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A jam submission

Compound MindView game page

a game where you control two different minds
Submitted by VAJL7 — 10 hours, 44 minutes before the deadline
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Compound Mind's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#8353.6753.675
Fun#10143.3103.310
Overall#13523.2803.280
Originality#27072.8572.857

Ranked from 126 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Character's Minds are joined together, so you control them both at the same time. The objective of each level is to join the characters together.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 40 to 21 of 96 · Next page · Previous page · First page · Last page
Submitted

I always like this kind of concept of controlling 2 characters. I like the post processing effects. Feels like paradise. Controls are good, a little challenging for starting levels to be honest because I notice a lot of traps, forcing you to limit your steps, so I guess its a mixture of strategy and puzzle. There's no need to tone down the difficulty, let it build up its own by increasing the traps amount in a good relaxing pace, its still a good game. 4.5/5

Submitted

cool game! i liked the music and art style. Puzzles were interesting but quite challenging. I think maybe you can consider making one or two easy - some kind of 'tutorial' levels - so that people will not get frustrated about dying several times already on the first level. I mean for some people it might be a quite difficult from the beginning. Also, i think maybe colliders are a bit larger then needed? also, i think maybe it is pixel art is tricking my mind but i somehow expected that movement is according to some 'grid': like if i press button 2 times i pass distance equal to two cubes, but i think it is not exactly  like this. once for me it looked like i can pass it but i died.

but that's just suggestions, not really a critics. so - good job!

Submitted

My main complaints would be the inverted controls being a little confusing and getting killed by the rotated hitbox. Some good puzzles in here though!

Submitted

The artstyle and the music go really well!
The mirrored input on the player is definitely an interesting twist on the "you control 2 characters" mechanic (which is a somewhat common take on the theme in this year's jam, even our game uses the same mechanic)
The puzzles are really challenging and I like how you added an option to move slower so that the player could move the characters with precision.

Overall an amazing entry!

Submitted

Saw this concept a few times now in this game jam but your game has the most challenging puzzles!

The controls feel smooth and are selfexplaining. I know how hard it is to create clever levels, but in my opinion they are well balanced (nevertheless hard to solve from the beginning).

Well done, 

Submitted

Very nice game. the art and music were cristp and nice. The level design was great, but a bit difficult i think. Sometimes, when turning your back to a hedge, you instantly die, so the collision detection needs to be improved there. 

Overall a cool concept!

Submitted (1 edit)

I really like the art and music for this game! The puzzles were a bit too hard for me. I got a little frustrated because I failed levels one and two 5-10 times each before giving up. I like the concept behind the game, I just think the level design needed to be a little easier for me. Good job on this, I enjoyed what I played!

Submitted

Straightforward concept and well executed. Nicely done! I appreciate the puzzle design, but I think not locking the movement to a grid but having everything so tightly designed around a grid makes this game more difficult than it should be with the premise. I often found myself clipping the sides of hazards when I thought I should have enough room. The level with the switch and bridge felt a little too long and punishing because of this. 

Artwork is nice, music was a bit loud and repetitive. Overall, very nice game and you should be proud of this. Well done!

Submitted

I loved your take on the theme! Very nicely done! 

Submitted

That was awesome! It needs like 4h more and it would be very much a done game!

It's a really good example of the classic idea of two characters moving together with some great level design, it's definitely the best part of the game.

There's a few, very minor nitpicks I'd love to see fixed:

• It could use a few more introductory levels, lile 2-3 easy ones to get your head around the controls,
• Turning a character sometimes will put them into a collider, so even if you think you're safe, turning might still kill you,

That's all, looks and sounds good, the controls are responsive, game is easy to understand and did I mention that those levels are awesome?

Submitted

A really solid take on the two characters one control style, has some really solid level design as well, though like others have mentioned if it was either forced to a grid or the bush collisions were a bit smaller it'd be quite nice as the collisions can be a little unpredictable. The inclusion of teleporters was a great idea and lent itself to some interested scenarios, and the presentation is great as well! Nice job!

Submitted

Your games soundtrack, post-processing, and artwork all give a soothing, yet alert ambience to the player that I think fits really well into your theme. Levels are pretty hard, but they're still great puzzles. Great job!

Submitted

Fun concept, the later levels are the right level of hardness, has still room for more mechanics, like pressure plates, or pushing blocks and stuff :D But overall good job, clean game :) 

Submitted

I liked the ambience you created in your game! The bloom effects are really gorgeous, great presentation. I've played a few games like it but the polish on this one makes it stand out. Great work!

Submitted

This was fun! The positioning was sometimes a bit tricky, perhaps locking the characters to a grid could help with that. And the finish level sound effect was definitely too loud ;) But overall, very enjoyable.

Submitted

Really interesting puzzles, the art looks good, I loved it. Good job.

Submitted

Interesting puzzles and nice use of teleporters (which I thought were buzzsaws at first). Music fits really well! The hitboxes feel a bit too strict though, you have to be pretty precise in your movements. Overall a really nice game!

Submitted

I've seen a lot of games in this style, but this is unique in that it has really good puzzle designs :) I appreciated the walk feature. I do think the characters should have square hitboxes, because I died a few times when turning and the character's shoulders went into the thorns.

The art was pretty good too!

Submitted

This is a very nice puzzle game. The visuals are beautiful. The only problem I found was that when you stand very close to a wall and then change direction, you die. Also, adding several easier levels in the beginning would be good. Overall, the concept is good, the game fits the theme very well, and great job finishing this in under 48 hours.

Viewing comments 40 to 21 of 96 · Next page · Previous page · First page · Last page