The overall look and feel of the game is great. I thought the tension mechanic was unintuitive. At first I thought you just wanted to minimize crossing and length but even short segments felt like they were breaking rather quickly.
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Spell Circle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #585 | 3.844 | 3.844 |
Originality | #913 | 3.618 | 3.618 |
Overall | #994 | 3.449 | 3.449 |
Fun | #1931 | 2.885 | 2.885 |
Ranked from 288 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has to join nodes
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Very stylish and well made game. Takes a little getting used to, but the responsiveness and the aesthetic kept me going! Well done!
It's a very polished game. I feel like I may have missed the point on why some mechanics are there but on the other hand the presentation was great and the controls are very smooth.
Really dig the clean minimal look and feel of the game, I got to a score of 5, The time pressure makes me just want to attach it to any matching dot I can find rather than being strategic about where to connect what, so it does feel more actiony than puzzle. It fits the theme well, Good job on this game :)
Looks very nice and is quite fun! pretty tough but an interesting little mechanic, definitely could see this as an addicting mobile game
Very original, I like the spinning thing very much, turns the puzzle into an action challenge
- Pretty good polish on the sounds and visuals.
- The design itself could use some additional content, as it stands the “hookability” for me personally is pretty average.
- I found the mechanics a bit confusing. I’m assuming the player is supposed to avoid crossing the lines? At least it seemed to me like the links only break when the lines cross. If that’s the case, maybe add some kind of visual indication at the intersection point as feedback to the player or something.
Anyway, congrats on completing a game for the jam! I think the visual polish is the strongest aspect of this entry.
nice, feels really polished! :)
also the animations and sounds are very satisfying!
great entry! :)
Minimalistic presentation soo good aesthetics. Top Score 5 :D It could be an addictive mobile game. Great idea
I love the games aesthetic. Gameplay has a nice learning curve while trying to get high scores.
I like how clean the visuals look! I think the timer should be placed more in the center instead of being in the corner so it's easier to see. The timer could also be a circular meter of some kind or something else to match the rest of the visuals.
Very fun and amazing concept not much else to say other than great job
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