gd, the assertiveness is not limited, no setter/getter are defined for it. So it can easily go over 100 or below zero.

4. if in the bedroom and mood more then half, after "slave is on intimate mood" appear intimate talk will not reduce mood. frensh kiss and touch needs high loyalty I think.

We are talking about a slave after all, they cant really refuse the master, however they will not let you kiss then during sex if obedience is not enough... something like "you can have my body, but forget about my heart" maybe?

above is gameplay exp, didnt check the code to it.

Never tested the bedroom: my MC usually dates  a slave either in the streets or in the garden, for boosting her mood.
Still the code is quite forgiving, imo: I mean, you can very easily have sex with a girl you have kidnapped just a few days before (or even the same day, if you use the right potion). I don't know, maybe I just have to process the fact that the MC lives in a world of nymphos. :P

oO I never used potion, and I aways get the ones I want at the same day using only one action, even the stubborn uncivilezed prude ones... kinda weird btw.

>entrancement spell(never noticed difference using it or not)>go to garden>alternate between chat, hands, light kiss, comb hair, hug>if it gets to near 3 turns to finish and its still barely half bar, move to bedroom>chat>request intimacy... sometimes is even possible to throw in a teach or two.

if there is gold to spare, going to streets is faster to build up mood.

I kinda think it needs more balance too.

Wait, without potions how do you remove the "captured" trait? O.o
You know, the string "Due to recent events SLAVE rebels against your control"? I need an amnesia potion for that, or the obedience is clamped at 50. Does the entrancement spell work as well?
... Mh, now that I think about it, the "sex consent" formula doesn't mention the obedience. So yes, I suppose my MC can have sex even with freshly captured slaves.

it will go away after a few days by itself... just equip maid and handcuffs  and they will work as well obedient slave, if it is branded captured status will worn out faster, if enforced silence is active, they will not make trouble.

0.5.15d

1. bug with shield spell in combat. 

shield wont update the "armor" provide when recasting on someone. Example: caster1 has 2 maf, (lets say  it makes his shield armor 10), caster2 has 12 (shield armor 45)

caster1 uses shield at himself, his "shield armor"  is now 10, if in another turn caster2 caster another shield on caster1, the remaining turns will be updated, but the "armor" keeps  the same value of 10.


2. work bug

if using elixir of regression on someone already working on social jobs, they will keep working normally, even with the regressed trait.
Working slaves not showing up in the market nor the magic guild (like how they do in the brothel).

3. not sure if its a bug, but just in case

func awareness():
        var number = 0
        number = self.sagi*3 + self.wit/10
        if mods.has('augmenthearing'):
            number += 3
        if globals.state.spec == 'Hunter':
            number += 10
        return number

its not checking nor updating the tattoo bonus.

4. not sure if its a bug

5 - courage stat going back to 100 if having it at 125. it happened after going out to fight/loot/take prisioners, I'd like to know if the base max is supposed to be 100 or go over it. if need I will upload a save after awaking >.>

5 - not a bug

not judging, and I know that the same word may have different meanings in others places. But where I live is not possible to have a person be "Slutty" and "prude" at the same time. So slutty and prude should conflit.

is kinda sad and weird that we need to make the slave lose loyalty to get the Slutty trait.

I find weird that rape actions makes loyalty grow even if the slave hasnt the "likes it rough" or masochist trait

About #4: yes, I think it isn't a bug. In globals.gd there's a function that caps the courage, it can't go beyond 100, no matter what the rank is.
I don't know if the function should take into account additional boosts and modifiers, though.

About 3. Yeah the tribal tattoos apply effects so they are being tracked, their effect definition is just empty and they don't get referenced anywhere either so it's a bug.

About 4. Since the cour_set function clearly caps the courage to a maximum of your grade limit or less if reduced by traits i think it clearly is a bug and it is located in the traits section where multiple traits ( devoted, slutty, pretty voice, scarred, dominant and submissive ) apply their values straight to the variable rather than going through the proper helper functions.

0.5.15d

The "Responsive" trait's increase toxicity via the tox_mod variable is handled in the tox_set function, causing your full toxicity value to be multiplied every time it is changed. My slave was stuck in a loop of getting the daily reduction in toxicity of 1-5 points, thus causing tox_set to multiply the resulting toxicity by 1.2 which caused the slave to constantly hang around 100 toxicity and mutate happily. While that would be a fun idea for a trait, it's certainly not intended behavior.

The tox_mod should probably be handled in on_potionusebutton_pressed() in scripts/Mansion.gd and use() in inventory.gd

0.5.15d

When your reputation with a faction has hit rock bottom (-50) any reputation changes will be shown as reputation gains. This is because reputation_set() checks for a change of 0 before capping the incoming reputation at +-50, so the reputation change doesn't get ignored and since it's not negative the zero result gets interpreted as positive.

0.5.15d

Info popups for 'race' and collapse/un-collapse 'descriptsettings' don't work in Player SelfLook Panel ('r') .  'Person' is nil or last slave inspected.  _on_info_meta_clicked in scripts/slave_tab.gd is accessing local var person = globals.slaves...current.slave instead of globals.player when needed.

'descriptsettings' doesn't seem to have an _on_selflookdescript_meta_clicked function for info pop ups.

(1 edit)

0.5.16a Win 7x64

Cali and her stupid confession scene again. Still impossible to stay friends (the dialogue initiates again and again and again...). accepting feelings leads to her disappearing from the game entirely. (After reload she appears the next day as if she never returned from her parents before. Looks like scenes are chronologically wrong).

(1 edit)

Game version: 5.13b
OS: Windows 10
these are not necessarily bugs but tweaks I have made
first to remove babylist babies:
for kid in person.preg.baby:
globals.state.babylist.erase(kid) # new lines added to allow for future multiple preg baby death
added mostly anywhere the "person.preg.baby = null" line appears: abortion event stage 1 and 2 in dailyevents.gd, miscarriageeffect() of items.gd, in mansion.gd when the npc endsday with low health, and outside.gd _on_service_confirmed() abortion

the items.gd func bondageeffect() is spelled wrong still should be bandageeffect()

I heavily modified the code for the birth/impregnation func's:
adding virility to be the male counterpart to fertility
making checks during impreg to prevent impreg if fert/viril numbers were not high enough based on size of balls/dick and using endday to simulate menstrual cycle and decreasing viril upon func impreg call of males, then I coded in an array to simulate genetics with a for loop and counter to check species compatibility during impreg, I then had to add into descriptions a quick reference to whether the npc/player is fertile/virile at that time which currently is under piercings
I broke out body characteristics not just race for food counting and for farming thus a halfhorse body uses same food increase as centaur, also bodyguard spec uses more food slightly as do other heavy labor specs, I have started implementing a system of genetic pref's for each char with checks during impreg for unlocking actions, I think I have functional impregnation/birth code for multiple pregnancy including possibility of twins, broke centaur into Beastkin Horse and halfhorse into taur, broke titsextra into teats/udder/titsextra

at this point I would like to email sections of the edits to you for you to decide to implement or not, I've been running through the edits I did providing detailed comments

my email is randacquaintance3@gmail.com <edited to insert end of lines>

Impressive. Any chance you've tied virility to having balls or not?

virility endofday:

if person.balls == 'small' || person.balls == 'vestigial':
person.preg.virility += rand_range(1,3)
if person.balls == 'average':
person.preg.virility += rand_range(3,10)
if person.balls == 'big':
person.preg.virility += rand_range(10,15)
if person.balls == 'huge':
person.preg.virility += rand_range(15,25) #if no balls then no increase in virility

func impreg:

if father.penis == 'vestigial':
if father.preg.virility <= rand_range(70,100):
return
if father.penis == 'small':
if father.preg.virility <= rand_range(50,80):
return
if father.penis == 'average':
if father.preg.virility <= rand_range(40,70):
return
if father.penis == 'big':
if father.preg.virility <= rand_range(30,60):
return
if father.penis == 'huge':
if father.preg.virility <= rand_range(20,50):
return #if virility and dick length aren't high enough then no impregnation

I'm still fiddling with the numbers for balance. There is no reason not to have huge for both at the moment so  I think I'll add a slight punishment for increased size. Probably a lust/dominance increase.  I may also add a random chance of decrease in size with excessive daily use which will require a new variable.

Neat.

0.5.16a

To be appointed as Lab Assistant, a slave must have at least the commoner grade. This requirement can be bypassed, though, by opening the Lab tab and clicking the "Choose Assistant" button

(1 edit)

v0.5.17b

hello - I've been testing your game for several days and it's awesome!

But:

a few bug or logic errors and Suggestions are there:

1: if you find a bandits camp in the see region (deeper) and there are many opponents you will not see the last 1 - 2 at a low resolution and you can not click them directly (fatal, because the auto combat works very rare ...)

2: Also in the side menu (slave X is out of reach for X days) could be a side scroll bar 4 lower solutions (because i never know how long the "awaytime" is because of custom Nicknames ...

3: in-game stress management ... with love ok - but with punishment?  in my opinion, it's better to love your slaves ... okay - but if you want to be a cruel person? - (beat her to sell ? - I can't reach the upgrade points by selling this way (maybe i am dumb ^^ ...)

4: Enemies are not too easy, but a bit boring (your fight system is cool !!!) But opponents could use more skills (like the bandit leader) to make fighting more interesting (Resistances?)

5: this is like point 3 ... maybe I'm just too stupid for that, but I do not get the retail price ... High Obedience, high rank and high level ... okay - but why are different races worth a lot? (In my opinion) ... sometimes a slave with 81 obedience and 100 Locality "brings no Upgrade points, because is rebellious" ...)

i like your game a lot !!! its awesome !!! the best work i tested since a year ! <3

okay ... forgot about my point 3 + 5 ... u need 100 Obedience to reach the points ... and you have to do the "abuse tab" - not the sexual tab to punish ... i see now ^^ *sry

(1 edit)

0.5.16a Windows 10 (64)

Using "Add custom image" while choosing a full body picture, causes the selected file to be added to the game's portraits folder, rather than the bodies folder.

(2 edits)

0.5.16a Windows 10 (64)

Tisha's trait "Hard worker" doesn't seem to display correctly. There is an increase of 15%, however it isn't displayed in her job report, only in the global report. (Tested by assigning both Tisha and Emily as mage order assistants. Both with 100 wit and 2 magic affinity. No expenses or other source of income that day)

Maple's ability "Influential" stacks when inherited by her children. Meaning you can sell a slave, then immediately buy it back, for less than you were just paid. Indefinitely.

Also, Slime's are currently allowed be improved in the lab.


Keep up the great work, only reporting these minor things to help make an ace game even better.

0.5.16a Windows 7(64)

Not sure if it's a bug. The main character have a random initial trait, and get others like the servants (like pervert, as an example). The ways to see the traits are: 

Through "relatives" window

Through "remove trait" on laboratory

Using potion of clarity on the main character.

This looks like a bug because no mention on acquiring the new traits are made, nor do I can see them through "ispect" section.

Version 0.5.15 - Version 0.5.16 (I created a new game shortly before the recent public update)

Windows 10. With itch.

The game semi freezes after the final fight. After being appointed as the new head master, nothing else happens. I can move the courser around, but I cannot move on.

This is also the first time I've completed the story.

version 0.5.18 

durring character creation i was able to go to apperance custimization back to age/sex/stat cap and i got the 2 bonus points back. i was able to get them all to 7 and then start the game

if i continue to use this save will i break the game by, for example, using the lab to further and end up attacking for more than the game was meant to handle?

moved this topic to Bugs and Suggestions
archived this topic
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